Posts Tagged ‘mask’

60 Changes in Zelda Majora’s Mask 3D From the N64 Original

I totally, completely underestimated how long it would take to write this. Blame Monster Hunter.

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So I finished The Legend of Zelda: Majora’s Mask 3D on 3DS a couple weeks back, and my oh my, it was quite an experience. This is a game I once called my favourite of all time, so I wanted to make sure I devoted the proper amount of time to revisiting the whole thing. After 36 hours of gameplay (according to the Activity Log app) I had completed the Bomber’s Notebook, collected all the heart pieces and beaten the final boss. As soon as the cartridge was out of my 3DS, what was the first thing that comes to mind about the game?

They sure did make a swag of changes to Majora’s Mask for this remake.

You see as it turns out, ever since Nintendo partnered with co-developer Grezzo to release the 3D remaster of Ocarina of Time in 2011, they were apparently working on this follow-up. Even as Zelda fans went back and forth on the idea that a remake of MM even existed, the developers were tweaking away, rebuilding the creepy, unique game piece by piece. But unlike with Ocarina of Time, which only received a sprinkling of non-visual changes, Eiji Aonuma and his team saw in Majora’s Mask a game with some issues, particularly with regards to a quest structure that may not have been friendly for the generation of gamers who missed out on the N64 original.

As a result, Majora’s Mask 3D is one of the most comprehensive remakes I’ve ever played. It’s still pretty much the same game, don’t get me wrong, but while playing I managed to jot down no less than sixty changes I think are worth mentioning, ranging from miniscule to massive, over the N64 original. And if you ask me, the vast majority of them are for the better. If you’ve played the game before and are tossing up whether to play it again in this new form, this list may help you decide on a purchase. If you’re new to MM, most of these probably won’t make any sense to you, and I may end up in spoiler territory. Regardless, here they are, in the rough order I discovered them.

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VR Zelda Month: Top 10 Zelda Games

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Here we are at the end of a tiring but very exciting (almost) 30 days of Zelda retrospectives. It has long been a dream of mine to be able to write so many Zelda countdowns and put them all in one place, but this list is the big one. Until last month I would not have considered myself qualified to compile a proper top ten list of my personal favourite Zelda games of all time. But now, at long last, as I have completed ten out of the sixteen currently released titles in the series (with at least every possible heart container in each, I might add), I can finally put my long-dormant thoughts to my keyboard and reach those sweet, sweet double digits. Without further ado, here we go: My top ten favourite videogames in the Legend of Zelda series.

Oh yeah, one quick condition: I am judging each game on this list by what I consider to be the best version of that game (that I have played), even if it isn’t the originally released version.

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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome. Spoilers may follow.
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10. Four Swords (GBA, DSi)

What a dream package.

Ah yes, the most forgotten one (or should I say the second most forgotten one? See the next entry on this list). Four Swords may bring up the rear of this list, and by the end of this year if I were to rewrite the list it may not even make it on, but that doesn’t mean I did not enjoy playing it. The game may have had the least amount of mentions these past 30 days out of any Zelda game I have finished, but that’s because it either used Zelda traditions that had already been better established elsewhere or introduced new things that were improved upon in later releases. I didn’t play through the bonus levels featured in the 2011 DSi port of the game, but I did play the original in conjunction with my first ever experience of A Link to the Past on the Game Boy Advance, when the two games were linked together in a very cool way.

There is no avoiding that Four Swords is a multiplayer game at heart, and though the aforementioned DSi release did patch in a single player mode, a lot of the game’s best moments are taken right out of the picture without friends to crawl through the unpredictable dungeons with. Having said that, I only ever played the GBA original with one other person, which doesn’t compare all that well to my four player experience with the next game on the list. Yet some of the really cool puzzles in Four Swords have not been seen since, the semi-random layout of each dungeon every time you re-enter it makes for some nice replay value and the competitive-cooperative slant Nintendo is so good at pulling off is on full show in this title. Thanks to that downloadable DSi port, it is by far the most accessible way to enjoy the surprising joys of multiplayer Zelda nowadays, which cannot be a bad thing.

Oh yeah, and if I were to do a “Top Ten Zelda Title Screens” list, Four Swords would easily run away with the number one spot. I must have watched that first cutscene twenty times back in the day.
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