Posts Tagged ‘Games’

Best of 2022: Top 15 Games

What a weird year for those of us who follow videogames.

The flow of the annual release schedule remains a frustrating thing to predict year-to-year, but it took on an extra-strange shape in 2022: as far as the wider triple-A scene was concerned, virtually all the big game action was localised to the first and last quarters of the year. That meant enough of a relative chasm in the middle to allow me to complete a massive-scale catch-up project I never thought I’d have the time to do, but it also meant an unusually dense December full of release dates that didn’t blink for once. So it’s no surprise that, with a couple of big-name exceptions, this GOTY countdown is defined by the only two consistent sources of quality game releases all year: prestige indies and the Nintendo Switch.

Single-player games don’t qualify unless I played them for over five hours or finished them, which this year eliminates *deep breath* Sonic Frontiers, The Callisto Protocol, Tinykin, Harvestella, Soul Hackers 2, Live A Live, Kirby and the Forgotten Land, AI: nirvanA Initiative, Card Shark, The DioField Chronicle, Metal: Hellsinger, and Evil West from contention, even though any of those games could have genuinely challenged for a place on the list had I got to play more of them – and I’m probably forgetting quite a few others. Extra-special shout-out to Chained Echoes, High on Life and Sports Story, which arrived at the eleventh hour and rocketed up in hype after I had already started the year-end writing process in earnest and had absolutely no hope of playing them.

Parentheses indicate the platform (or platforms – cross-save is truly a wild concept) where I played each game.

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VR BEST OF 2022 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. To agree with me 100% is as likely as avoiding MCU fatigue. Respectful disagreement is most welcome.

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15. Stray (PS5)

2022 was a year positively teeming with quality indie games, and they ran the gamut of genres and presentation styles. Only one of them was really trying to follow the triple-A game design formula. It was the cat game. The game where you play as a literal cat. In a way, that kinda made it this year’s Kena: Bridge of Spirits: a Sony exclusive with a wide linear level design structure, evolving stakes, tempting PSN trophy design and great use of the Dualsense controller; it is thankfully much easier than Kena though. Stray also has an excellent soundtrack, goes to some pretty wild places in terms of its oddly endearing AI supporting cast, and doesn’t outstay its welcome. Good stuff to kick us off.

14. Triangle Strategy (NS)

Triangle Strategy can perhaps consider itself one of the unluckier victims of 2022’s release schedule quirks, hitting in the middle of arguably Square Enix’s worst PR month in years when it already had enough to deal with regarding its terrible name and warped fandom expectations. Hindsight is 20/20, but it’s tempting to imagine an alternative situation where it let, say, the Tactics Ogre Reborn remaster go first to allow it’s story-first tacical gameplay approach room to breathe around JRPG July or something. But contextual frustrations aside, this game is a treat, fusing a meaty Game of Thrones-infused narrative epic with stunning artwork and rewarding, character-driven progression to add intimate significance to on-field strategic moves and major off-field democratic choices alike. Speaking of which…

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Best of 2022: Top 10 Gaming Moments

As long as there are new games, there are moments within those games that will come to define the year in which they first appeared. Future mentions of that year will hurtle these immortalised blends of digital art and human experience to the forefront of the mind like tiny, delicious morsels of nostalgic goodness, transporting the player back to a crystallised slice of time when experiencing this medium felt truly worthwhile.

Actually, that may just be me.

Here are my top ten favourite moments I had with videogames in 2022. Big ol’ spoilers ahead, particularly for a fair few story endings.

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VR BEST OF 2022 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. To agree with me 100% is as likely as avoiding MCU fatigue. Respectful disagreement is most welcome.

MASSIVE SPOILERS AHEAD!!!

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10. Exiled – Pokemon Legends: Arceus

Raise your hand if you thought the cel-shaded Pokemon spin-off about rounding up historical versions of fan-favourite creatures in steam-powered Pokeballs was capable of an affecting story moment putting you in the shoes of a shunned outcast after an entire town turns on you during a crisis, forcing you to perform a silent walk of shame as everyone judges you for something that isn’t your fault. Yeah, I’m not raising my hand either.

