Posts Tagged ‘PlayStation’

7 Things We Learned At E3 2017

Somehow another whirlwind year at the Electronic Entertainment Expo is over, and with our collective wallets looking nervously over their shoulders once more, it’s always fun to work out the trends that define the year’s most bombastic videogame event. Doing so is one of the clearest ways we have of determining where the larger industry is at during a given year, so here are my takes for 2017:

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We’ve Been Spoilt in Recent Years

Judging by the prevailing consensus on the suite of 2017 E3 press conferences, you’d swear almost nothing good was announced – Never mind the complete and utter deluge of news. Looking at all the new games, new footage and new details we have been inundated with over the last week is an exercise in pure exhaustion – with future-minded budgeting an exercise in futility – and yet the lack of so-called “hype moments” has left many feeling slightly empty. Of course this was inevitable, especially regarding Sony, as after two consecutive years of bombshell-laden shows lacking release details and/or real footage, the company’s proverbial chickens have come home to roost. Hype moments did arrive (see below) but when they don’t come from the current industry leader, the impact ain’t quite the same. Nonetheless, I genuinely believe that all things considered, 2017 was a pretty great E3 to watch, mostly because…

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(Almost) Every Publisher is Improving Their Stage Game

There’s no guarantee that this trend won’t reverse immediately next year, but when compared to 2016, the majority of the E3 conferences have largely improved in leaps and bounds when it comes to window dressing and pacing. EA didn’t seem to get the memo, but Microsoft and Ubisoft seemed to take direct notes from Sony’s remarkably snappy game-after-game 2016 structure, while Bethesda seemed to look more to a Nintendo Direct-style format by wrapping their titles in a charmingly consistent theme park aesthetic. Sony, meanwhile, took what they did last year and cranked it up by matching each major game showcase to a specific mix of lighting tricks, props and even live actors, as Nintendo squeezed a few megaton announcements into the company’s shortest show ever. It’s easy to forget that 2017 brought us fewer awkward stage interactions and irrelevant media distractions than we’ve had in recent memory, which is surely worth acknowledging.

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Best of 2016: Top 15 Games

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Now for the home stretch.

2016 was ultimately a much better year for videogames than it might currently feel like it was. No really, I mean it. Some of the latter-year triple-A releases may have failed to hit the mark with large enough audiences, and the pacing of the videogame release schedule in general was super weird (What on earth happened to the trend set over the last couple of years that June/July/August can be a smart period to release games? Why was Ubisoft the only company releasing anything big in the first three months of the year?). Yet when you look at a list of all the titles that hit over this bizarre 12-month period, there’s a hell of a lot of quality there. The indie and JRPG scenes in particular had phenomenonal 2016s, multiple games with years upon years of hype delivered on at least some of it, and there were plenty of surprising hits that came seemingly out of nowhere. Welcome to this countdown of my favourite 15 videogames of 2016.

The letters in parentheses after each title indicates where I played that game.

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VR BEST OF 2016 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome.
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15. ReCore (XBO)

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At the start of the year I might have expected I’d soon play a 2016 game with 3D platformer collect-a-thon roots, but never would I have thought I’d find it inside that Xbox-exclusive Keiji Inafune/Armature game announced at last year’s E3. It turns out that ReCore is more of a platformer at heart than any retail 3D action game released this decade, and its airborne control mechanics feel wonderful. It also packs a massive world that encourages exploration and plenty of colour-coded shooting boss battles that aren’t afraid to get difficult, with customisable robots thrown in for good measure. Some confusingly restrictive systems and a lack of environmental variety may weigh it down as it plods through its latter stages, but ReCore is still one of the year’s most pleasant surprises for me.

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Little Big Idea – Playstation TV Review

Given what happened last year, I certainly didn’t think I’d have any new pieces of gaming hardware to review in 2014. But now I’m getting two in the space of a week! Here’s the first, which hit Australian shores on November 14th.

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“What the hell is a Playstation TV?”

