Posts Tagged ‘Portable’
30
Sep
Posted by vagrantesque in Console, Switch. Tagged: hd, indie, lite, Mario, nintendo, online, Portable, Review, rumble, success, Switch, turquoise, update, why, Zelda. Leave a comment

*Ahem* It’s nice to have Nintendo back.
Yes, they’ve been “back” now for a good couple years, and it’s getting easier by the day to forget the wildly uncertain videogame landscape in which the Nintendo Switch made its debut on March 3rd, 2017. And yet, it somehow also feels like only yesterday that this thing hit the market – at least to me. If you find yourself in the same boat, I hope you’re ready for the rest of the Switch’s life to blink past in a heartbeat. After all, time flies when you have far too many games to play.
I feel if I don’t somehow mark this point in time right now, at the exact halfway mark* in Nintendo’s traditional five-year console life cycle, I won’t be able to truly appreciate the Switch before Nintendo messes up a new console again. And thus, if you’re so inclined, please join me on yet another (very) deep dive into a minor electronic miracle.
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*Oh, did I say halfway mark? Well, I was going to post this on September 3rd to be all neat and tidy, but then Nintendo had to announce two new versions of the Switch for imminent release, then a 40 minute Nintendo Direct presentation packed to the gills with new game announcements, meaning this post was about to be all kinds of outdated in record time. But more on all that shortly. Please read on…
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26
Dec
Posted by vagrantesque in Best of 2018, Console, Lists. Tagged: 2018, Best, countdown, five, home, nintendo, platform, PlayStation, Portable, ten, top, Videogame, xbox, Year. Leave a comment

Console time.
On our increasingly stretched list of five this year we see two players in the definitive final stages of their lives, two perhaps approaching the dawn of their successors and one still young with a lot to prove. This is a transition period of sorts in the console space but 2018 was also a year for big-budget, high-impact exclusive games. And exclusive games remain the number one most important factor I use to order this list, although other elements will always be important too. How I feel a console has grown via aspects like associated services, system-level improvements and that nebulous “how I feel playing it” quality all come into consideration.
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VR BEST OF 2018 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s odd, but let’s have a beer. Respectful disagreement is most welcome.
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5. PlayStation Vita
(LAST YEAR: 5th)

Yep, it’s actually dead now, I know, I know. This year finally saw Sony announce that 2019 would see the end of Japanese production of this wonderfully misunderstood and mishandled portable. As Japan – the Vita’s home, after all – was the only place still manufacturing Vita consoles and accessories, not to mention the only place said consoles and accessories were still selling decently, that’s quite a death knell. There were still worldwide game releases on the platform in 2018, though, and so even though I finally got rid of my lovely lime green Vita for good this year, I can still technically use the thing to hold up the bottom of this list. Because there is literally nothing else to qualify it as a top five. Here’s hoping for new consoles next year…
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24
Dec
Posted by vagrantesque in Best of 2017, Games, Lists. Tagged: Best, Console, five, Games, Gaming, home, nintendo, PlayStation, Portable, top, xbox, Year. Leave a comment

At this time of year, as people look back on the 12 months that were and attempt to make sense of them, it’s not uncommon to hear phrases like “It was a year of two halves”. Well, this is a list of two halves. Or it would be if you could divide five in half cleanly. You know what I mean.
By the standards I use to make this short list every year (quality of exclusive gaming releases, features and/or general usability improvements), two major gaming consoles had a pretty dour 2017, two had an absolutely incredible 2017, and one in the middle surprised a lot of people with its tenacious refusal to die. Even outside the spheres of online fanboy arguments, there were some clear winners and losers when it came to videogame consoles in 2017. It was a truly fascinating year to be an observer of the console gaming space, let alone a participant in it.
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VR BEST OF 2017 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Intriguing, but strange. Respectful disagreement is most welcome.
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5. PlayStation Vita
(LAST YEAR: 4th)

Some might question why I even see fit to include the PS Vita on this list anymore. After all, by this point Sony’s most recent portable has been declared either dead or dying for most of its actual life. Such a narrative continues to echo (faintly, it must be said) throughout a general gaming community that has long since written it off. In a year that saw the debut of the Nintendo Switch, a handheld so rich in quality indie and Japanese games that some have taken to calling it the “Vita 2”, plenty of Vita die-hards finally pulled the plug on Sony’s little beast. All things considered, the Vita’s 2017 records shows a much lower output of the fresh indie games, JRPGs and visual novels that were once its bread and butter. There were some exceptions of course – Stellar portable versions of Undertale, Danganronpa V3 and Ys VIII gave the Vita some semblance of relevance over the Switch at times throughout the year, if only for a small community of gamers – but with such a dripfeed of indie support and the (tragically) dwindling mainstream relevance of PSN trophy-hunting, the truly wondrous Playstation Vita may finally be on its last legs. Like, actually. For real this time.
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3
Sep
Posted by vagrantesque in Console, Switch. Tagged: arms, indie, kart, Mario, nintendo, Portable, splatoon, success, Switch, update, why, Zelda. Leave a comment

