Posts Tagged ‘halo’

2020: Year of Halo – Part 1: A Bit of a Reach

Late in 2019 Microsoft did something rather devious – After a considerable period of drawn-out hype, the storied partnership between 343 Industries, Splash Damage and Ruffian Games bore its first meaningful piece of fruit for PC gamers; Halo: The Master Chief Collection took its first steps onto the wild plains of the personal computer. This was devious, of course, because it came roughly a year before the purported due date of the next Xbox console, and Microsoft has made a real point of saying that Halo Infinite will launch on the same day. What’s more, while only Halo: Reach is out on PC now, the remaining four-and-a-half Halo games are slated for staggered release over the course of 2020. Rarely has a pre-release run of hype dominoes been so tantalisingly lined up.

Ladies and gentlemen, we have ourselves a year of Halo.

Now I have only finished one Halo campaign in my life – ODST – and only because it was a mostly irrelevant sub-story. I’ve been playing Halo games for a long time, but the lore and plot hasn’t ever really had a chance to grab me. One of the reasons I was so readily able to rank Halo 5 so high in 2015, after all, was my complete disinterest in its campaign. To me, Halo has always been about the presentation and the multiplayer.

But with such a ready-made setup, I will likely never have a better chance to get into the main story of gaming’s most famous contribution to the sci-fi canon. The motivation just wouldn’t be there otherwise. So, Halo: Reach, here we go; it’s time at last for me to finish your campaign.
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Destiny Day One Impressions

Yes, the Nintendo stuff is coming. I’m trying to space out seven countdown posts over a few weeks.

So I just finished up an 8 hour long session with Destiny, Activision and Bungie’s gigantic videogame project that launched today pretty much worldwide. I very rarely play any game for that long in a single day, especially not a brand new one, so I feel like if I don’t write something about it I will be rather uncomfortable with myself. I played the whole time in a fire team with two friends, which if I understand correctly is the way the developers intended, and I’ve just hit Level 10 (half of the level cap) as a Warlock class. I hadn’t played the beta beforehand. I’m unlikely to ever write a review for such a gigantic, expandable title, so here are my scattershot, knee jerk thoughts on the game so far:
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WHAT I LIKE

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Dedicated Australian servers that haven’t yet crashed on me. That’s a fantastic start to any online-heavy game, let alone an online-only one. Installation and start-up were relatively painless. Bravo Bungie.

Gunplay. Most of Destiny‘s weapons feel really, really good to use, even if some aren’t all that effective. I’m particularly partial to fusion rifles and their concentrated laser barrage of destruction.

Visuals. Game’s damn purdy on PS4.

Mmm, moon rocks.

Mmm, moon rocks.

The game’s User Interface. Have you seen how clean Destiny‘s menus look? All big numbers and minimalist icons and right angles. Delicious. There isn’t a lot of unnecessary fat to be found anywhere.

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