Another year, another increasingly personal and petty list full of stuff that upset me personally about the media I consumed in 2022. And in a year filled with more deeply upsetting stories about the people who work on said media, that is absolutely worth repeating more than ever: this list exists as a chance to whinge and complain about the end products that make their way into consumer’s hands and have a bit of fun getting a bunch of first-world problems off my chest. As a normally quite optimistic person, I wouldn’t bother to start this otherwise positive two-week-long celebration with a negative list if that wasn’t the case. And my oh my, were there some petty things to complain about in 2022. Time to dig in.
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VR BEST OF 2022 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. To agree with me 100% is as likely as avoiding MCU fatigue. Respectful disagreement is most welcome.
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10. No Hands on Deck Down Under
We are entering another golden age for dedicated portable gaming, roughly a decade after it was given its last rites across media outlets the world over. The Playstation Vita and the Wii U sure as hell didn’t save it from the threat of casual phone gaming, but the Nintendo Switch sure did – and now years later there’s a burgeoning handheld PC market bubbling up to fill the processing power gap left by the Switch’s ageing components. The golden child of this movement? Valve’s Steam Deck, which has been in the hands of enthusiasts and influencers overseas for over a year now. Every few months Valve announces a few more worldwide territories for the hardware’s launch, and every few months Australia fails to make the cut. Thank goodness for the AyaNeo range.
9. The Dinosaur Movie That’s Somehow Too Big
2022 was actually a really good year for movies; I personally found actual disappointments not only hard to come by, but vastly outnumbered by genuinely wonderful surprises. Alas, I can’t very well have this entire list be videogame-related, so I’m giving a dishonourable shout-out to Jurassic World: Dominion. Somehow a perfect fan-servicing cast and more onscreen dinosaurs than ever added up to an overblown, unfocused mess unwilling to pick a lane or convincingly land any punches. All-up there was probably one 2022 movie more disappointing than Jurassic World: Dominion, but this was still probably the least fun I had in the cinema all year.
So the curtain comes down on a year that, certainly as far as entertainment media was concerned, reminded us all a little of what life was like in the distant halcyon days of 2019. Videogame consoles and PC parts readily available to purchase and take home (eventually). Massive movie blockbusters that don’t necessarily need to feature comic book superheroes to draw proper crowds for a good, fun night out. Korean popular music that didn’t have to rely on a 1980s synth backing track to catch the ear.
Yet so much of the entertainment landscape still feels irrevocably influenced by the last couple of years, a phenomenon that seems oddly fitting as this site moves forward into its second decade. The gaping holes in the middle of the videogame release schedule this year are testament to that, as is the gentle wave of new films that draw direct attention to the interpersonal struggles of a post-2020 world. The arguably inevitable increase in prominence of solo artists within the K-Pop and K-R&B album space has also accelerated slightly as producers and performers take advantage of all those recently-developed introspection habits.
2022 was a year packed to the brim with games, movies and K-Pop worth discussing, and I’m going to do just that over the next 10 days. If you decide to join me for any of the next ten countdown lists, thank you for taking the time to do so, and I hope you enjoy. We kick things off tomorrow morning.
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VR BEST OF 2022 DISCLAIMER
These lists represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting them as I have. My opinion is not fact. To agree with me 100% is as likely as avoiding MCU fatigue. Respectful disagreement is most welcome.
I thought I’d never do this, but ten years gives you a bit of a stretch to think.
It takes time, careful consideration and countless drafts to finalise an annual videogame countdown; some would say such an abundance of effort is a waste. But as far as I’m concerned it’s all fine and dandy, because the result is a ranking that might as well be cast in iron. Once published, it’s not just that I back my choices confidently; the order I’ve chosen becomes unquestionable canon within my head, ready to reference at a moment’s notice as if it was as tangible and unchanging as a musty library book on a shelf.
But I’m also human, and looking back on a decade worth of Game of the Year countdowns earlier this year pushed up an eyebrow or two. Not only that, but the absences of a few great games I played too late from some past years’ lists now stick out as annoying missed opportunities under the cold glare of hindsight. But what if there was a way for me to purge those small frustrations – gathering as they have over years – via a nice neat list? Well, luckily there is, and you’re about to read the result.