Well that went by quickly.
As the Nintendo Switch was gearing up for its March 3rd 2017 launch, the consensus among jaded followers of the videogame industry was that however much hype the system seemed to be gathering, and indeed however many units Nintendo managed to move in that opening weekend, we wouldn’t really have a decent idea of the Switch’s success until it had passed the three-months-on-the-market milestone – which, pertinently, was roughly the time warning bells started to sound for its predecessor, the Wii U. Despite strong, admittedly holiday-boosted late 2012 sales, the Wii U’s momentum fell off big-time in 2013 amidst a notable first-party software drought and an ongoing lack of understanding of how to market the rather odd strengths of the console. Despite some scattered sales spikes over the ensuing few years, the console never truly recovered and can now only be seen as a financial flop for Nintendo.
Three months have come and gone since March 2017 – As a matter of fact the Switch has now been on the market for half a year, and pound for pound it is thoroughly outpacing the Wii U on the sales charts. At well over five million units sold worldwide, it’s even giving the PS4 a run for its money in terms of momentum. This is certainly not some single-handed saviour of Nintendo as a company – It’s way too early to even entertain that notion – but the Switch has already marked a clear change in the Big N’s public perception for the time being. Given the ongoing interest online in how this inventive little console has been tracking, and indeed the hundreds of hours (and dollars) I myself have invested in it, let’s have a look at what the Nintendo Switch has got right and wrong so far, shall we?
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14
Jan
Posted by vagrantesque in Console, Games, Switch. Tagged: breath, con, Games, joy, kart, launch, lineup, Mario, Portable, Reaction, reveal, Switch, wild, Zelda. Leave a comment

Well Nintendo, you’ve done it again. You’ve successfully, shall we say, been Nintendo.
It’s been an insane weekend for the Japanese videogame giant. The curtain is now (mostly) up on the tremendously exciting Nintendo Switch, the home console that can also be played as a portable (Not the other way around, as Nintendo seems very keen to emphasise). And the general complexion of the reveal event was very, very different to what the seemingly endless supply of corroborating rumours and prediction videos would have us believe. For all the credible leaks from credible sources about specific games and features that may very well still ring true, the big Tokyo event still managed to be an almost complete surprise both in its general content and where it decided to put its focus. If “Switchmas” had been right about what we were expecting, it wouldn’t have quite felt like a Nintendo show. We Nintendo fans as a general group have a habit of forgetting that, but for better or worse, the Big N was more than happy to throw us a few reminders. This is a company that does not like being predicted, but as it turns out, even the collective power of the internet’s most well-connected sleuths couldn’t quite spoil everything. And in true Nintendo fashion, said surprises have divided the internet right down the middle.
I could go through the whole presentation bit by bit and talk about my thoughts on each individual revelation (I’ve watched the whole thing twice now, plus the entire five-hour Treehouse stream that followed half a day later and countless YouTube hands-on reactions), but there’s a better way to do this.

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– Nintendo’s Modern Console –
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The raw processing specs of the Nintendo Switch remain elusive in any sort of official capacity, though I have every reason to believe that Eurogamer’s December leak will turn out to be a fairly decent approximation. That leaves us with a console that’s more capable when sitting in its dock/outputting through the TV than when played on the go, but only as long as we’re talking about display resolution and theoretically (though hopefully not) frame rate. In it’s weakest configuration, we can expect it to be more powerful than the Wii U – that much is supported by the impressions coming out of the public-facing events of the last two days – but even at it’s strongest, it’s almost certainly going to come off weaker when compared to the standard Xbox One and PS4 models. That means the biggest triple-A third party releases will probably be skipping the Switch, unless it really takes off sales-wise and it becomes worth the extra financial investment to port down. It also means Nintendo’s first party games will continue to look amazing, and just about every big indie hit you can think of should be able to make it over to the Switch, uncompromised and fully portable. Ditto for the vast majority of Japanese RPGs and such. Swings and roundabouts, time will tell etc.
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What’s much more concrete – and refreshing, it must be said – is just about every other Switch hardware detail that has come to light over the last few days. The system will not be region locked (there are no words for how happy this makes me), it has a 6.2 inch, 720p capacitive touch screen (i.e. multi-touch, like the PS Vita or a smartphone), supports the current standard 802.11ac Wi-Fi spec, allows up to 8-player local wireless interaction, charges via super-fast USB-C – which is only just now becoming widespread on Android phones – and supports expanded memory via the reasonably cheap and easy-to-find Micro SDHC/Micro SDXC cards (At least up to 256gb according to one moment during the Treehouse stream, which would have been more than enough to fit everything I’ve ever bought on the Wii U). Its battery life is quoted as being between 2.5 and 6 hours depending on the game you’re playing, which is about what we could have expected; certainly not enough to last an international flight, but coupled with that USB-C charging port, it should easily be juiced enough to cover your daily work commute no matter what you’re playing. This is all very good news if you ask me, especially when combined with the generally premium look and – based on what I’ve read so far online – the feel of the system. This is a sleek, modern device.
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16
Apr
Posted by vagrantesque in 3DS, Games. Tagged: 3D, 3DS, 4, 4g, Best, Game, hunter, monhun, monster, online, Portable, Ultimate. 1 comment
This guest writing week begins with a returning blogger, the man who wrote that Monster Hunter 3 Ultimate beginner’s guide for this very site a couple of years ago. Returning to one of his favourite topics, its ZaonTheFirst.
—Written by ZaonTheFirst—
—Edited/formatted by Vagrantesque—