9. Mammoth – Horizon: Forbidden West

Even more than the first game, Horizon: Forbidden West is built on interlocking systems; we’re not talking obscene Breath of the Wild physics shenanigans here, but we are dealing with a richer suite of combat options that builds on Zero Dawn‘s greatest strength to cook up a veritable buffet of viable attack angles in most situations. After throwing you into a handful of scenarios designed to tease out some of these options, the game’s first encounter with a resting, fully decked-out robotic mammoth (or at least the first one I found) is an absolute peach. I almost beat it once with the head-on approach, then after reloading the save tried a completely different combination of weapons, weak points and environmental hazards to chip away and take it down. It’s a sensational spectacle, especially once you factor in all the gorgeous particle effects and the electronic/symphonic hybrid battle music – which goes hard.

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Best of 2022 Intro

So the curtain comes down on a year that, certainly as far as entertainment media was concerned, reminded us all a little of what life was like in the distant halcyon days of 2019. Videogame consoles and PC parts readily available to purchase and take home (eventually). Massive movie blockbusters that don’t necessarily need to feature comic book superheroes to draw proper crowds for a good, fun night out. Korean popular music that didn’t have to rely on a 1980s synth backing track to catch the ear.

Yet so much of the entertainment landscape still feels irrevocably influenced by the last couple of years, a phenomenon that seems oddly fitting as this site moves forward into its second decade. The gaping holes in the middle of the videogame release schedule this year are testament to that, as is the gentle wave of new films that draw direct attention to the interpersonal struggles of a post-2020 world. The arguably inevitable increase in prominence of solo artists within the K-Pop and K-R&B album space has also accelerated slightly as producers and performers take advantage of all those recently-developed introspection habits.

2022 was a year packed to the brim with games, movies and K-Pop worth discussing, and I’m going to do just that over the next 10 days. If you decide to join me for any of the next ten countdown lists, thank you for taking the time to do so, and I hope you enjoy. We kick things off tomorrow morning.

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VR BEST OF 2022 DISCLAIMER

These lists represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting them as I have. My opinion is not fact. To agree with me 100% is as likely as avoiding MCU fatigue. Respectful disagreement is most welcome.

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The Best & Worst of Pokémon: Generation VIII

Games/Expansions
Pokémon Sword
Pokémon Shield
The Isle of Armor
The Crown Tundra

Platform
Switch

Region
Galar

New Pokemon
89

+7. Into the slipstream

If you had to summarise the entire legacy – the highs and the lows – of the main eighth generation Pokemon games in just one word, “streamlined” would be pretty close to bang-on. Just about everything Pokemon Sword and Pokemon Shield did for the series seemed hell-bent on trimming fat, tucking in corners and straightening out paths. This post will come back to this theme repeatedly, but we start with all the miscellaneous quality of life improvements that make going back to older generation games just a little bit tougher after playing Sword or Shield.

The headlining improvement in this area was surely the ability to access the player’s boxes from almost anywhere in the game world, swapping a Pokemon out from storage into the party with a couple of button presses on the clean new user interface. A one-button save shortcut, the entirely fresh autosave option, non-intrusive activities to allow boxed Pokemon to grow (goodbye Festival Plaza and good riddance), combining the Affection and Friendship stats into one mechanic, wild Pokemon models visible in the overworld (a welcome feature brought over from the Let’s Go spin-offs), a proper audio balance menu, bikes that can surf, and the consolidation of several useful features traditionally locked to specific cities into the most useful Pokemon Centers in history all add up to a smoother moment-to-moment experience than ever before.

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I Can’t Believe It’s Not E3! The Best Moments From June 2022 Hype Season

As an event trading on often delirious hype, the annual Electronic Entertainment Expo has always been intimately familiar with the importance of expectation. So when, in February of 2022, the event’s governing body the ESA announced that E3 would not be taking place this year – not even in its pretty successful restricted 2021 format – the expectations of an entire industry were reset. Reset, perhaps for some, to the sprawling hodgepodge of digital showcases from 2020 that spanned multiple months, each stream slapped with a cheap sticker denoting either Geoff Keighley’s “Summer Game Fest”, “IGN’s Summer of Gaming”, or both. That year felt like a few enterprising marketing teams trying to make the most of an awful situation; on the other side of E3’s brief return, however, the atmosphere felt more calculated.

