Archive for the ‘Lists’ Category

Ranking Every Legend of Zelda, Now That I’ve Finished Them All (PART I)

Well, that took forever.

I’ve dragged my feet a bit on this one, for all kinds of ever-changing reasons over the years. But the time is right at last. As far as this site is concerned, 2026 was already shaping up as a year for writing about decades-old games, and now at long last Nintendo has officially acknowledged the Legend of Zelda series’ 40th anniversary. So I finally polished off the last 8-bit piece of my personal mainline Zelda puzzle last week, and now we are doing this.

40 years after the first Legend of Zelda changed the videogame landscape, 26 years after I played my first Zelda game, 13 years after I finished my tenth and then immediately wrote up my first top ten Zelda countdown, and just over a month away from an ambitious remake of the series’ most iconic entry, the job is complete: I can say that I have finished all of the Legend of Zelda games released up to this very point in my life. And in 2026, that happens to mean twenty-one of them. I’m signing myself up for an awful lot of writing, but it sounds like a pair of almost-even countdown posts to me!

A quick technical note for any newer Zelda enthusiasts: traditionally these ranked lists only include videogame titles with the phrase “The Legend of Zelda” in them, with the notable exception of the second game, which uses the prefix “Zelda II”; everything else is counted as a spin-off. That’s also the way I look at it, so you won’t see the likes of the Hyrule Warriors games here.

Furthermore, ports, remasters and remakes are not treated separately from their original releases for the purposes of this ranking, and are only mentioned when relevant to a particular point. Finally, this ranking is entirely based on my personal opinion, which unavoidably invokes emotions and memories that make it extremely unlikely to line up with yours. Plot details may also be discussed occasionally. Please enjoy.

First Completed (GBA): 2003

It feels like the eternal – if accidental – punching bag as far as my personal rankings are concerned, but I still have such warm memories of playing through The Legend of Zelda: Four Swords with a friend over two decades ago, so I have to hit you with that time-honoured Zelda ranking cliché from the very first entry in the list: All the Zelda games are pretty good, but something has to be last.

In this case, all the trailblazing inventiveness in the world from long-dead Capcom offshoot Flagship – who are incidentally responsible for almost a fifth of all Legend of Zelda games – cannot save Four Swords from the inherently restrictive structure that just happened to stop me from playing through the whole thing with four players as the developers intended. I also have never played Grezzo’s 2011 single-player-enabled remaster, because that year was absolutely stacked with Zelda content already and I didn’t see the need.

As the first mainline multiplayer Zelda game, Four Swords felt incredibly fresh at launch, even if subsequent games have improved on the concept. The fact it was packaged with the GBA version of Link to the Past made it as much of a marketing masterstroke as the Medals of Courage system was a gameplay one. The title represented the first instance of elementary procedural generation my young eyes had ever witnessed, and the puzzle design is often a match for anything else you might find among the 2D Zeldas. It also features the best of an exceptional class of Flagship title-drop animations, accompanied by possible the single best second of sound design on the GBA. So there’s also that. But something has to go here.

First Completed (NES on NS): 2019

These days as soon as you discuss the oldest of the Zelda games on NES – actually, as soon as you discuss arguably any game on NES or a platform of similar power – the subject of restore points and other modern emulation conveniences becomes a bit of an elephant in the room. Well allow me to rip the band-aid off: you can assume I made liberal use of the restore points within the Nintendo Switch Online app for any older game that appeared on the service before the completion year written under each Zelda game’s title across this article.

Now that we’ve got that cleared up, Zelda II: The Adventure of Link perhaps required more use of emulation restore points than any other game I’ve played. AoL isn’t just known as a black sheep of sorts due to its deviance from the series’ naming convention (which, to be fair, wasn’t yet the naming convention when it first released); it’s also structurally bizarre in a way that places combat front and centre like nothing else in the mainline canon. It joins the likes of Final Fantasy II, Dragon Quest II, and (in the west) Super Mario Bros 2 as a wildly experimental second entry in a franchise that would go on for decades afterwards by essentially ignoring everything attempted in that entry.