Of course there’s always a danger with this kind of project that picking at one thread will unravel several more. So to avoid a chaotic, sprawling tinker-fest and the potential 50+ item list that may have produced, I set up a few tiny rules:
Games that might have hypothetically risen up a list just because I overrated titles appearing above them cannot qualify – no Steven Bradburys here, positive vibes only;
Even if my newfound appreciation for one of these ten games has arrived courtesy of a newer, shinier and/or more accessible version of said game, I must make an effort to judge it based on the version(s) available in that relevant year;
Most importantly of all: I must be able to justify these inflated rankings as if I was still in the year they were published, but had way more free time (or just better time management). This is probably the trickiest part and there’s obviously no way I can do it flawlessly, but I’ll try.
Persona 4 Golden
2 0 1 2
Original Position: 4th
Where It Should’ve Gone: 1st
Starting off with a bit of a free hit here, as once I completed it Persona 4 Golden landed in my all-time videogame top five – and it hasn’t left that club since.
Looking back on my janky first public GOTY list today is a cringe-inducing experience for me – I sure did make some sweeping statements about Halo 4‘s multiplayer – but it’s surprisingly easy to put myself in the somewhat rigid mental space I was in a decade (!) ago, because the videogame analysis zeitgeist was in such a distinctly turbulent place that hasn’t quite been replicated in any year since.
2012 was the last full year of a GFC-stretched console generation; incessant commentators predicted the industry’s downfall as two woefully mismanaged new platforms began their all-too-short lives. Major triple-A releases were in short supply, and as those ten main list entries and five (unexplained) honorable mentions reflect, the industry was only just beginning to erase the prestige line between full physical game releases and “downloadable” games, as we used to call them. Despite their quality, there is just no way the 2012 version of me would have been able to give either Journey or The Walking Dead a fair crack.
Still, one of those aforementioned new platforms was the Playstation Vita, and I played arguably its best game over an intense four-month period straddling the end of 2012 and the start of 2013.
I probably haven’t written enough about Persona 4 Golden over the years considering the special place it holds in my heart – perhaps a better chance to dive into all that in earnest will arrive another day. For now all I’ll say is that the very best parts of the game take place much further into its hefty length than I had the time to reach by the end of December 2012, and even if that weren’t the case, the game (and series) has a knack of making you appreciate its characters and setting steadily more the longer you spend playing.
As good as Pokemon White Version 2 is – and if anything, its seam-bursting suite of content and still-unique approach to storytelling within the mainline Pokemon series has only made it more revered in 2022 – P4G still has it beaten for legacy. Had I somehow managed to play at warp speed and finish it before the end of 2012 the game’s impact on me may have been dulled slightly, but it’s hard to see a world where it wouldn’t have been the first-ever Vagrant Rant Game of the Year.
Donkey Kong Country: Tropical Freeze
2 0 1 4
Original Position: Honorable Mentions
Where It Should’ve Gone: 5th
I don’t know where my head was at for this one. This is the only game on the list that I haven’t played at all since writing the original countdown, meaning the considerable appreciation growth curve I’ve been on since has come about purely through the added context of a chorus of critical voices praising its many design accomplishments. All the little ways decorated developer Retro Studios pushed past the expected bare-minimum quality line of the early-2010s 2D platformer add up over a meaty campaign loaded up with wondrous mechanical ideas and packed with deviously-hidden secrets. No new idea outstays its welcome, yet each one is explored with a near-perfect difficulty curve. The visual presentation is artistically stunning, the controls are fluid, the musical tracks often soar. And the weird thing is that I knew all this while I was playing through the game in co-op with a mate.
The problem for both its initial reputation – and indeed my 2014 ranking of the game – is that premium-priced 2D platformers felt like they were a dime a dozen throughout the very late 2000s into the early 2010s. Nintendo was responsible for the lion’s share of these, and the company’s comparative lack of output in other genres ensured a palpable fatigue among fan circles that was difficult to avoid. Amusingly enough, Tropical Freeze was essentially the last of them, but of course we didn’t know that at the time.
Nonetheless, Donkey Kong Country: Tropical Freeze is a 2D platforming masterwork, and belongs right under the one-two punch of the Danganronpa titles and Nintendo’s formidable Kart/Smash Wii U combo on that 2014 list. I’m convinced that with a bit more time spent ruminating on the game, I would have – and should have – given it the rank it deserved.