Trying to lasso together all the videogame announcement vehicles of various shapes and sizes that we’ve just seen rolling through gaming social media spaces these past two-and-a-bit weeks may seem unwieldy, but when compared to 2020, those stickers seem far more premium and better-aligned. Keighley and co. were clearly much more ready to step up in 2022. Though not all the traditional pillars were present this year, a proper “replacement” for E3 – should it officially go the way of the Dreamcast – at last looks not only possible but likely.

Was this 2022 edition of the all-too-short announcement season a success? That probably comes down to the comparisons you choose to make, but I for one had a grand old time. These are my ten favourite moments/trends from “Keigh3” 2022.

A Tone-Setting REveal

The lack of ESA oversight in 2022 meant videogame publishers didn’t have any particularly pressing reason to show up with the goods in June, and quite a few of the big guns took that as an invitation to walk right on by. Though it was a bit of a downer to see the absence of dedicated Nintendo or (arguably more shockingly) Ubisoft showcases within the traditional E3 period, Playstation pulled an ambush on regular E3 watchers by unleashing easily their best-ever State of Play program right at the beginning of June. And it began with a context-free release date, bringing exactly the right kind of what-is-going-on energy for which modern Capcom is so renowned. Then a Spanish guitar riff, a giant “R” in a very familiar font, and then bam- right into a confirmation of the long-rumoured, gorgeous-looking Resident Evil 4 remake.

To be clear, since leaving E3 behind years ago Sony has divided its hype-building trailer montages into an almost-annual “Playstation Showcase” (usually around September), where they tend to put their biggest announcements, and then lower-key, often third-party/single-title-focused “State of Play” shows scattered throughout the year. When one such show was slated for this June, it came with a disclaimer that this would be yet another third-party-dominated affair. But there are few bigger third parties to being along than Capcom, and so that RE4 trailer was more than just a look at a game I am beyond excited to play; it lifted the hype bar and set the tone for what an E3-free June could hold in store. The colourful re-reveal of Street Fighter 6 minutes later only backed that up (and there was plenty more in that show to get excited about).

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Best of 2021 Closer

Ah, 2022. Welcome. It’s good to see you. Such promise you hold.

I mean, I’m sure we’ll get some good Marvel movies, and maybe even the last of the 2020-delayed crop (Top Gun Maverick and Mission Impossible 7 are at the top of the hype pile for me). And K-Pop will do its thing and continue to mutate in enough directions to produce quality tracks. But most of all, 2022 promises a properly spread-out videogame release schedule, perhaps to an extent not seen since the legendary 2017. The first quarter alone looks unambiguously stacked, ready to start millions of players off already behind on their backlogs. Bring it on.

Until it gets going, here’s the best stuff I watched, played and listened to in 2021:

1. Top 10 Disappointments

2. Five Special Awards

3. Top 15 K-Pop Singles

4. Top 10 Movie Characters

5. Top 5 Game Consoles

6. Top 10 Movie Scenes

7. Top 10 Gaming Moments

8. Top 10 K-Pop Albums

9. Top 15 Games

10. Top 10 Movies

Thank you.

Best of 2021: Top 15 Games

You can try to tell me 2021 was a bad year for good videogames. Tell that to my backlog. Look it in the eyes and tell it.

Don’t get me wrong: 2021 definitely was, without a shadow of a doubt, a slow-starting year for videogames; maybe even the slowest since I started writing these lists. It was also a bit light on Playstation exclusives thanks to development delays. But this was also the first full year of a brand-new console generation out in the wild; the year League of Legends finally began to make good on its promise to expand into other genres (and a Netflix show too); the year Apple Arcade finally drew some attention from core gaming audiences with a suite of nostalgic releases and the exclusive new Mistwalker RPG Fantasian; the year the whole Pokemon Unite thing happened; the year Microsoft’s XCloud mobile streaming service expanded to PC, Xbox consoles themselves – and Australia.

There was real, exciting movement in the games industry throughout 2021, and the big games – eventually – followed suit. When they did arrive they were continuously scoring over 80 on review aggregate sites, leaving September in particular packed with games lining up to try and distract from one another. More than half of this list’s games come from the release window starting late August and going through October – and only one from traditional powerhouse November. A weird year indeed.