Dark Souls creator Hidetaka Miyazaki famously cited the very first The Legend of Zelda as his principle influence while formulating the series, but it is the immediate sequel that arguably feels even more Souls-like to play through in the modern era: combat is the overwhelming focus over puzzle design, there’s a rudimentary stat system that rewards either pure skill or the brute force of the grind, even well-hidden and overpowered limited-use magic spells play a role. The Adventure of Link may feel the least like a Zelda game of any title on either half of this countdown, and I’m glad it didn’t turn out to be the blueprint for the series going forward, but I must admit it is mighty satisfying to clap that Thunderbird.

First Completed (DS): 2018

Yeah sure, let’s put the two black sheep of the Zelda series back-to-back; super original countdown idea, man. And yet, considering all the negative feelings I had towards this game for a solid decade after it thoroughly disappointed me at launch, the fact it isn’t dead-last represents a character arc worthy of Linebeck himself. To date Phantom Hourglass is the only Zelda game I have ever outright given up on before seeing the credits; its late 2007 release initially made it seem like the perfect celebratory holiday title, but some major structural design whiffs put the game to bed for me until 11 years later, when a colleague re-framed the game for me with a refreshing pitch and I completed it at last.

The day I reached the end of Phantom Hourglass in early 2018 was the day I knew it might be possible for me to one day go back and finish every Legend of Zelda game, because when I tell you this one boiled my teenage blood upon release, I’m only slightly exaggerating. The Temple of the Ocean King, which gradually unlocks more of its secrets after every main dungeon but must be restarted every time, is almost entirely to blame for this, but the unusually bland colour palette, soundtrack, and story do not do the game any favours.

Proper expectations helped a ton on the second go-around, however, and the game does actually have plenty to offer. The touch controls are almost perfect, especially when using items (at least on a stylus-capable platform like the DS, 3DS, or Wii U), the boss fights are amazing, several of the puzzles are devious – including that infamous clamshell stamp moment – and the arc/musical theme of Link’s sailing companion Linebeck makes him genuinely one of the most memorable characters in the series. Finally, there’s the surprisingly addictive collectable ship part economy, which deserves a big mention because trading parts with that aforementioned colleague was the main feature that kept me pushing through the worst parts of the game. Nintendo simply does not respect loot systems enough.

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Ten More 2026 Movies Summarised in Ten Words Each

It feels like forever ago and it feels like yesterday that we last did this, but what else is new?

I happened to be overseas at a pretty bad time for some of the big Northern Hemisphere summer movie releases this year, and so completely missed the likes of Supergirl, Masters of the Universe, Disclosure Day, and Toy Story 5. Had I caught them all, this post would’ve been out even faster, but as it stands it still feels like I’ve seen a deluge of interesting premises unfold on big, very big, small, and very small screens alike these last few months.

Whether those premises result in compelling cinema has been another story: this particular batch of ten films lacks an outright dud, but still feels like a roughly even split between “eh, maybe” to “absolutely, 100%, see you at the end of the year for the awards”.

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How to Make a Killing

“Weird that Glenn Powell has done two passionless murder comedies.”

The Mandalorian and Grogu

“Like four combined Mandalorian episodes; the first and third work.”

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Ten 2026 Movies Summarised in Ten Words Each

For the last five years, this now-traditional first batch of minuscule movie reviews has reliably appeared later and later into the year; mid-May, however, is so late I’m almost getting nostalgic for the awful 2020/21 days. Back then the schedule was so dry that every new release film felt like a huge win, regardless of quality, leading up to a spring-loaded 2022 slate that launched me to 20 movies by the time June had begun.

Of course that’s not what’s happening right here in 2026; Pokémon’s 30th anniversary and a steadily unfolding all-time year for Capcom have simply provided ample writing material, so I haven’t had to break away too much from either my particular genre wheelhouse or the major hyped-up film releases of the year so far. I didn’t even need to look for a streaming-only movie to fill any gaps: for the second year running, these first ten films were all theatrical visits. 