I don’t know, I’ve never done a third one of these within a single year before; I’m not sure what else to title this one.
This probably still would’ve felt like a bonus list even if we weren’t living through one of the best cinematic years in recent memory; but here we are, so I’ve enjoyed somewhat of an unfamiliar feeling of lightness to accompany this third batch of 2022 films. Every new release is like an extra sprinkling of spice on a delectable banquet; the usual slightly anxious anticipation of wondering when the next good movie will hit just isn’t there for me at the moment.
Which is great because while the pleasant surprises keep on coming, the quality over the American summer blockbuster season thus far has been a bit all over the place.
So, uh, this happened. Never had to do back-to-back movie summaries before – but don’t say I didn’t warn you. It turns out that this is a pretty huge cinematic year.
I don’t know what feels more surreal: The near-certainty that this is the most new release films I’ve ever fit inside a month across my whole life, or the fact we live in a world where I could manage a whole nineteen movies before the first Marvel release of 2022. And a lot of those movies are good! Who knew!
Some of them are even really good; in fact I’m feeling bold enough to say that come the end of December, if my overall movie of the year somehow isn’t on this page I’d be shocked. In that unlikely case we would have truly enjoyed a special 2022.
We are fully back to our regular schedule of movie-watching! Getting to the ten new releases mark when April has barely begun – without having to scrape around on streaming services – feels a bit like coming home if I’m honest. While you can probably say I started that journey in earnest last year, 2022 so far has largely brought my friends’ enthusiasm for the big screen back as well, so I’ve been having a better time watching as a result. That might have affected how positive I feel looking back at this batch of cinematic morsels, but who knows; they might just actually be decent viewing.
Well, with one or two exceptions.
The Aussie film release calendar is about to get properly packed, too – here’s hoping a good start leads to a good year!
Ah, 2022. Welcome. It’s good to see you. Such promise you hold.
I mean, I’m sure we’ll get some good Marvel movies, and maybe even the last of the 2020-delayed crop (Top Gun Maverick and Mission Impossible 7 are at the top of the hype pile for me). And K-Pop will do its thing and continue to mutate in enough directions to produce quality tracks. But most of all, 2022 promises a properly spread-out videogame release schedule, perhaps to an extent not seen since the legendary 2017. The first quarter alone looks unambiguously stacked, ready to start millions of players off already behind on their backlogs. Bring it on.
Until it gets going, here’s the best stuff I watched, played and listened to in 2021:
The year in general may have felt like its own form of tired sequel when all was said and done, but after scrambling to the finish line in 2020 and doing my best to bask in the unexpected, I finished 2021 having seen 31 whole new-release movies. Sure, that’s mostly because we got almost two years of delayed blockbusters crammed into one, but numbers are numbers.
More movies means I can be more confident of a quality list that properly reflects my tastes, but it also makes ordering the movies a tad trickier. I found this year in particular that quite a few of the films I saw came off somewhat uneven, with plenty of individual elements worth praising but almost as many misfires. That, of course, just makes them more fun to discuss, which in turn tends to make me like them more. Some even make this list. Because I will be vaguely gesturing towards such individual elements, you may find slight spoilers here, but it’s unlikely.
Let’s finish this thing.
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VR BEST OF 2021 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. To agree with me 100% is beyond unlikely. Respectful disagreement is most welcome.
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10. In the Heights
My most anticipated movie of an uncertain year for movies – mostly cause I knew I’d enjoy at least some of it, and that first trailer was incredible – John M Chu’s adaptation of Lin-Manuel Miranda’s stage musical In the Heights is exactly the visual feast fans could’ve hoped for. Though it hacks one of the main characters’ stories to bits in the name of streamlining an already-long runtime – and the musical already lacks the plot momentum of Miranda’s Hamilton – some of the other changes to the source are neat, efficient and well-executed. Some of the stage songs even take on new life with the visual flair added in the film, while the ones that were already highlights take another step up.