But a good one: I always set a five-hour playtime minimum for a game to qualify for this list, yet I’ve actually finished 12 out of the 15 games on this 2021 list (and two out of the remaining three are JRPGs). Any of my friends will tell you that’s a sky-high conversion rate for me. Quarantines will do that, but so will great videogames. It’s hard to believe I had no room this year for Hitman III, Scarlet Nexus, Returnal, Mario Party Superstars, Monster Hunter Rise, Monster Hunter Stories 2 or Deathloop – into which I put a combined 60+ hours, and all of which I enjoyed. I’ve never actually been in that kind of a position before.

If you don’t see a 2021 game on this page, I didn’t play it enough to qualify. Parentheses indicate on what platform(s) I played each game.

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VR BEST OF 2021 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. To agree with me 100% is beyond unlikely. Respectful disagreement is most welcome.

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15. New Pokemon Snap (NS)

Over the two decades since the original Pokemon Snap came out, the idea of a sequel has naturally been thrown around all kinds of Pokemon fan circles; what most nostalgia-seeped memories tend to forget, however (mine included), is just how short the original game was. Pretty much accidentally designed for the repeatable game rental market, you could see all the game’s content in an afternoon if you knew what you were doing. Knowing this Bandai Namco concocted the clever New Pokemon Snap, which is not only the sequel we’ve been asking for, but the significantly more substantial sequel we didn’t know we wanted.

Carrying many more areas stuffed with randomly-shifting occurences, stacked with secrets, and teeming with Pokemon hiding four different scoring poses each, the completionist player has a ton to do in New Pokemon Snap – even before the chunky free content update released months after launch. The week of near-day-long sessions I played with my siblings passing the controller around was an absolute blast.

14. Shin Megami Tensei V (NS)

As a “JRPG guy” without the time or attention span for the truly unforgiving genre entries these days, the entire mainline Shin Megami Tensei series has mostly passed me by. That finally changed with the long-awaited open-world-ish fifth entry, a truly ambitious shift for both the series and Nintendo – who slapped their publishing label on the game and gave it their main first-party slot right in the middle of November (knowing Pokemon was coming out the following week to clean house, sure, but it was still a big deal).

SMT V may not care all that much about its story or supporting human characters, but it stands as a shining testament to the merits of a rock-solid battle system using a crisp UI – especially when paired with deep team customisation mechanics built to last. Boasting a stunning main character design and truly rewarding nook-and-cranny exploration, this is a game I suspect I’ll be playing for a long time yet.

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Best of 2021: Top 10 Gaming Moments

While this year provided plenty of unscripted moments during the chaos of multiplayer videogames (I could probably make an entire second list made up of just Monster Hunter Rise, It Takes Two, Knockout City, WarioWare: Get It Together, and Halo Infinite shenanigans), I was fortunate enough to play through a ton of new single-player story-driven adventures in 2021, so only some of those multiplayer games make the cut. That’s not to say it wasn’t a really good year for playing games with friends – it really was – but it was also good eating for the spoiler-type moments that are so much fun to talk about at a time like this.

And so, much like with yesterday’s list, today needs a hefty spoiler warning. Proceed with caution.

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VR BEST OF 2021 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. To agree with me 100% is beyond unlikely. Respectful disagreement is most welcome.

SPOILERS FOLLOW.

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10. Fireworks – Ratchet & Clank: Rift Apart

In late June 2021, we arrived once again at that special moment that comes around maybe twice a decade: The first exclusive videogame made for a new Playstation console by a Sony-owned studio. And Ratchet & Clank: Rift Apart is extraordinarily keen to mark that occasion with a celebration of both its own series history and the unique technical possibilities of the shiny new PS5. Our titular heroes must navigate a parade and re-enact key moments from the series (all of it went over my head personally, as a franchise newcomer) as beautiful effects whiz past them – then suffice to say things go wrong and the seams between dimensions start showing.

