Posts Tagged ‘Switch’

The Best Nintendo Switch Accessory? The mClassic and You

Notice any difference between these two Banjos? Maybe around his backpack strap, necklace and jawline?

The image on the left is a shot taken with my phone camera pointed at a monitor running Super Smash Bros Ultimate in 1080p on the Nintendo Switch as usual. The image on the left is the same setup, but with an attached mClassic dongle switched to the ON position – also in 1080p.

What’s this, you ask?

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The Nintendo Switch “Halfway” Report Card

*Ahem* It’s nice to have Nintendo back.

Yes, they’ve been “back” now for a good couple years, and it’s getting easier by the day to forget the wildly uncertain videogame landscape in which the Nintendo Switch made its debut on March 3rd, 2017. And yet, it somehow also feels like only yesterday that this thing hit the market – at least to me. If you find yourself in the same boat, I hope you’re ready for the rest of the Switch’s life to blink past in a heartbeat. After all, time flies when you have far too many games to play.

I feel if I don’t somehow mark this point in time right now, at the exact halfway mark* in Nintendo’s traditional five-year console life cycle, I won’t be able to truly appreciate the Switch before Nintendo messes up a new console again. And thus, if you’re so inclined, please join me on yet another (very) deep dive into a minor electronic miracle.
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*Oh, did I say halfway mark? Well, I was going to post this on September 3rd to be all neat and tidy, but then Nintendo had to announce two new versions of the Switch for imminent release, then a 40 minute Nintendo Direct presentation packed to the gills with new game announcements, meaning this post was about to be all kinds of outdated in record time. But more on all that shortly. Please read on…

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The Seven Stages of Videogame Remakes

It’s been a topic at the forefront of gaming for the entirety of the last generation and a significant part of the one before. The videogame industry these days is old enough to look back and draw from its past, and in an age where some games of yore are ridiculously difficult to experience with anything approaching legality, re-releases and remakes are as commonplace as they are guaranteed to attract online discontent. In many cases, they also represent a near-guaranteed source of revenue for publishers keen on mining nostalgia, so whether you love them, hate them, or pay them no mind until one of your favourites arrives in the spotlight, they aren’t going anywhere.

I’m not here to defend the practice of re-releasing games in various stages, however. Some of that may happen accidentally as I write, but the topic has been covered to death, including on this very blog years ago. KingK also made a pretty good YouTube video on the subject earlier this year that is worth a watch. No, more interesting to me at this very moment is this idea that the quality and validity of some of these re-releases oftentimes seems to hinge on what labels people are willing to attach to each one. As with most things in life, enjoyment is regularly determined by expectation. So I feel like it’s worthwhile to break down and categorise those labels as I see them defined. Because seven is a poetic number that looks great in post headers, that is how I will attempt to divide them. This is all based on my feelings on the topic – and I can definitely see people disagreeing on the order of the categories – but I’ll try to articulate with examples as best I can.
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Port

Your basic “Take Game A from Platform B and get it to run on Platform C” situation. Nothing more, nothing less. This is regularly seen when a period of platform exclusivity breaks and a title shows up on a competing platform within the same generation, whether that period was motivated by a publishing deal or the game in question was simply developed with one target platform in mind and the ensuing gremlins from the porting process take time to smooth over. Because timed exclusivity within the console space is a rarity nowadays, the platform that is usually either early or late to the party is the PC, but you see more variety of circumstance the lower down you go on the production budget scale. For every big-budget early access title on the Steam/Epic Games storefront, every surprising eleventh-hour Yakuza/Square RPG arrival, there’s a “Nindie” debuting on Switch first, a small ID@Xbox game flying the Microsoft flag straight out of the gate. When these games inevitably cross over to find new homes – grabbing a handy second wave of buzz in the process – they invariably do so without significant gameplay changes or extra content that hasn’t already been added to their initial versions.

The overwhelming majority of PC ports do offer more flexible graphical options due to the open nature of the PC environment (usually related to resolution, frame rate caps/unlocks, and previously unavailable visual effect toggles), just as a huge amount of Switch ports require technical downgrades by very imaginative and talented people in order to run at all (The folks at Bluepoint and Panic Button come to mind). But if that’s all she wrote, you’re looking at a bread-and-butter port between platforms. There are many who hold the untouched port as the most ideal form of game preservation, and many more who don’t see the point of a fresh release of an older game if the developers don’t update anything, but the simple fact remains that basic ports allow more people to play more videogames and they’re an unavoidable part of the landscape.
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Enhanced Port

These next two categories are where things get muddiest for me, but I’m fairly sure I’ve got my head around them. A game qualifies as an enhanced port in my mind if there has been little to no discernible graphical work done under a game’s hood since it’s original release, thereby qualifying it as a straight port if not for one or two clear and significant gameplay changes that have been implemented. Weirdly enough, this opens the door for re-releases to occur on the same platform as their source material, a practice for which the Kingdom Hearts franchise used to be infamous and something the Pokemon main series continues to do to this day. This is definitely a curious semantic pocket of the industry, because while you can theoretically port a game to the platform it’s already on, without any noteworthy enhancements such an endeavour would be literally pointless.