9. Raya and the Last Dragon
It’s a bit of a struggle to articulate what I enjoy so much about this movie, but ultimately I think it comes down to a simple claim: Raya and the Last Dragon features the best-looking hand-to-hand combat scenes I’ve ever seen in an animated film. Any criticism that it breezes past its cool wordbuilding is definitely valid, but there are plenty of other things to like about the movie: Awkwafina’s larger-than-life performance style almost works better in animation than live action, the entirety of the team-gathering second act is good fun, and the central message about old wounds preventing current growth is poignant. I stand by what I said back in July: It’s my favourite non-musical Disney animated feature in twenty years.
You can try to tell me 2021 was a bad year for good videogames. Tell that to my backlog. Look it in the eyes and tell it.
Don’t get me wrong: 2021 definitely was, without a shadow of a doubt, a slow-starting year for videogames; maybe even the slowest since I started writing these lists. It was also a bit light on Playstation exclusives thanks to development delays. But this was also the first full year of a brand-new console generation out in the wild; the year League of Legends finally began to make good on its promise to expand into other genres (and a Netflix show too); the year Apple Arcade finally drew some attention from core gaming audiences with a suite of nostalgic releases and the exclusive new Mistwalker RPG Fantasian; the year the whole Pokemon Unite thing happened; the year Microsoft’s XCloud mobile streaming service expanded to PC, Xbox consoles themselves – and Australia.
There was real, exciting movement in the games industry throughout 2021, and the big games – eventually – followed suit. When they did arrive they were continuously scoring over 80 on review aggregate sites, leaving September in particular packed with games lining up to try and distract from one another. More than half of this list’s games come from the release window starting late August and going through October – and only one from traditional powerhouse November. A weird year indeed.
But a good one: I always set a five-hour playtime minimum for a game to qualify for this list, yet I’ve actually finished 12 out of the 15 games on this 2021 list (and two out of the remaining three are JRPGs). Any of my friends will tell you that’s a sky-high conversion rate for me. Quarantines will do that, but so will great videogames. It’s hard to believe I had no room this year for Hitman III,Scarlet Nexus, Returnal, Mario Party Superstars, Monster Hunter Rise, Monster Hunter Stories 2 or Deathloop – into which I put a combined 60+ hours, and all of which I enjoyed. I’ve never actually been in that kind of a position before.
If you don’t see a 2021 game on this page, I didn’t play it enough to qualify. Parentheses indicate on what platform(s) I played each game.
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VR BEST OF 2021 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. To agree with me 100% is beyond unlikely. Respectful disagreement is most welcome.
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15. New Pokemon Snap (NS)
Over the two decades since the original Pokemon Snap came out, the idea of a sequel has naturally been thrown around all kinds of Pokemon fan circles; what most nostalgia-seeped memories tend to forget, however (mine included), is just how short the original game was. Pretty much accidentally designed for the repeatable game rental market, you could see all the game’s content in an afternoon if you knew what you were doing. Knowing this Bandai Namco concocted the clever New Pokemon Snap, which is not only the sequel we’ve been asking for, but the significantly more substantial sequel we didn’t know we wanted.
Carrying many more areas stuffed with randomly-shifting occurences, stacked with secrets, and teeming with Pokemon hiding four different scoring poses each, the completionist player has a ton to do in New Pokemon Snap – even before the chunky free content update released months after launch. The week of near-day-long sessions I played with my siblings passing the controller around was an absolute blast.
14. Shin Megami Tensei V (NS)
As a “JRPG guy” without the time or attention span for the truly unforgiving genre entries these days, the entire mainline Shin Megami Tensei series has mostly passed me by. That finally changed with the long-awaited open-world-ish fifth entry, a truly ambitious shift for both the series and Nintendo – who slapped their publishing label on the game and gave it their main first-party slot right in the middle of November (knowing Pokemon was coming out the following week to clean house, sure, but it was still a big deal).
SMT V may not care all that much about its story or supporting human characters, but it stands as a shining testament to the merits of a rock-solid battle system using a crisp UI – especially when paired with deep team customisation mechanics built to last. Boasting a stunning main character design and truly rewarding nook-and-cranny exploration, this is a game I suspect I’ll be playing for a long time yet.