Cue colourful effects-laden battles, instant portal-based relocation and that money shot from the game’s first trailer with all the rapid-fire playable segments in entirely new worlds that load instantly. The fruits of Mark Cerny’s hardware design team in building that PS5 SSD storage interface are plain to see right here – and nowhere else in 2021. This is a breathtaking way to start a game, and the moment “next-gen” arrived for me.

9. Compton’s Cook-Off – Psychonauts 2

Psychonauts 2 is an unbridled fever dream of level ideas, some of which feel almost purely conceptual – such as the psychedelic sense-collecting saturation overload that changes the game’s art style – and some almost too real – like the lavish casino as a direct metaphor for the American medical system. But the most ludicrously pitch-perfect combination of idea, presentation and gameplay I found in the game is Compton’s Cook-Off, a section where you must participate in a hilarious imaginary game show called “Ram It Down”.

You’re given anthropomorphic ingredients to pluck from the audience and place in bigger anthropomorphic kitchen appliances – which you must reach within a strict time limit using precise platforming towards increasingly-difficult recipe requirements – all while a boisterous television host throws sly taunts your way. The sequence is frequently hilarious, decently challenging and a ton of fun.

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Best of 2021: Top 5 Game Consoles

In all kinds of ways, 2021 was a tired, drawn-out sequel to 2020; a reminder that the rollover to January 1st each year is ultimately pretty arbitrary. But while there was arguably more room for optimism in some parts of life this year, just try to get yourself a PS5 to see how little has changed in others.

Indeed the first full year on the market for Sony and Microsoft’s new machines was slower than some might have hoped, both in getting stock to people and in releasing mind-blowing exclusive games; this kept their last-gen siblings well in the conversation all year. But the experience of using each console did improve substantially, and Nintendo predictably bounced back strongly to keep them on their toes.

This is how I would rank the current five major consoles (disregarding PC and mobile) in order of the impressions they made on me in 2021.

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VR BEST OF 2021 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. To agree with me 100% is beyond unlikely. Respectful disagreement is most welcome.

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5. Playstation 4

LAST YEAR: 1st

It feels pretty weird having the Playstation 4 at the bottom of this short list, especially after a show-stopping 2020 when the sales titan ushered in its much scarcer successor with a powerful final salvo of acclaimed exclusive games. But even though the lack of PS5 availability has funnily enough made the PS4’s 2022 look mighty tasty – as plenty of next year’s Sony headliners will land for the last-gen machine as well – 2021 will still enter the pages of history strangely blank.

In terms of games not available on Nintendo or Microsoft consoles, the PS4 got a simultaneous release of Kena: Bridge of Spirits alongside the PS5, and received a down-port of uneven PS5 launch title Godfall nine months after the fact. Spider-Man made his promised Sony-exclusive debut in Marvel’s Avengers as DLC, but that’s… it? The only actual 2021 PS4 exclusive of any note I can find in the data is Chicory: A Colorful Tale, which was thankfully extremely well received, but I’m drawing a blank on anything else worth mentioning (EDIT: less than a week before I published this Chicory came out for the Switch and no longer counts, oops). The champion console also received essentially no new firmware features, although I doubt many people were expecting any. So, uh, bring on 2022 I guess.

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Best of 2021: Five Special Awards

It’s been ten years of this and I finally have a small window to talk about TV shows. Kinda. Marvel and Disney made sure of that. So as you’ll soon see we have not one but two new special awards in 2021, alongside three returners. I have no idea which ones will be here next year and I wouldn’t have it any other way. The category I felt worst about cutting to make room was Best K-Pop rookie, but I just wasn’t following the industry for long enough this year to give a decent account of that one (for the record, it probably would’ve gone to Purple Kiss). Let’s get stuck into the standalone good stuff.

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VR BEST OF 2021 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. To agree with me 100% is beyond unlikely. Respectful disagreement is most welcome.

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Best Third-Party Game Publisher

Square Enix

I know I hit them pretty hard at the pointy end of this year’s disappointments list, but that was largely because of how good Square Enix’s game releases were this year. Beginning 2021 with a meaty JRPG on the level of Bravely Default II, especially at a time when almost no other third parties were showing up, put them in the early driver’s seat, but then… well, the months went on and still no real competition. Remember how the only new multi-platform games on physical shelves before May were Nier Replicant and Outriders? Yeah, both Square Enix.