Of course, most of the qualifiers for this category actually do cross over to new platforms, and as you might expect if you’ve invested in any of their recent consoles, Nintendo features heavily among them. Of late the notoriously port-happy current crop of Big N executives have greenlit a veritable catalogue of exports from the tragic Wii U to the hit-making Switch, packing little more than a resolution bump in the visuals department but almost always carrying a smattering of bullet points to set the new version apart. Hyrule Warriors packs new character skins and integrates content from multiple previous versions of the game, New Super Mario Bros U Deluxe and DK Country Tropical Freeze add new characters and abilities, and Mario Kart 8 Deluxe fundamentally changes the flow of gameplay with more granular kart stats and an extra item slot per player (in addition to new characters). Older examples of this include the Gamecube release of Sonic Adventure 2 with an entire multiplayer mode in tow, the transformed controls and gameplay balance of Resident Evil 4‘s Wii edition and the enabling of the mythical “Stop n’ Swap” functionality in the Xbox 360 version of Banjo-Kazooie.

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My 8 Favourite Chapters From Octopath Traveler

So I recently beat the final boss of Octopath Traveller, pretty much bang-on two months after launch and with a 90 hour save file to show for it. The game’s alright, I guess.

Lukewarm jokes aside, my deep appreciation for this itch-scratching JRPG gem lies mainly with the things for which it has been widely praised – Its astonishingly unique visuals, its wonderfully dynamic soundtrack, its deeply strategic combat. If people at large seem to have a bone to pick with Octopath, that bone is firmly lodged in the story department.

The game’s atypical approach to story structure – eight individual stories that stay separated from the wider party narrative outside of a handful of short optional skits – may irritate those who weren’t prepared to find such an approach in an RPG that appears so traditional at first glance. But as someone who has played a hell of a lot of JRPGs, I for one welcome the refreshing ability to tell some of the most focused, character-driven tales you can find in any title of Octopath‘s ilk. Bound by a less plentiful budget than is usually afforded to more known Square Enix RPGs, the game’s writers had to employ a simple combination of rudimentary animations, on-point musical cues and tactfully distributed voice acting to sell eight different four-chapter stories despite repeating a very similar contracted three-act structure 32 times.

Sometimes this works better than others, and though factors like the order in which you see them (the game is very open) and your own personal tastes and background will determine which of Octopath‘s story chapters stand out most for you, these are the eight that I enjoyed the most. Spoilers obviously abound, so read on only if you’ve finished the game or don’t plan on playing it any further / at all.

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8. Cyrus Chapter 2

Ah, Cyrus. As one of the later characters I met on my journey, I initially found his idealistic head-in-the-clouds indifference to the feelings of those around him to be a grating character trait, but by the time his introductory chapter is over that same trait has been turned into a joke at his expense and he is suddenly an endearing, not to mention mechanically essential, part of the octo-squad. His second chapter beats his first one onto this list, however, thanks to the way it uses this endearment to maximise the impact of a shockingly macabre turn. In the mining town of Quarrycrest, you get to see the full range of Cyrus’ strictly-academia reactions to everything from light jabs at his obliviousness to demonic blood rituals. If you haven’t done any third chapters by the time you see this one, the ghastly introduction of supernatural body horror into the world’s lore makes for some decently-paced foreshadowing.

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7. Tressa Chapter 2

The other major chapter taking place in Quarrycrest takes on a rather different tone. It sees the wholesome, naive aspiring merchant Tressa attempt to make her fortune by selling shiny gems in a town ultimately under the control of a despot of sorts who believes that very fortune belongs to him by right. It builds to the confrontation with said megalomaniac by first introducing one of Octopath‘s best supporting characters, Ali. A cocky young merchant with an existing bag of tricks and sales techniques, Ali serves initially as a cheeky antagonist and eventually as an ally against the larger evil at hand, in both cases encouraging tremendous growth from Tressa. Though more of his character is developed in later chapters, in Quarrycrest his relentless-yet-principled attitude to the art of selling solidifies him as an indispensable addition to the game’s considerable secondary cast.

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The Whirlwind That Was E3 2018

E3 week is over for another year! The conferences have come and gone, the show floor has closed, the Youtubers and game journos have pieced together their wrap-ups and are now piecing together their minds with some well-earned rest. So it’s time once again for me to pick out the trends of the show and throw forward my own general thoughts on the delirious highs and confusing lows of the 2018 Electronic Entertainment Expo.

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Samurai Spirit Abounds

Every year at E3 there’s always a videogame feature or aesthetic concept that seems to rear its head suspiciously frequently. Examples from past years that come to mind include the neck-snapping animations of 2013, the dog companion focus of 2015 and of course the piracy outbreak of last year. This year pundits were ready for the deluge of “battle royale” mode additions to both existing major franchises and new projects, but aside from the very first game of E3, Battlefield V, that would-be trend was nowhere to be found. Instead, the feudal Japanese period stepped up into the thematic void with considerable style. Sekiro: Shadows Die Twice, the much-discussed next game from Dark Souls developer From Software, led the charge and evoked imagery from last year’s runaway success Nioh. It was fitting, then, that Nioh 2 also brought the samurai goodness later on in the week. However the decidedly AAA polish of Sucker Punch’s Ghost of Tsushima probably took the greatest share of the conceptual spotlight, presenting an absolutely jaw-dropping interpretation of a painterly Japanese countryside soaked in blood and fire.