The release schedule is definitely about to ramp up for the American summer, but right before things really get going, here are some micro-thoughts on what I’ve seen up till now in 2026.

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Return to Silent Hill

“Just play Silent Hill 2 instead, unless you’re morbidly curious.”

“Wuthering Heights”

“Looks phenomenal, but those quotation marks do some HEAVY lifting.”

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Best of 2025 Closer

I don’t know about you, but 2025 was a long year for me – in a good way – and I have no intention of letting 2026 blow past uneventfully either. But there was a great deal of closure in entertainment media last year: Hollow Knight: Silksong, Hades II‘s full release, the Switch 2 console, the Fantastic Four in the MCU, the debut of the all-new “DCU”, and the (likely) end of the Mission Impossible saga all became realities at last after years of hype, Xbox completed its transformation into a third-party publisher after years of… the opposite of hype, and this site finally hit at least a-post-per-month inside one calendar year, which has been a goal of mine for a decade. After all that, it kinda feels like massive targets for anticipation are running low, and the prospect of 2026 carries a fair amount of uncertainty.

That is, until you take a glance at the release schedule.

Christopher Nolan’s The Odyssey dwarfs everything else on the film calendar, but Iñárritu, Fennell, Spielberg and Eggers are set to join him on the film-bro-favourite dias with Digger, Wuthering Heights, Disclosure Day, and Werwulf respectively (though that last one sadly may not make 2026 here in Aus). The morbid curiosity of millions of nerds will converge when Avengers: Doomsday and Dune Part Three both allegedly land on December 18 – less than a week before I post my first movie-related countdown of the year. The anxiety will be real, but before then we will have seen a new Spidey, James Gunn-universe takes on both Supergirl and Clayface, a new Michael Jackson biopic, the debut of The Mandalorian on the big screen, The Super Mario Galaxy Movie, and new cinematic incarnations of both Mortal Kombat and Street Fighter.

And speaking of which, we’ve got another promising year of fighting games brewing! Riot Games’ 2XKO will be properly out within weeks of this post, with Invincible VS and Marvel Tōkon: Fighting Souls set to join the arena by year’s end. Elsewhere Capcom will be looking to extend ‘The Streak’ with Resident Evil Requiem and Pragmata, Bond will be back in gaming where he belongs with IOI’s 007 First Light, Nintendo’s first full year with the Switch 2 looks stacked with quality support (Fever, Fortune’s Weave and Duskbloods, baby), and Valve’s promising Steam Machine will test just how big of a gap Microsoft has left in the hardware space.

Of course, one question looms above all others: will the “before GTA 6” memes FINALLY end? But for me, it’s all about the keys The Pokemon Company and Square Enix still hold to my heart. Pokemon’s 30th anniversary promises an imminent Gen 10 announcement, but I just cannot wait for the release of Pokemon Champions and all of the battling community implications to follow. As for Square, well, they really could make 2026 something special by dropping trailers for Dragon Quest XII or the finale of the Final Fantasy VII remake trilogy – let alone releasing either game.

But before all that potential chaos goes down, here are the links to all ten countdowns (and all 100 countdown items) that look back on the best of 2025:

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Top 5 Disappointments

Top 10 Game Re-Releases & Expansions

Top 10 Movie Characters

Top 15 K-Pop Singles

Top 5 Game Consoles

Top 10 Movie Scenes

Top 10 Gaming Moments

Top 10 K-Pop Albums

Top 15 Games

Top 10 Movies

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Best of 2025: Top 10 Movies

As we close out another year, it’s worth taking one final beat to appreciate how good we had it in the cinema in 2025. Despite how much time (and money) I spend watching movies in a given year, this final countdown is often something I just smash out in one session in the post-feverish haze right after I’ve put my whole life force into the Games list, and before the New Year’s celebrations begin. This year I couldn’t quite do that; it was just so difficult to cut the list down to a mere ten, let alone decide which film to put above the rest in a slot that really felt quite arbitrary in 2025. We definitely did have it good.

