Archive for Oct, 2017

A Week With Pokemon Silver Version in 2017

I was a few paragraphs into writing this when the SNES Classic came out and ruined everything. I came back to the post afterwards and, naturally, it then turned into several thousand words.

2017 has been an insane year for new release videogames, a fact that has become even more true over the last few months. And yet my most anticipated release date of September 2017 was the 22nd, when Nintendo and the Pokemon Company would – at long last – release Pokemon Gold and Silver on the 3DS Virtual Console (Incidentally just about the only acknowledgement by the big N this year that such a service even still exists – sorry Switch owners). Patched up with wireless trading/battling functionality and wrapped in that gorgeous 3D-compatible faux-Game Boy Color shell, just like Pokemon Red/Blue/Yellow last year, they presented a mouth-watering nostalgic proposition for me on paper. In fact as a testament to the sheer value that “comfort food” media can have, I even purchased and finished the VC version of Pokemon Red a couple of weeks earlier when it went on sale in anticipation of the newer re-releases, even though I had already given my full attention to Yellow in a similar manner in 2016.

Unlike Yellow, I no longer have access to my original Pokemon Silver cartridge, so I haven’t touched the original version in any form for almost fifteen years. In light of all the Pokemon generations that have come and gone in the years since, not to mention the glut of YouTube videos, podcasts and articles on the internet praising the second generation for all its once-groundbreaking qualities, I was more than ready to give Silver another go. And then write something about it, so I could feel less guilty about all the hours spent not doing anything else. This post will probably be a little scattershot in tone, and the “screenshots” will be poor and DIY in nature, but I’ll at least try to keep my thoughts aligned with the order of the game’s events.

Continue reading

The SNES Mini Fills a Nostalgia Gap

OK, wow.

When the Super Nintendo Entertainment System Classic Edition (a mouthful known as the SNES Mini overseas) launched on the last day of September this year, its tiny unassuming shell represented more of a curiosity for me than anything else. Or so I thought. After all, I had owned an NES mini for a brief moment last year, almost purely because it was extremely rare and enveloped in Nintendo hype. I did not, however, play it for very long. The SNES counterpart’s announcement provided a more appealing range of prospective games, to be sure, but even as I placed my preorder there was that nagging voice in the back of my head – “There are so many other new games out. You will barely touch this thing.”

Since its release a week ago, almost every second of my limited home gaming time has been done on the candy-coloured Super Nintendo controller.

My history with the SNES and its games has been more scrapbook than portfolio. I’ll tell anyone who’ll listen that I’m old enough to have grown up with the SNES, but due to spending the first decade of my life in South Africa (living, it must be said, a very fortunate childhood), my introduction to home console games came with the Nintendo 64 in 1999, a year after moving to Australia. When I started this blog almost six years ago the entirety of my Super Nintendo gaming history could be summed up with three portable conversions – the Game Boy Color version of Donkey Kong Country, the Game Boy Advance treatment of The Legend of Zelda: A Link to the Past, and fleetingly the GBA port of Yoshi’s Island. Countless nostalgia-tinted SNES tales told by friends over the years painted the picture in my mind’s eye of a true gaming juggernaut, as did similar recounts from gaming personalities all over the internet, but the means and motivation to play Super Nintendo games just didn’t exist for me until the release of the Wii U Virtual Console in 2013.

I can almost pinpoint the exact week my perspective changed, because as luck would have it I posted something on this very site about my first-up thoughts on Super Mario World and Super Metroid upon the launch of the Virtual Console service. Later that year I put several hours into the first-ever official release of Earthbound in Australia – thanks to that same Virtual Console – and over the ensuing years purchased a copy of Chrono Trigger on DS, flirted with a buggy ROM of the GBA version of Final Fantasy VI, discovered the joy of five-player local Super Bomberman shenanigans, played the DS remake of Kirby Super Star and, just last year, delved into Mega Man X. Each new-old experience increased my opinion of the SNES’ remarkable library and so even though I never actually held one of the console’s official controllers until last year’s EB Expo (yes, for real), I was unknowingly priming myself to be utterly ambushed by a product like the SNES Classic Edition.

Continue reading