Posts Tagged ‘competitive’

Mega Ultra Blast Cast Ep.35 – Hotline Miami and ESports Scene


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The Mega Ultra Blast Cast returns to semi-regular scheduling with a jam-packed episode tackling some big topics! We have an in-depth discussion on the Australian Hotline Miami 2 classification controversy, discuss some co-op games for the first time in ages and discuss what we want to see from the ever-growing ESports scene in Australia and beyond. There’s also some more movie trailer reactions, a lengthy breakdown of the most recent Nintendo Direct broadcast and a bonus dicusion on the nature of Diglett. I also go on about my recent experience with Evolve, a very exciting upcoming game indeed. Enjoy!

If you feel so inclined, go for a run, take a scenic drive, jazz up your afternoon commute or just curl up on the couch and play some games while you listen to the opinions of three dehdrated Sydneysiders.

You can play the whole episode right off this page if you like:


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Or you can go to the Soundcloud site/app and listen from there:
https://soundcloud.com/mega-ultra-blast-cast/mubc-35-hotline-miami-and-esports-scene

(To download and listen offline, follow the link and then click the download tab)

As always if you enjoy what you hear please share the cast with your friends – Until next time!

Game Review: Towerfall Ascension

This review was an unfinished draft destined for obscurity a month or two ago, but now Sony has announced that the game is free on Playstation Plus this month, so hello relevance! Only a couple of days left to add this one to your cart for no cost, though.

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Platform:
PS4, PC
Developer:
Matt Makes Games
Rating: PG
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I've never reviewed a download-only game before on this blog, so this presentation style is a trial.

I’ve never reviewed a download-only game before on this blog, so this presentation style is a trial.

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It’s Bow-etry in Motion.
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Spawning, taking a split second to line up a perfect cross-stage shot, loosing an arrow that pins one opponent to the wall, double-jumping over to his corpse to retrieve both your arrow and his, leaping down to meet a fresh airborne assault, timing a button press just right to catch an incoming projectile, retaliating instantly with a pair of arrows to nab a second kill, feinting a ranged attack on the sole remaining player before accelerating your fall and ending her with a swift head-stomp. All your opponents are in the same room as you, and all you need to do is glance around with a grin on your face to confirm their priceless rage.

The spirit of cut-throat local competitive multiplayer is not dead, nor is it exclusive to Nintendo consoles. Towerfall Ascension is proof enough of that. It’s charming, manic and highly customisable, and over four months after its launch it remains unquestionably my favourite game currently available on the PS4.

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