IMAX’s first full year back in Sydney since the advent of Letterboxd culture was a properly stacked one; I visited six times in 2025 and loved every session, and that’s because the year delivered high-end action on a scale rarely seen. There was plenty of sub-genre variety within that action, too, so even though that’s probably the biggest theme throughout the list, I never felt things were getting too samey. It’s also pleasing to realise as I type this that just one movie on the list was a streaming exclusive.

Anyway, from the 31 new-release films I saw in 2025 (not including anything released after December 15th, sadly), these are my ten favourites. Thanks for reading this year.

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VR BEST OF 2025 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. Nobody ever agrees with me 100%. Respectful disagreement is most welcome.

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10. K-Pop Demon Hunters

Coming in for its fourth and final main-list mention this month – a tied Vagrant Rant record – the unlikely flint that re-ignited the K-Pop scene for yet another new generation kicks off our final top ten. It rises above an extremely competitive field thanks to the inimitable, whimsical Sony Animation style that, as the Spider-Verse movies have made abundantly clear, tends to bowl critics over en masse. Just as heartwarming, however, is the career boosts for the large squad of talented would-be (and in some cases former) K-Pop stars with great vocals and/or production talent that didn’t quite fit into the industry. Much like the last big Sony movie from this team, KPDH does feel like it ends way too quickly, but the journey there is a blast.

9. Weapons

Marketed as a horror movie, formally a mystery caper, secretly a dark comedy; Zach Cregger’s Barbarian follow-up is a slippery film to categorise, but it absolutely hums along for the majority of its run time. You might accuse the pulp-novel-esque structure, which shifts perspectives like book chapters, of cutting the story’s tension a bit, but it also enriches the small-town community vibe, lines up some killer callbacks, and shares the spotlight among a committed cast who each take out a Jenga piece until everything comes crashing down. Immensely engaging to unravel as you watch, just as meaty to unpack thematically afterwards, Weapons officially makes Cregger a directorial voice worth keeping an ear on.

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Best of 2025: Top 15 Games

That one really snuck up on us, huh?

Before September, I was ready to sing the praises of 2025’s evenly-paced major videogame release schedule like it had finally cracked some previously unseen cadence code. Sure, I was 90% sure the convenient rhythm was an accidental side effect of increasingly longer development schedules just about everywhere, but there was pretty much always an interesting game release (or three) just around the corner, and a lot of them were really good. Of course, I enjoyed that immensely.

Then everything changed. While 2023 made headlines in all relevant places for its perceived overall quality as a videogame release year, that one was largely filled with known quantities we had time to anticipate; the final quarter of 2025 was all about heat from surprise sources and/or surprise release dates. By the time we reached an unusually barren November (probably GTA VI‘s fault), there were more 2025 games with 80+ Opencritic scores and passionate fan followings than any regular person could conceivably play. And they were all so varied! Co-op experiences returned in a big way, the needlessly controversial “interactive story” umbrella had a vintage year, and I don’t think there’s ever been a better time for roguelike reception. What a year to be into this hobby.

Add on a brand-new Nintendo console with something to prove, even more big moves into the handheld PC market, and comfortably the best year for Xbox Game Pass ever (for videogame releases, definitely not pricing or PR); now there’s a recipe for a good time.

My criteria for game eligibility is at least five hours of play time, unless time is an irrelevant factor to understanding the experience (i.e. multiplayer games, or really short ones). That disqualifies the following games I had at least some interest in: ARC Raiders, Fast Fusion, Kingdom Come Deliverance II, The Drifter, Urban Myth Dissolution Center, Consume Me, LEGO Party, The Alters, Fantasy Life i, Pipistrello and the Cursed Yoyo, Sonic Racing CrossWorlds, Rift of the Necrodancer, Ninja Gaiden 4, No Sleep For Kaname Date, Digimon Story: Time Stranger, Like a Dragon: Pirate Yakuza in Hawaii, Daemon X Machina: Titanic Scion, Hyrule Warriors: Age of Imprisonment, Citizen Sleeper 2, and most unfortunately, Ghost of Yotei and Blue Prince.

