Posts Tagged ‘changes’

Revisiting The Legend of Zelda: Twilight Princess – In High Definition & High Detail

Well this looks a bit weirdly-timed now, but I have been working on it for almost two months, so here we go. Strap yourself in.

It’s been a while, old friend.

Ten years ago, in 2006, I picked up The Legend of Zelda: Twilight Princess alongside my brand new Nintendo Wii console at the system’s launch. After years of hype and a string of exemplary prior Zelda games, I could barely contain my excitement. 80 hours of gameplay (and weeks of real-world time juggling Wii Sports) later, I had completed it very close to 100%. And what a rollercoaster it had been.

Twilight Princess promised a lot, as the Zelda series’ long-awaited return to the dark, “realistic” aesthetic made popular by Ocarina of Time following a controversial – at least at the time – stylistic sidestep with The Wind Waker. And in fairness, it delivered a lot – sensational dungeons, standout set pieces built on fan wish fulfilment, a breakout companion character and bosses on a truly grand scale, mainly.

Ooh baby.

Yet the game also came in for its fair share of criticism for its slow and inconsequential opening, largely empty world, bland colour palette, litany of rupee-related annoyances, relative lack of difficulty and slavish devotion to aping Ocarina at the expense of the freshness offered by predecessors Majora’s Mask and the aforementioned Wind Waker. Though I remember plenty of moments from Twilight Princess fondly, it came in at Number 7 on the Top 10 Zelda games list I wrote back in 2013.

And yet early last month, it received a new lease on life.

Link makes a triumphant return with a new HD sheen.

With help from little-known Australian studio Tantalus Media, Nintendo released The Legend of Zelda: Twilight Princess HD for Wii U here on March 5th. Based on the “waggle-free” Gamecube version of Twilight Princess, which I never touched, and boasting quite a few tweaks and supposed improvements, it marked the perfect opportunity for me to revisit the classic adventure with a critical eye, separated somewhat from the perhaps exaggerated criticisms the internet has whipped up over the last decade. Now that I have finally finished TP in its newest iteration, here is what I have to say about it.

Prepare yourself – this will be a long one. A very long one.

Be aware that this post contains a huge amount of spoilers – worth mentioning if you haven’t played the game before. All you need to know if you’re a Twilight Princess newcomer is that yes, I believe this HD version is definitively the best version of the classic title, and yes, you really should play it. If you really want to read on, continue at your own risk, but you should know that what follows is so exhaustive that you may not even feel like you need to play it by the end.
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60 Changes in Zelda Majora’s Mask 3D From the N64 Original

I totally, completely underestimated how long it would take to write this. Blame Monster Hunter.

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So I finished The Legend of Zelda: Majora’s Mask 3D on 3DS a couple weeks back, and my oh my, it was quite an experience. This is a game I once called my favourite of all time, so I wanted to make sure I devoted the proper amount of time to revisiting the whole thing. After 36 hours of gameplay (according to the Activity Log app) I had completed the Bomber’s Notebook, collected all the heart pieces and beaten the final boss. As soon as the cartridge was out of my 3DS, what was the first thing that comes to mind about the game?

They sure did make a swag of changes to Majora’s Mask for this remake.

You see as it turns out, ever since Nintendo partnered with co-developer Grezzo to release the 3D remaster of Ocarina of Time in 2011, they were apparently working on this follow-up. Even as Zelda fans went back and forth on the idea that a remake of MM even existed, the developers were tweaking away, rebuilding the creepy, unique game piece by piece. But unlike with Ocarina of Time, which only received a sprinkling of non-visual changes, Eiji Aonuma and his team saw in Majora’s Mask a game with some issues, particularly with regards to a quest structure that may not have been friendly for the generation of gamers who missed out on the N64 original.

As a result, Majora’s Mask 3D is one of the most comprehensive remakes I’ve ever played. It’s still pretty much the same game, don’t get me wrong, but while playing I managed to jot down no less than sixty changes I think are worth mentioning, ranging from miniscule to massive, over the N64 original. And if you ask me, the vast majority of them are for the better. If you’ve played the game before and are tossing up whether to play it again in this new form, this list may help you decide on a purchase. If you’re new to MM, most of these probably won’t make any sense to you, and I may end up in spoiler territory. Regardless, here they are, in the rough order I discovered them.

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