So I am back everyone, and I have got another Monster Hunter post for you all! It has been just over a month since the release of Monster Hunter 4 Ultimate, and let me tell you, it is by far, my favourite Monster Hunter game in the series to date. Honestly, I am glad Capcom have managed to release a game worthy of taking the title of “The best Monster Hunter game” from its previous, long-time holder, Monster Hunter Freedom Unite on the PSP. These are just some of my thoughts on MH4U as a whole.
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1. Online multiplayer is always fantastic
I cannot stress how important online multiplayer is for a game like this. I say this because the whole concept is that you get into a party of 2-4 hunters (or solo if you want) and strategically take down a gigantic, hard-hitting, and yet majestic-looking beast. It’s so good to see that MH4U has included multiplayer, as opposed to its previous instalment, which to be honest is essentially redundant at this point. Just having the ability to hunt with not just random people all over the world, but your friends as well (Shout outs to all you!) has made the overall gaming experience of MH4U a lot more fulfilling, and I’ve been a lot more motivated to stick with it. To put things into perspective,
– Hours on MH3U on 3DS – 27 hours.
– Hours on MH4U on 3DS – 386 hours and still going
Online multiplayer is the main reason for such a huge difference in time spent on each game. I really think it’s a crucial feature for a Monster Hunter game, so I am glad that they incorporated it into MH4U.
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20
Mar
Posted by vagrantesque in 3DS, Games, N64. Tagged: 3D, 3DS, 50, alterations, changes, fifty, improvements, majora, mask, Portable, remake, remaster, sixty, Zelda. Leave a comment
I totally, completely underestimated how long it would take to write this. Blame Monster Hunter.

So I finished The Legend of Zelda: Majora’s Mask 3D on 3DS a couple weeks back, and my oh my, it was quite an experience. This is a game I once called my favourite of all time, so I wanted to make sure I devoted the proper amount of time to revisiting the whole thing. After 36 hours of gameplay (according to the Activity Log app) I had completed the Bomber’s Notebook, collected all the heart pieces and beaten the final boss. As soon as the cartridge was out of my 3DS, what was the first thing that comes to mind about the game?
They sure did make a swag of changes to Majora’s Mask for this remake.
You see as it turns out, ever since Nintendo partnered with co-developer Grezzo to release the 3D remaster of Ocarina of Time in 2011, they were apparently working on this follow-up. Even as Zelda fans went back and forth on the idea that a remake of MM even existed, the developers were tweaking away, rebuilding the creepy, unique game piece by piece. But unlike with Ocarina of Time, which only received a sprinkling of non-visual changes, Eiji Aonuma and his team saw in Majora’s Mask a game with some issues, particularly with regards to a quest structure that may not have been friendly for the generation of gamers who missed out on the N64 original.
As a result, Majora’s Mask 3D is one of the most comprehensive remakes I’ve ever played. It’s still pretty much the same game, don’t get me wrong, but while playing I managed to jot down no less than sixty changes I think are worth mentioning, ranging from miniscule to massive, over the N64 original. And if you ask me, the vast majority of them are for the better. If you’ve played the game before and are tossing up whether to play it again in this new form, this list may help you decide on a purchase. If you’re new to MM, most of these probably won’t make any sense to you, and I may end up in spoiler territory. Regardless, here they are, in the rough order I discovered them.
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1
May
Posted by vagrantesque in 3DS, Console, Games, PS Vita. Tagged: 3DS, better, comparison, Portable, PS Vita. Leave a comment
Because I play far too many portable games not to write this.

As far as portable gaming in today’s society is concerned, the naysayers and doomsday prophets haven’t quite been proved right yet. Apple’s portable devices, while demanding a huge market share thanks to their usefulness in other areas of life, have not stamped out the need for dedicated portable gaming devices. Sales figures show as much. Call it the need for physical buttons, call it the type of development costs that go into creating dedicated experiences, call it what you may; at least for the time being, you can still get some fantastic, fleshed out experiences on dedicated handhelds.
The question is, which of the two most prominent platforms is most worth your cash? The Nintendo 3DS, or the Playstation Vita? Each has been out for at least a year by now, after all. Well, as an owner of both, I hope I can help you decide today.
I’ve broken the comparison down into five segments:
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23
Feb
Posted by vagrantesque in Console, Games, PS Vita. Tagged: Portable, PS Vita, Review. Leave a comment
Please forgive me for that horrible, horrible pun.
The Playstation Vita launched around the Western world today and I was fortunate enough to be able to pick one up. Not that it was cheap. Not in the slightest.

Day One haul, clockwise from bottom left: Starter Pack, PSVita Wifi Model, Preorder Bonus Box, Uncharted: Golden Abyss, Little Deviants, PSN Voucher, Memory Card. My wallet hurts.
Just under $600 all up. Ouch. Let’s get straight to some first impression reviews. Continue reading →