If a game isn’t in the above paragraph or the list below, I either just didn’t like it enough, or you can find it my re-releases / expansions countdown. Even so, my draft Honourable Mentions roll is so large this year that I’ve decided to weave some of them into the main list wherever a nearly-there game seemed similar enough to one in the top 15 – anything to shorten the page even a little.

Parentheses indicate the version/versions of each game I played in 2025. Let’s go.

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VR BEST OF 2025 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. Nobody ever agrees with me 100%. Respectful disagreement is most welcome.

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15. Rematch (XSX/PC/PS5)

It doesn’t matter if it’s relatively bare-bones, seems derivative, or has its fair share of jank; Rematch feels incredible to play. It’s also the only game this year I bought on a second platform (without the luxury of cross-progression) and started from scratch again just so I could play with friends, and that in itself says all I need to say about how much of a hold this 3-5-a-side cartoon football simulator had on my thoughts, feelings and desires in the middle of 2025.

It even cost the surprisingly whimsical, delightfully tactile and often satisfying Drag X Drive a shout-out position on this list – and I really wanted to give that game its flowers here – because the competitive essences of the two games are so similar at the end of the day. DxD feels better to play in a tactile sense, and encourages a surprisingly wholesome online community, but a win in Rematch after a perfectly-executed team move with mates after saving a certain goal is like digital crack. So Slocap’s admirable “Rocket League with people” gets to, um, kick off this year’s incredibly strong list.

14. Pokemon Legends: Z-A (NS/NS2)

Just the second game in the unstoppable Pokemon juggernaut’s relatively new “Legends” series, design-wise Z-A moves about as far away from the trendsetting Pokemon Legends: Arceus as possible: that game was all untamed open wilds, minimal human interaction, de-emphasised battling and hyper-tuned catching mechanics; this one is both a celebration and indictment of urban sprawl within a single city, with colourful verbose characters around every turn and an almost hilariously insatiable attitude to Pokemon duels that puts any game in the traditional main series to shame.

The game is evidently super-proud of its experimental real-time battle system, but that isn’t what lifts it onto my list; rather, it’s the fulfilment of a decade’s worth of unresolved Pokemon X/Y foreshadowing by way of a genuinely endearing main cast that succeeds at feeling like an RPG party where X/Y failed, as well as a frequently hilarious localisation that turns random NPCs into memetic heroes. Oh, and the game actually runs properly, so evidently that wasn’t too much to ask.

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Best of 2025: Top 10 K-Pop Albums

Following a largely male-dominated 2024 double countdown, 2025 sees a return to our regularly scheduled programming: a predominantly female K-Pop mini-album top five, and a roughly even gender split on the full album side. The EPs are typically big on beats but otherwise nearly impossible to throw a thematic lasso around; as for the LPs, you could say this year’s commonality is successors: there are zero debuts involved, and I found at least something worth saying for each entry about how the artist’s previous work reflects on the newer effort.

Language restrictions are a bit looser for me when it comes to Korean albums than singles, but entire LPs with vanishingly small amount of Korean lyricism – or none at all – still introduce too many questions about western pop lines, so I don’t tend to include them. But I will shout out Kandis’ Playground and Yerin Baek’s Flash and Core, which are both great fun.

1-3 tracks = not eligible

4-7 tracks = mini album

8+ tracks = full album

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VR BEST OF 2025 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. Nobody ever agrees with me 100%. Respectful disagreement is most welcome.

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MINI-ALBUMS
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5. Rich Man – aespa

Another year of K-Pop, another SM Entertainment album way better than its missed-opportunity title track would seem to foreshadow. Like many of those examples, said title track is made a little better by its connection to the wide variety of B-sides that follow, although they are definitely still the real stars. In particular Count On Me, the song that kicks off the mini’s less spicy second half, is a smooth winner that’d fit into any vocals-forward playlist, and follow-up Angel #48 adds a garage beat to keep the silk moving. I am also a big fan of warbly first-change rap/chant vehicle Drift, however, because a whistle chorus is somehow still my biggest pop weakness after all these years. Makes that questionable treatment of the famous Cher quote go down just a tad easier.

