Posts Tagged ‘titanfall’

Mega Ultra Blast Cast Ep.18


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After five weeks of being unable to record, the Mega Ultra Blast Cast finally returns with a jam-packed, bumper length episode. We feature more audio giveaways, try to cover over a month’s worth of gaming and movie news, talk about the astounding number of games we’ve been playing, discuss Captain America: The Winter Soldier, dissect the new Super Smash Bros information, ruminate on the future of Final Fantasy, pit Infamous Second Son against Titanfall in the battle of the next-gen exclusives, mock each other’s Trophy progress and much, much more.

If you feel so inclined, go for a run, take a scenic drive or just curl up on the couch and play some games while you listen to the opinions of three Sydneysiders just glad to be back in the studio.

You can play the whole episodes right off this page if that’s what you’re into:


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Or you can go to the Soundcloud site/app and listen from there:
https://soundcloud.com/mega-ultra-blast-cast/mubc-18

(To download and listen offline, follow the link and then click the download tab)

As always if you enjoy what you hear please share the cast with your friends – Until next time!

Mega Ultra Blast Cast Ep.17


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Episode 17 of the Mega Ultra Blast Cast introduces a brand new giveaway segment where we read out download codes for the benefit of our lovely listeners! Delaney shows some brief emotion and I try to negotiate the longest playlist the podcast has yet seen. We also answer a listener-submitted question about the gaming worlds in which we would most like to live, talk about the meme centre that was this year’s Oscars ceremony and dissect the Titanfall beta in preparation for the full game’s imminent launch. Enjoy!

If you feel so inclined, go for a run, take a scenic drive or just curl up on the couch and play some games while you listen to the opinions of three Sydneysiders dealing with the city’s terrible muggy weather.

You can play the whole episodes right off this page if that’s what you’re into:


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-.-.-.-

Or you can go to the Soundcloud site/app and listen from there:
https://soundcloud.com/mega-ultra-blast-cast/mubc-17-longest-playlist-evar

(To download and listen offline, follow the link and then click the download tab)

As always if you enjoy what you hear please share the cast with your friends – Until next time!

My Titanfall Beta Impressions

Shortly after it went live (in closed form) on February 14th, I dived into the very exciting beta version of Respawn Entertainment’s upcoming Xbox One pseudo-exclusive Titanfall and played quite a bit of it. Since then it has moved into open status and then finished up entirely. If you didn’t have a chance to play it or simply feel like reading about a different perspective on the whirlwind week, read on.
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MOTION FLOW

The first thing I noticed when I got started in the Titanfall beta was the immense focus on constant movement. Titanfall thrives on ensuring that every action flows easily into another action and it is this, rather than the presence of Titans per se, that defines the game. At least half of every match (much more if you’re me) is spent outside of a Titan, but that part of the experience doesn’t feel like a standard FPS might, due mostly to the ability to “wall-run” and double jump with the aid of a jetpack-style implement. Sure, you can stay low and take people on at street level as a Titan-less pilot, but that puts you at a tremendous disadvantage should you meet one. Verticality is the name of the game and going up is easy. Once you get the hang of the airborne movement mechanics, which are all about just one button and a sense of timing, the feeling is awesome. Comparing it to the action of anime series Attack on Titan yields more than just name-based similarities.
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7 Things I Learned During Zelda Month

(that aren’t Zelda-related)

So it’s probably pretty safe to say that much of my recent life has been dominated by writing about the Legend of Zelda series. But that doesn’t mean there wasn’t anything else going on worth blogging about during that hectic rush. Here’s a quick summary of the kind of things I might have written about during the last five weeks if I hadn’t wanted to keep Vagrant Rant dedicated to Zelda countdowns:

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Rayman Legends is my favourite 2D platformer of all time.

I reached the end credits of Rayman Legends with my brother a few weeks ago now (which by no means indicates that the game is actually finished) and while reflecting on my experience with the game I struggled to come up with a side-scrolling platformer I’ve enjoyed more. Ever. That includes the Mario games. There’s just so much charm and variety throughout the game, it looks and sounds amazing and its co-op, at least when played with the Wii U gamepad, is incredible. This will be up there in my personal game of the year calculations for sure, because it’s just on another level of amazing.

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