Even when the other heavy hitters came out to play, neither the Western or Japanese publishing arms of Square were ready to put the cue in the rack. The long-awaited Neo: The World Ends With You delighted fans as a huge part of the JRPG July festivities, joined in that genre this year by SaGa Frontier Remastered and another surprising Yoko Taro joint in Voice of Cards: The Isle Dragon Roars. The PS5 appearance of Final Fantasy Remake Intergrade drew massive praise, with its fantastic new story DLC in tow. Five of the company’s six planned Final Fantasy Pixel Remasters launched on PC and mobile throughout the year, each to promising general reception; then in quick succession came absolute narrative gems Life is Strange: True Colors and Marvel’s Guardians of the Galaxy. Even a release as disastrous as Balan Wonderworld couldn’t mess up a year like this.

Only Capcom and Bandai Namco gave this title any real competition in 2021: the former with hugely successful brand-new Monster Hunter and Resident Evil releases; the latter absolutely bringing the quality with shock (Scarlet Nexus), reinvention (Tales of Arise) and high-value horror sequels (Little Nightmares 2 and House of Ashes). EA did put out unexpected wins in Knockout City and It Takes Two, but missed the mark on Battlefield 2042. Ubisoft failed to impress with a mix of flops and delays, Bethesda isn’t a third-party publisher anymore, and it sure wasn’t a good follow-up year for Activision-Blizzard, now was it?

Oh that reminds me, I only forgot to mention that 2021 was absolutely the year of Final Fantasy XIV, which not only released its titanic expansion Endwalker this year but is now the world’s most actively played MMO. It even needed to suspend all purchases earlier this month to try and give the servers a break. I honestly don’t think I’ll ever see a 12-month period this dominant for Square Enix ever again in my lifetime.

Runner-Up: Bandai Namco

Best Indie Game Publisher

Devolver Digital

This one was truly spicy in 2021, without a clear leader but plenty of worthy contenders. No major indie publisher from last year’s round-up failed to release a game that caught my attention this year, so ultimately I can’t help but feel we’re all winners in this world where cool game ideas are boosted to the top of the pile by smart marketing support.

Chucklefish bears the first mention, because they actually brought a game this year – and that game was the absolutely wonderful Eastward. They do seem to be going for quality over quantity still, but I’m totally fine with that if they keep spotlighting and releasing games at their current level. Team 17 seemed to fall off the radar slightly despite quite a few releases, but those releases did include Greak: Memories of Azur and Narita Boy, the latter of which I played quite a bit. Curve Games (formerly Curve Digital) brought crunchy graphical showcase The Ascent to the world and so cannot be discounted.

But the big four of 2021 pushed this one to the wire: Raw Fury released noir adventure Backbone and unwinding toy-builder Townscaper as strong support for their long-awaited headliner Sable, which launched with rough performance on some platforms but soared to critical success regardless. Annapurna Interactive and Humble Games both came mighty close, the former with the triple-threat Twelve Minutes, The Artful Escape and Solar Ash among others; in fact if the ridiculously cool Neon White had made its 2021 release date Annapurna may just shot up to top spot. But Humble well and truly held its own after an amazing 2020 by snuggling up to Microsoft with a suite of winners that all game to Xbox Game Pass day one: Dodgeball Academia, The Wild at Heart, Into the Pit, Unsighted and Unpacking are all so good -and so different from one another – that the publisher’s name should arguably have appeared under all the XGP ads running everywhere this year.

But after a classy, diverse, powerful 2021 display, Devolver Digital deserves to take this one. From solid shipwrecked platformer Olija to surprising free mobile sequel-ish thing My Friend Pedro: Ripe for Revenge to absolutely bonkers shock spin-off Minit Fun Racer, Devolver embraced their modern status as the deranged cousin of the stuffy triple-A elite with a line-up that didn’t skimp on quality; they fully leant into the hype around Loop Hero and Inscryption, neither of which disappointed once they released. But there can be little argument about what was their crown jewel this year: Isometric roguelike Death’s Door is the closest 2021 got to a Hades in terms of sheer word-of-mouth energy, and it was all Devolver’s to reap.

Runner-Up: Humble Games

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