There’s a question I’ve already been asked a few times. If you’re reading this, you may be asking it yourself. And there are millions of gamers and non-gamers alike who will be asking it over the next several months. It’s a question that is actually really easy to answer, but Sony’s marketing slant on the device has muddied the waters quite a bit, to the point that you’d be forgiven for thinking they themselves didn’t actually know what it’s capable of.

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Game Review: Infamous First Light

Oh my word it’s September already.

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Platform:
PS4
Developer:
Sucker Punch
Rating: M
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A physical copy of the game is coming September 10th, but it's download-only for now.

A physical copy of the game is coming September 10th, but it’s download-only for now.

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Not light entertainment.

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Sony-owned developer Sucker Punch’s choice to make, and then heavily promote, a DLC pack-turned-full-game based on this March’s PS4 exclusive Infamous: Second Son is on one hand a clear, unorthodox attempt to fill a perceived gap in both the current general game release schedule and in Sony’s presently bare catalogue of compelling exclusive game offerings. However, it’s hard to argue that its mere $25 presence is a good thing. Sucker Punch is a talented bunch of people and First Light represents a chance for them to take a really good game and apply a (neon) laser focus to one of its best characters. The result is a game that, while understandably shorter than its predecessor, boasts a much better story as well as genuine value for money. PS4 owners shouldn’t pass it up.

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How To Get Even More Free Stuff on Playstation Plus

 

If you have a current Playstation games console (specifically a PS3, PS4 and/or PS Vita) and a connection to the internet, you really should have some kind of subscription to Sony’s Playstation Plus service. It just makes too much sense (and is alos kinda necessary to play most online-capable games on PS4). If you’re skeptical or in the dark about its benefits, read this post I wrote a while back, when it was offering less free stuff than it was now. If it still doesn’t appeal to you, that’s OK. But if it does, then you either have a PS Plus account, or you’re planning to grab a subscription soon. Either way, read on.

Most PS Plus subscribers do not quite realise the extent of what they’re able to access with their membership. If you have just a Playstation 3, for example, you may only be downloading one or two free PS3 games as they become available each month, doing so directly from your PS3 and going along your merry way. And that’s fine. Except you could be getting more.

Allow me to suggest a new way to peruse your monthly free game offerings on PS Plus – a way that is faster, more convenient and leaves you with more games than simply doing it via your console of choice. It may seem obvious to some but I remain astounded by the number of Playstation gamers I meet who are completely unaware of the option. This was first pointed out to me by Delaney of the Mega Ultra Blast Cast (Had to mention that or he would probably complain).
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What a Wonderful Month, and So On

Dat font tho. Thanks, Google.

For the last two years on this blog I have backed up my excitement for the entertainment media offerings of the month of June by writing down some of said offerings in a dedicated post. While this year’s version of the month doesn’t look quite as good in this department as, say, last year’s, when The Last of Us and Animal Crossing: New Leaf dropped on consecutive days, I’m still able to bring together ten releases for which I am suitably keen. I would be jumping out of my skin waiting for June to come around even without any of these – the FIFA World Cup is nearly here, after all – but they just make the idea of the month even sweeter. Here are ten of the things that will be available to us this June (in chronological order): Continue reading

Game Review: Metal Gear Solid V Ground Zeroes

Oh why not? Let’s do another one.

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Platform:
PS3, PS4, 360, XBO
Developer:
Konami
Rating: MA15+
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Big Boss has been through a lot.

Big Boss has been through a LOT by now.

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Entree is served.

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Hideo Kojima’s Metal Gear Solid V: Ground Zeroes is the kind of entertainment product that confuses on so many levels, and yet is so rewarding to experience, that it just had to have come out of Japan. A hideously overpriced mini-prequel to the ambitious upcoming game Metal Gear Solid V: The Phantom Pain, Ground Zeroes confounds and delights in near-equal measure, leaving me both eager to experience the full-blown upcoming game and happy to leave this one behind.

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