4. Beat It Up – NCT Dream

Another busy year for the Dream lads saw multiple album releases hit the shelves and streamers, but while there’s nothing on Beat It Up that quite hits the skyward heights of the DREAM TEAM B-side from their Back To The Future album, I find the former to be a more consistent listen overall. The EP features a soft centre with crunchy bookends: the title up top and Tempo / Tricky at the end are all about brash beats, and Tempo in particular is a real rollicking head-bopper. Meanwhile Rush combines both sides of NCT Dream’s dual identity, sliding an airy dove-spawning title drop between bassy rap verses; Cold Coffee leans more on the euphoric production but gets there with an understated EDM buzz, and Butterflies serves up a reliable SM ballad – albeit in the middle of an EP rather than as a closer.

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Best of 2025: Top 10 Gaming Moments

Naturally some version of this warning happens every year, but in 2025 it’s more relevant than ever: an unusually high number of 2025’s very best games were defined by their ability to hide twists, cameos, stunning escalations of scale, and other important details from their players until just the right moment – usually deep into their respective stories. So I implore you to be very careful scrolling this list if you’re still waiting to play something released this year.

That said, time for another dose of highly-concentrated gaming goodness, as worthy of discussing as any other part of the interactive tapestry. The original plan for this year’s list was a bit different, but – agh, never mind, I’ll get to it.

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VR BEST OF 2025 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. Nobody ever agrees with me 100%. Respectful disagreement is most welcome.

SPOILERS FOLLOW; PROCEED AT YOUR OWN RISK.

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10. Le Super Tournoi de Jacinthe – Pokemon Legends Z-A

In 2025 I still don’t do a countdown list of the year’s best videogame characters, nor the best soundtracks or songs from a videogame. But if I did, this year’s editions would feature both Lady Jacinthe and the incredible electroswing battle track that accompanies her boss battle. The former is a delightfully vain thorn in the side of our hero from the moment she takes an interest in the time-honoured Pokemon protagonist power bump, and the lavish tournament she forces onto most of the story’s named cast is a blast – even when interrupted multiple times by more important story beats, to the great irritation of the ostentatious host. Eventually, the final match approaches – against Jacinthe, naturally – and then that tune hits. Suffice to say it’s worth sitting on that opening freeze frame for a good minute or two before you start launching your attacks.

9. Bar Fight – Dispatch

There are more pivotal and/or emotional moments throughout episodic pseudo-Telltale Games renaissance Dispatch, but catharsis and triumph simply do not hit harder than at the climax of Episode 5, when new studio AdHoc showcases just how impressively you can construct an action sequence when you don’t have to deal with that old abomination of a game engine. Time after time an apt directional button prompt will initiate a show-stopping match-cut linking a team-bonding taco session with a flashback to the brutal bar brawl hours earlier. But this satisfaction does not pay off just because of the stunning direction; it’s also a writing flex, giving the team of superpowered misfits at the heart of the game’s story a moment to get along – at long last – before the stakes really escalate in the final few episodes.

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Best of 2025: Top 10 Movie Scenes

Ah, the fun one that no-one reads – presumably for fear of spoilers, which is absolutely fair. Speaking of which, I had the opposite problem to that of my characters countdown this year: too many scenes to choose from, so I had to cut some good ones. I’d shout out the cut ones up here as honourable-honourable mentions, but then I’d be putting spoilers before the spoiler warning, and we can’t have that.

Quality action films provide the bulk of the movie moments that will stick with me from 2025, despite – perhaps because of – the fact that the memorable scenes from those action films aren’t necessarily all about the action. In fact they’re quite often about family (found or unavoidable), clashing ages or ideologies, and they are almost always enhanced by music choices. Or, you know, really well-filmed stunts.

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VR BEST OF 2025 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. Nobody ever agrees with me 100%. Respectful disagreement is most welcome.

MASSIVE SPOILERS FOLLOW.

