Posts Tagged ‘super’

The SNES Mini Fills a Nostalgia Gap

OK, wow.

When the Super Nintendo Entertainment System Classic Edition (a mouthful known as the SNES Mini overseas) launched on the last day of September this year, its tiny unassuming shell represented more of a curiosity for me than anything else. Or so I thought. After all, I had owned an NES mini for a brief moment last year, almost purely because it was extremely rare and enveloped in Nintendo hype. I did not, however, play it for very long. The SNES counterpart’s announcement provided a more appealing range of prospective games, to be sure, but even as I placed my preorder there was that nagging voice in the back of my head – “There are so many other new games out. You will barely touch this thing.”

Since its release a week ago, almost every second of my limited home gaming time has been done on the candy-coloured Super Nintendo controller.

My history with the SNES and its games has been more scrapbook than portfolio. I’ll tell anyone who’ll listen that I’m old enough to have grown up with the SNES, but due to spending the first decade of my life in South Africa (living, it must be said, a very fortunate childhood), my introduction to home console games came with the Nintendo 64 in 1999, a year after moving to Australia. When I started this blog almost six years ago the entirety of my Super Nintendo gaming history could be summed up with three portable conversions – the Game Boy Color version of Donkey Kong Country, the Game Boy Advance treatment of The Legend of Zelda: A Link to the Past, and fleetingly the GBA port of Yoshi’s Island. Countless nostalgia-tinted SNES tales told by friends over the years painted the picture in my mind’s eye of a true gaming juggernaut, as did similar recounts from gaming personalities all over the internet, but the means and motivation to play Super Nintendo games just didn’t exist for me until the release of the Wii U Virtual Console in 2013.

I can almost pinpoint the exact week my perspective changed, because as luck would have it I posted something on this very site about my first-up thoughts on Super Mario World and Super Metroid upon the launch of the Virtual Console service. Later that year I put several hours into the first-ever official release of Earthbound in Australia – thanks to that same Virtual Console – and over the ensuing years purchased a copy of Chrono Trigger on DS, flirted with a buggy ROM of the GBA version of Final Fantasy VI, discovered the joy of five-player local Super Bomberman shenanigans, played the DS remake of Kirby Super Star and, just last year, delved into Mega Man X. Each new-old experience increased my opinion of the SNES’ remarkable library and so even though I never actually held one of the console’s official controllers until last year’s EB Expo (yes, for real), I was unknowingly priming myself to be utterly ambushed by a product like the SNES Classic Edition.

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The Best and Worst Decisions in K-Pop

Day three and we move back into the K-Pop sphere with an article written by one third of the K-Pop dance cover group ZISSPop (check them out on YouTube) who also happens to be my sister.

Also, a quick note: Unfortunately tomorrow I won’t have the means to post anything, so Guest Week will technically go on one day longer this time around.

—Written by Krispy—

—Edited/formatted by Vagrantesque—

Hello, all. I am Krispy, sibling of Vagrantesque. Some of you may know me from ‘ZISSpop’, my K-Pop dance cover group. I have a special interest in both dance and Korean culture, so K-Pop is sort of my forte, given that it includes a generous portion of both. The following article details what – in my opinion – have been some of the best and worst decisions in the Korean Pop Music genre thus far. This includes relevant factors such as fashion, music taste, choreography, skill and group dynamic; not just music. If you know nothing about K-Pop, you probably won’t really know what I’m talking about, but feel free to give it a read anyway.

OK, what?

I tried to choose and rank these objectively (which meant getting rid of all my bias’ and fan-girl conceived opinions). The result was quite a lengthy and detailed analysis of various components within K-Pop. If you do not agree, I hope that you can at least enjoy!

The following article represents my opinion only. I am not trying to say that my opinion is the way to go, nor am I trying to claim that mine is the only one that matters, nor that I am the best. Although a lot of the following information is factual, my opinion is not fact. I do welcome your opinions, but please don’t bully me. Ty.


The Seven Worst decisions


7. Doing a second ‘Growl’ clip.

A collection of EXO’s close ups in the 2nd video for ‘Growl’.

Look, do I want to be that guy who complains about seeing extra EXO footage? No. But it just seems to me that SM’s second rendition of EXO’s Growl was a touch unnecessary. The first video had already gone viral because of how unique it was, with its smooth camera work, its complex choreography and the fact that it was (supposedly) all filmed in one single take. So why would you divert people from that? (Inb4 ‘fan-service’ and ‘for the money’). Don’t get me wrong, I love EXO as much as the next guy (probably a little more than the next guy), but to me they just take the simple first video and jazz it up, add some special effects, put a little more makeup on the blokes and force them to repeat the choreo in front of a snazzy background (and without the 360 degree camera action that made the first video unforgettable!) Call me old fashioned, but I am just a fan of some good dancing, and EXO showed a new level of skill in that first Growl clip that will set them apart from other K-Pop groups for the foreseeable future (even if only for that shot of Kai dropping his hat and then swiftly picking it up and stepping back into the choreo without blinking an eye).

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Mega Ultra Blast Cast Ep.18


After five weeks of being unable to record, the Mega Ultra Blast Cast finally returns with a jam-packed, bumper length episode. We feature more audio giveaways, try to cover over a month’s worth of gaming and movie news, talk about the astounding number of games we’ve been playing, discuss Captain America: The Winter Soldier, dissect the new Super Smash Bros information, ruminate on the future of Final Fantasy, pit Infamous Second Son against Titanfall in the battle of the next-gen exclusives, mock each other’s Trophy progress and much, much more.

If you feel so inclined, go for a run, take a scenic drive or just curl up on the couch and play some games while you listen to the opinions of three Sydneysiders just glad to be back in the studio.

You can play the whole episodes right off this page if that’s what you’re into:



Or you can go to the Soundcloud site/app and listen from there:

(To download and listen offline, follow the link and then click the download tab)

As always if you enjoy what you hear please share the cast with your friends – Until next time!


To think I have the nerve to call myself a Nintendo fan.

I’ve never played either of The Legend of Zelda: Oracle games.

Also, I’ve never played Super Metroid.

And, uh, um, I’ve never played Super Mario World.


Yeah, I know, I know.

And by that what I mean to say is, I hadn’t played them until very recently.

You see, there’s this console called the Wii U that Nintendo released at the end of last year. I don’t know if you’ve heard of it. It hasn’t had a lot of games released for it in the last several months (that’s an understatement) and I haven’t used it much, but it did recently unveil its new online Virtual Console service, which does give Wii U owners some actual content to enjoy. Old content, sure, but content nonetheless.

So, starved of reasons to pick up my Wii U gamepad, I had the best excuse I’ve ever had to delve into those two critically untouchable supposed gems of the Super Nintendo era: Super Mario World and Super Metroid. I downloaded the pair for the grand total of ten dollars and seventy cents. I played them.

And my self-worth as a Nintendo fan plummeted.

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