Posts Tagged ‘ocarina’

Some Really Quick Thoughts on Zelda: Ocarina of Time

I promise.

You don’t disappear down the N64 Zelda nostalgia rabbit hole for 30 hours this late in a game-stacked 2021 without at least writing something about your experience. Well that’s how you justify the time spent. If you’re me.

You see, it turns out it’s been a tick over a decade since I last played through The Legend of Zelda: Ocarina of Time – in the form of its wonderful 2011 3DS remake – and almost two decades since I gave its original blocky Nintendo 64 iteration a go. I have never played the 60Hz version – as I’ve only ever lived in (50Hz) PAL regions and so only remember a version of OoT that runs literally 16.7% slower than the American/Japanese release. I never owned an N64 Rumble Pak either. Despite this blog housing lengthy posts devoted to Majora’s Mask, Twilight Princess and Skyward Sword – even a short reflective post on Spirit Tracks – I have never typed out anything on the legendary time-travelling 3D Zelda standard-bearer lasting longer than two consecutive paragraphs.

The recent addition of N64 games (and a controller to match) to the Nintendo Switch Online service gave me a fine opportunity to address all that.

It’s All Been Said Before

The most imposing barrier to my Ocarina of Time writing motivation has always been its status as “everyone’s favourite Zelda game” during my formative years playing videogames. I didn’t own any gaming platforms when the game first came out, but was properly invested in the medium for every subsequent Zelda game release; every 3D Zelda since OoT was already destined to be measured up directly and exhaustively, but this timing made the game’s shadow feel especially inescapable. For well over a decade I found any opinion other than “Ocarina is the best one” to be unpopular at best.

Discourse always felt dead in the water.

I’ve always enjoyed Ocarina of Time, but attempting to discuss it with people has never been particularly fruitful for me; it seems like every other game in the series has more interesting strengths and weaknesses. Not only that, but Ocarina did a genuinely fantastic job of bringing the stellar Link to the Past Zelda formula into three dimensions; the adulation it receives is not undeserved. The nostalgia haze around the game is strong, make no mistake, but there is no great wool-pull conspiracy going on here. It may have understandably aged in places, but this is a good videogame.

It’s just a boring one to write about. Or it was, until recently.

Now my thoughts can take flig- you know what I just find this picture really funny.

From the beginning I’ve thought of Ocarina of Time as the “vanilla” 3D Zelda game, because it codified so many successful series tropes. The inevitable side implication is that its successors each take a couple of those tropes and implement them with far more razzle-dazzle.

Majora’s Mask does sidequests and minigames better while tap dancing all over the tonally unsettling parts of its predecessor; The Wind Waker does combat and wonder like a champion and looks / sounds sensationally timeless doing it; Twilight Princess outdoes its direct inspiration in scale, heft and dungeon ambition; Skyward Sword nails narrative, pacing, item quality and lore substance; and Breath of the Wild just blows the doors off what was thought possible for nonlinearity in 3D Zelda. It’s been a long time since I genuinely believed Ocarina of Time was the best Zelda game in any particular category; even if it does plenty of things well, it has a real master-of-none vibe in retrospect nowadays.

And speaking of Skyward Sword, I wrote a LOT about it this year.

It wasn’t long into my 2021 test-turned-playthrough of Ocarina of Time before I realised this neat internal summary of the classic might need a tweak or two, because it turns out the game does do something better than its younger counterparts: It’s arguably more rewarding to replay than any of them.

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VR Zelda Month: Top 10 Zelda Games

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Here we are at the end of a tiring but very exciting (almost) 30 days of Zelda retrospectives. It has long been a dream of mine to be able to write so many Zelda countdowns and put them all in one place, but this list is the big one. Until last month I would not have considered myself qualified to compile a proper top ten list of my personal favourite Zelda games of all time. But now, at long last, as I have completed ten out of the sixteen currently released titles in the series (with at least every possible heart container in each, I might add), I can finally put my long-dormant thoughts to my keyboard and reach those sweet, sweet double digits. Without further ado, here we go: My top ten favourite videogames in the Legend of Zelda series.

Oh yeah, one quick condition: I am judging each game on this list by what I consider to be the best version of that game (that I have played), even if it isn’t the originally released version.

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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome. Spoilers may follow.
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10. Four Swords (GBA, DSi)

What a dream package.

Ah yes, the most forgotten one (or should I say the second most forgotten one? See the next entry on this list). Four Swords may bring up the rear of this list, and by the end of this year if I were to rewrite the list it may not even make it on, but that doesn’t mean I did not enjoy playing it. The game may have had the least amount of mentions these past 30 days out of any Zelda game I have finished, but that’s because it either used Zelda traditions that had already been better established elsewhere or introduced new things that were improved upon in later releases. I didn’t play through the bonus levels featured in the 2011 DSi port of the game, but I did play the original in conjunction with my first ever experience of A Link to the Past on the Game Boy Advance, when the two games were linked together in a very cool way.

There is no avoiding that Four Swords is a multiplayer game at heart, and though the aforementioned DSi release did patch in a single player mode, a lot of the game’s best moments are taken right out of the picture without friends to crawl through the unpredictable dungeons with. Having said that, I only ever played the GBA original with one other person, which doesn’t compare all that well to my four player experience with the next game on the list. Yet some of the really cool puzzles in Four Swords have not been seen since, the semi-random layout of each dungeon every time you re-enter it makes for some nice replay value and the competitive-cooperative slant Nintendo is so good at pulling off is on full show in this title. Thanks to that downloadable DSi port, it is by far the most accessible way to enjoy the surprising joys of multiplayer Zelda nowadays, which cannot be a bad thing.

Oh yeah, and if I were to do a “Top Ten Zelda Title Screens” list, Four Swords would easily run away with the number one spot. I must have watched that first cutscene twenty times back in the day.
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