Archive for the ‘Xbox 360’ Category

A Borderlands Retrospective

Rolling on to the entertaining thoughts of tehdr4g0n, an accomplished medical practitioner with fiery opinions and a blog you can check out at the bottom of this page!

—Written by tehdr4g0n—

—Edited/formatted by Vagrantesque—

Before I begin this article in earnest, I’d like to thank Ryan for featuring me on his blog. In doing so, the man shows a remarkable degree of courage, considering my usual style. With this in mind, I’ve toned things down a little.

So, on to the actual content of the article. With the recent release of Borderlands: The Handsome Collection, this seems as good a time as any to take a look at the Borderlands franchise as a whole. In other words, strap yourselves in because I’m about to talk about three Borderlands games, and various aspects of each. Full disclosure, I’m going to talk about my own experience and thoughts on each game, so there won’t be any philosophical discourse on this article. It’s just going to be my experience and opinion on each instalment in one of my favourite franchises of all time.

Borderlands

The original Borderlands game, released in 2009, was adventurous and different. For any whose memories of the time are hazy, this was the year of Uncharted 2; the auspicious first release of Dragon Age: Origins; James Cameron wowing the world with pretty trees and blue aliens in Avatar; and me curled in a little ball trying to ignore the calamity that was X-Men Origins: Wolverine. Yes, more stuff happened, no I’m not going to name them all. That was just off the top of my head.

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Destiny Day One Impressions

Yes, the Nintendo stuff is coming. I’m trying to space out seven countdown posts over a few weeks.

So I just finished up an 8 hour long session with Destiny, Activision and Bungie’s gigantic videogame project that launched today pretty much worldwide. I very rarely play any game for that long in a single day, especially not a brand new one, so I feel like if I don’t write something about it I will be rather uncomfortable with myself. I played the whole time in a fire team with two friends, which if I understand correctly is the way the developers intended, and I’ve just hit Level 10 (half of the level cap) as a Warlock class. I hadn’t played the beta beforehand. I’m unlikely to ever write a review for such a gigantic, expandable title, so here are my scattershot, knee jerk thoughts on the game so far:
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WHAT I LIKE

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Dedicated Australian servers that haven’t yet crashed on me. That’s a fantastic start to any online-heavy game, let alone an online-only one. Installation and start-up were relatively painless. Bravo Bungie.

Gunplay. Most of Destiny‘s weapons feel really, really good to use, even if some aren’t all that effective. I’m particularly partial to fusion rifles and their concentrated laser barrage of destruction.

Visuals. Game’s damn purdy on PS4.

Mmm, moon rocks.

Mmm, moon rocks.

The game’s User Interface. Have you seen how clean Destiny‘s menus look? All big numbers and minimalist icons and right angles. Delicious. There isn’t a lot of unnecessary fat to be found anywhere.

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Game Review: Metal Gear Solid V Ground Zeroes

Oh why not? Let’s do another one.

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Platform:
PS3, PS4, 360, XBO
Developer:
Konami
Rating: MA15+
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Big Boss has been through a lot.

Big Boss has been through a LOT by now.

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Entree is served.

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Hideo Kojima’s Metal Gear Solid V: Ground Zeroes is the kind of entertainment product that confuses on so many levels, and yet is so rewarding to experience, that it just had to have come out of Japan. A hideously overpriced mini-prequel to the ambitious upcoming game Metal Gear Solid V: The Phantom Pain, Ground Zeroes confounds and delights in near-equal measure, leaving me both eager to experience the full-blown upcoming game and happy to leave this one behind.

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My Titanfall Beta Impressions

Shortly after it went live (in closed form) on February 14th, I dived into the very exciting beta version of Respawn Entertainment’s upcoming Xbox One pseudo-exclusive Titanfall and played quite a bit of it. Since then it has moved into open status and then finished up entirely. If you didn’t have a chance to play it or simply feel like reading about a different perspective on the whirlwind week, read on.
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MOTION FLOW

The first thing I noticed when I got started in the Titanfall beta was the immense focus on constant movement. Titanfall thrives on ensuring that every action flows easily into another action and it is this, rather than the presence of Titans per se, that defines the game. At least half of every match (much more if you’re me) is spent outside of a Titan, but that part of the experience doesn’t feel like a standard FPS might, due mostly to the ability to “wall-run” and double jump with the aid of a jetpack-style implement. Sure, you can stay low and take people on at street level as a Titan-less pilot, but that puts you at a tremendous disadvantage should you meet one. Verticality is the name of the game and going up is easy. Once you get the hang of the airborne movement mechanics, which are all about just one button and a sense of timing, the feeling is awesome. Comparing it to the action of anime series Attack on Titan yields more than just name-based similarities.
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Game Review: Remember Me

I’m in d-d-d-danger, Pinocchio…

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Platform:
PS3, Xbox 360, PC
Developer:
DONTNOD
Rating: M
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Yes, that is the Eiffel Tower in the background.

Yes, that is the Eiffel Tower in the background.

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I won’t forget.
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The general internet consensus on Remember Me hasn’t been too kind. The conveniently pun-tastic line that the game is “forgettable” dominates many sites and forums. However, with some caveats, I beg to differ. The game does have the misfortune of releasing very close to the excellent The Last of Us and, yes, Animal Crossing: New Leaf, but that doesn’t mean it’s a bad game. Remember Me may be a rather flawed videogame experience, but it packs enough memorable moments to be worth a play.
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Infinite Musings

There you have it, a hat-trick of Bioshock Infinite posts!

So I just finished Bioshock Infinite last night. This is a game that people are likely to want to talk about for a long while yet, and for good reason. I’m no exception, so here I’m just going to post some of my freshly spun thoughts on the game. I see no point giving it a serious review, if for no other reason than to avoid confusion on the site later on. It’s wall o’ text time.

I’ve separated my helter-skelter thoughts into positive, neutral and negative categories for, well, just for the sake of categorising them really. I will keep all mentions of the game’s ending in their own section at the end for people who don’t want it spoiled.

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Game Review: Bioshock Infinite

I picked up this much-hyped game a few days ago amidst a flurry of other titles. Suffice to say the other games fared a little better.

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Platform:
PS3, Xbox 360, PC
Developer:
Irrational Games
Rating: MA15+
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At least the case looks good.

At least the case looks good.

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Well this sucks.

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I have waited for Bioshock Infinite to arrive on store shelves for a very long time. It was announced years ago and as the third in an incredibly revered series of games, I wasn’t alone in expecting big things. But now that I’ve played it, I barely think it’s worth wasting words on. In fact, you can skip the review if you want; just please don’t buy this game.
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