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Live Music, Live Music Everywhere

What do you do when some of your colleagues and competitors are putting forth pristine, pre-curated, glitch-free video presentations? You leverage the unique strengths of the live platform and you leverage them hard. Bethesda, Ubisoft and especially Sony really went in on the idea of live music performances during their 2018 shows. The former even performed an entire song at the top of proceedings courtesy of Andrew W.K. and a live band. Ubisoft’s almost-annual Just Dance series medley was moved to the top of the French giant’s own spectacle, which was odd but arguably a smart move given how previous instances have affected pacing. Sony packed two separate instrumental performances with tonal ties to two of the company’s biggest games, while the entirety of its Dreams footage consisted of adorable/unsettling animated creatures blaring their own musical creations. Your mileage may vary on the value of these interludes but if you ask me they added just the right amount of E3 zaniness. Continue reading

Best of 2017: Top 15 Games

Here we are. Time to count down my favourite videogames from a truly phenomenonal year for the medium (The best in ten years?). There are some games on this list that I would wholeheartedly recommend to anyone even remotely interested, but the real measure of 2017 is the games that don’t make the list because I just didn’t have time to get into them. And no, I don’t just mean games other people liked but didn’t really grab me. I’m talking Horizon Zero Dawn, Cuphead, Yakuza Zero, Steamworld Dig 2, Night in the Woods, Tales of Berseria, Golf Story, Gang Beasts. Games that in any other year I would have been all over. Games I’ve already seen on many other top ten lists across the internet.

Part of this can probably be attributed to my conscious decision not to ignore good games on the 3DS as long as they were coming out. I clocked nearly 200 hours of combined 2017 playtime on my 3DS according to its activity log – mostly on trains and buses – and if it weren’t for the Nintendo Switch overshadowing it on every big site and YouTube channel I would have been shocked that I wasn’t seeing some of these 3DS games on more people’s lists. Of course, the Switch was still a thing, so there are more Switch games on this page than on any other console. The rest of the numbers are made up by some delightfully surprising indie and triple-A games gripping enough to help me temporarily forget about all the other games I could be playing. What an insane year.

A game qualifies for the list if I play it for over five hours or finish it. You’ll see the platform on which I played each game in parentheses next to its title.

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VR BEST OF 2017 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Intriguing, but strange. Respectful disagreement is most welcome.

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15. ARMS (NS)

Major new IPs from Nintendo are rarer than a PC without Playerunknown’s Battlegrounds installed, so it’s a big deal when one comes along. Following in the spiritual footsteps of 2015’s Splatoon, ARMS is an attempt by Nintendo to refresh what players can expect from a fighting game, in much the same way that Splatoon injected new life into the shooter genre. Taking stylistic cues from Blizzard’s Overwatch in the character design department and infusing these designs with Nintendo wackiness, ARMS is a charming game with deceptive mechanical depth and phenomenonal 1v1 duel multiplayer. Though the rest of its modes are inherently less deep and the game’s single player mode is basic at best, ARMS is my pick for most improved game of the year post-launch, with extra incentives, modes and characters now part of the package. And let’s not forget that theme song, which slots right in alongside Nintendo’s catchiest first-party tunes. ARMS should not be overlooked by anyone buying a Switch.

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State of the Switch, Six Months In

Well that went by quickly.

As the Nintendo Switch was gearing up for its March 3rd 2017 launch, the consensus among jaded followers of the videogame industry was that however much hype the system seemed to be gathering, and indeed however many units Nintendo managed to move in that opening weekend, we wouldn’t really have a decent idea of the Switch’s success until it had passed the three-months-on-the-market milestone – which, pertinently, was roughly the time warning bells started to sound for its predecessor, the Wii U. Despite strong, admittedly holiday-boosted late 2012 sales, the Wii U’s momentum fell off big-time in 2013 amidst a notable first-party software drought and an ongoing lack of understanding of how to market the rather odd strengths of the console. Despite some scattered sales spikes over the ensuing few years, the console never truly recovered and can now only be seen as a financial flop for Nintendo.

Three months have come and gone since March 2017 – As a matter of fact the Switch has now been on the market for half a year, and pound for pound it is thoroughly outpacing the Wii U on the sales charts. At well over five million units sold worldwide, it’s even giving the PS4 a run for its money in terms of momentum. This is certainly not some single-handed saviour of Nintendo as a company – It’s way too early to even entertain that notion – but the Switch has already marked a clear change in the Big N’s public perception for the time being. Given the ongoing interest online in how this inventive little console has been tracking, and indeed the hundreds of hours (and dollars) I myself have invested in it, let’s have a look at what the Nintendo Switch has got right and wrong so far, shall we?

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