2021 may have thrown my Korean music listening habits all sorts of curve balls, but at the end of it all, this consistently maddening list was once again the hardest and most time-consuming one to construct. No matter how much musical content I skip, there is always a mountain of quality Korean album content to grace my ears; there are always tight calls to make in the ordering of those albums; always moods ready to take hold and change up how I respond to them at any given time. Those moods were quite often on the more negative end of the spectrum this year, and 2021 was a particularly strong year for ballad B-sides, so you may see that reflected in the rankings.
In any case, the list before you now is done now and I’m pretty confident it represents a strong line-up of audio quality. Headphone up.
A special mention this year has to go to LambC’s excellent full-length album treat I’ll see you when I see you, which would have ranked very highly on the list except it’s entirely in English – It didn’t quite feel fair giving it a proper ranking given what I’ve disqualified in the past. But please, go listen to it.
1-3 tracks = N/A
4-7 tracks = mini album
8+ tracks = full album
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VR BEST OF 2021 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. To agree with me 100% is beyond unlikely. Respectful disagreement is most welcome.
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– – – – – – – – MINI ALBUMS – – – – – – – –
5. I burn – (G)I-DLE
One of the coolest things to come out of (G)I-DLE’s fruitfully unexpected partnership with League of Legends is the fast-tracking of star member Soyeon to the role of group producer, and never before has the leader been given as much control over a multi-song project as she has with I burn. Conceived as a spiritual continuation of the HANN vibe that punctuated the group’s debut year back in 2018, I burn’s title track HWAA can’t help but feel a tad derivative as a result – at least when experienced alone. Listen to the entire EP, however, and you just might find the most sonically consistent mood piece in mainstream K-Pop this year.
Building out of seven sombre piano notes that spread out and become a melancholy intro with light – but not airy – vocals, the mini album finds an ethereal pocket and stays hovering there, doing somersaults for occasional flair but never threatening to break out into a sprint – or quite dipping into ballad territory. It’s all full-sounding, lower-register vocals mixed around one another at a mid-tempo pace on moody backing tracks. Even Where is love, the danciest track on the thing, uses all the trappings of a modern girl group B-side without actually raising the heart rate. The best tracks are the final two, LOST and DAHLIA; they work because the embers within the preceding songs have been fanned with such a steady, unbroken pace, and what’s left is a chance to really smoulder with style.
4. Stairs – Stella Jang
Stella Jang at last puts her trilingual songwriting prowess into album form with Stairs, the pocket follow-up to last year’s full-length easy listening triumph Stella I. Though 2021 was the most prolific year in Jang’s fringe-skimming career – she released singles with wistful thirty-something relatability, understated city-pop panache, and ragtime reimagination while cameoing on that aforementioned LambC album – another sustained studio session was always going to hold the greatest potential for another hit of that emotional resonance she managed in 2020.
In mid-October we finally received that hit: a piano instrumental backed with faint heartbeats and footsteps in stereo giving way to an English lead track packing plenty of Jang’s signature bitter whimsy. A pair of Korean tracks follow – an old-timey lounge-leaner and a mid-tempo acoustic jaunt – neither one losing that paradoxical tone. Then the finale: a full-on French flex with simple ambitions that ties together the European undercurrents of the whole EP and promises to open yet another avenue for a discography that is finally starting to gather some real steam.
3. Planet Nine: Alter Ego – ONEWE
The increasing acceptance of actual bands into the stables of K-Pop labels not ostensibly known for employing instruments isn’t just allowing for said labels to diversify their sounds; it’s starting to produce some delightfully confusing emotions for yours truly. Some of the songs on ONEWE’s Planet Nine: Alter Ego (yay for another needlessly complex album title) sound like they wouldn’t have been out of place on my CD rotation as an angsty teenager in the mid-2000s. Exhibit A: The wistful, bellowing chorus of the lovesick AuRoRa, which kicks off the tail of the EP following lead single Rain to Be, which I talked about last week.
But that’s not all this handy mini-album can do; the chorus of the similarly-themed Veronica brings in a decidedly bubblier J-Rock riff to encourage some different emotions (both name-themed tracks incidentally ascended to get their own music videos later down the track). LOGO scrubs up the processing to let a single electric guitar sing before hitting the ground running on a soaring anthemic chorus line, while A.I. brings out a relentless circular rhythm that carries the EP’s momentum through to its final stretch. You could do much worse in the growing Korean pop-rock sphere than this gem.