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10. Line Dance – The Accountant 2

The overwhelming strength of this unlikely and uneven pulp action sequel is the comedic chemistry between leads Ben Affleck and Jon Bernthal, and I firmly believe the plot is worse off for the restraint shown towards their brotherly relationship. And sure, there’s a pretty good sequence of the two trying to talk about deep stuff on a couple of deck chairs, but the one where the two essentially forget the plot and just drink, banter, attempt to dance, and eventually fight a smarmy barfly is heartwarming Hollywood gold. I can’t prove it, but I have a sneaking suspicion the scene was written and added late in production, once the crew realised how good Affleck and Bernthal played off each other on screen.

9. The Guardian and the Widow – Thunderbolts*

Say what you will about the MCU, but the ability of its marketing department to hide big elements of its movies/shows has been famous for a while now. Thunderbolts* concealed the superpowered individual most important to its plot, the permanent death of a returning character, and its “real” title (though the latter move is probably less successful) from every piece of pre-release hype, and yet had no issue going ham on footage of the film’s most emotionally affecting sequence – yet it still works. As New York (once again) threatens to crumble around them, Yelena Belova and her fake spy dad Alexei Shostakov have an impassioned heart-to-heart so well-acted by Florence Pugh and David Harbour that it overshadows the literal shadow entity wreaking havoc around them. It brought me to tears, and almost makes the mishandled Black Widow movie better in retrospect.

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Best of 2025: Top 5 Game Consoles

It hurts to admit, but it feels like this particular list’s days might be numbered.

It’s not that there isn’t plenty to discuss. There was always going to be a lot to say about the console market in 2025, as each of the three traditional big players threw its marketing focus behind at least one new piece of machinery. And yet it seems increasingly likely that one of those three will move out of the console market altogether before long, and with last-gen development support appearing more nebulous by the month, it’s perfectly possible that within two years I’ll only have two relevant console platforms to talk about.

Nonetheless, we’re still doing this, and any discussion about the videogame console market in 2025 simply has to address the gigantic elephant in the room: cost. Here in Australia, every major console you can buy is now more expensive than it was this time last year (except, if you want to be technical, for the PS5 Pro and all models of the original Switch). Two of the major brand subscriptions are also more expensive than this time last year, and while these costs are still dwarfed by the eye-watering sums in the PC market right now, the fact remains that current-gen console gaming costs more in real-money terms than it has in a long, long time. So these ecosystems need to make themselves worthwhile, and regardless of their popularity, the following is my take on which ones did that the best in 2025.

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VR BEST OF 2025 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. Nobody ever agrees with me 100%. Respectful disagreement is most welcome.

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5. Xbox One

So last year I said I’d probably never put the Xbox One on the main list again, but that was based on the PS4 showing much more relevance to casual players. In 2025 the PS4 got almost nothing new, while at the very, very least the Xbox One picked up some of the sprinkles from Microsoft’s attempt to justify its big Xbox Game Pass price increase. So it just hangs on as a result of my desperate attempt to keep this countdown at full top five status.

4. Nintendo Switch

The original Nintendo Switch falls to its lowest position ever as far as this tiny list is concerned. This is mostly because Nintendo had something a little more pressing to focus on through 2025, but the Switch did get some pretty fabulous exclusives* (read: not on Playstation or Xbox consoles) this year, so the relatively strong performance of the other two major console platforms also plays a role.

The excellent Xenoblade Chronicles X Definitive Edition led the way as the best Nintendo-exclusive game without a bespoke Switch 2 version, but it was followed mighty closely – in both quality and release timing – by never-ending tactics/visual novel fever dream The Hundred Line: Last Defense Academy. The earlier Donkey Kong Country Returns HD faced some critical heat for its nip-and-tuck choices, but the older brother Switch had its biggest moment in the final third of the year, when perfectly fine versions of Hades II, Pokemon Legends Z-A, and Metroid Prime 4: Beyond graced the library of the elder statesman. A few notable indie productions picked the Switch as their sole console platform, too, such as the charming While Waiting and the excellent Simogo Legacy Collection, and that all added up to a pretty decent year – just not quite with the same standalone shine as in recent times.

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