Posts Tagged ‘first’

Game Review: Infamous First Light

Oh my word it’s September already.

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Platform:
PS4
Developer:
Sucker Punch
Rating: M
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A physical copy of the game is coming September 10th, but it's download-only for now.

A physical copy of the game is coming September 10th, but it’s download-only for now.

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Not light entertainment.

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Sony-owned developer Sucker Punch’s choice to make, and then heavily promote, a DLC pack-turned-full-game based on this March’s PS4 exclusive Infamous: Second Son is on one hand a clear, unorthodox attempt to fill a perceived gap in both the current general game release schedule and in Sony’s presently bare catalogue of compelling exclusive game offerings. However, it’s hard to argue that its mere $25 presence is a good thing. Sucker Punch is a talented bunch of people and First Light represents a chance for them to take a really good game and apply a (neon) laser focus to one of its best characters. The result is a game that, while understandably shorter than its predecessor, boasts a much better story as well as genuine value for money. PS4 owners shouldn’t pass it up.

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Album Review: Mandatory Fun – Weird Al Yankovic

Man, when was the last time I did an album review?

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Released:
July 2014
Label:
RCA Records
Genre: Comedy/Pop
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You’d better have some.

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TRACK LISTING

1. Handy
2. Lame Claim To Fame
3. Foil
4. Sports Song
5. Word Crimes
6. My Own Eyes
7. NOW That’s What I Call Polka!
8. Mission Statement
9. Inactive
10. First World Problems
11. Tacky
12. Jackson Park Express

Weird Al Yankovic is easily one of my favourite artists of all time, and his career has now lasted well over 30 years. The king of musical parody has always been most famous for his direct musical homages, which ape the exact melodies of relevant pop songs, but his astoundingly lengthy success can also be attributed to his underrated songwriting skills, both in his famous “style parodies” and his completely original tunes. This aspect was arguably in short supply on his last album, 2011’s Alpocalypsewhich was also criticised for falling behind the rapidly accelerating pace of pop culture trends. I’m happy to say that Weird Al’s fresh album release, Mandatory Fun, has no such problems. Al’s shrewd choice of song topics, not to mention his clever promotion method of releasing eight music videos in eight days, has proved he is as adaptable as anyone, and that makes me rather happy.

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My Titanfall Beta Impressions

Shortly after it went live (in closed form) on February 14th, I dived into the very exciting beta version of Respawn Entertainment’s upcoming Xbox One pseudo-exclusive Titanfall and played quite a bit of it. Since then it has moved into open status and then finished up entirely. If you didn’t have a chance to play it or simply feel like reading about a different perspective on the whirlwind week, read on.
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MOTION FLOW

The first thing I noticed when I got started in the Titanfall beta was the immense focus on constant movement. Titanfall thrives on ensuring that every action flows easily into another action and it is this, rather than the presence of Titans per se, that defines the game. At least half of every match (much more if you’re me) is spent outside of a Titan, but that part of the experience doesn’t feel like a standard FPS might, due mostly to the ability to “wall-run” and double jump with the aid of a jetpack-style implement. Sure, you can stay low and take people on at street level as a Titan-less pilot, but that puts you at a tremendous disadvantage should you meet one. Verticality is the name of the game and going up is easy. Once you get the hang of the airborne movement mechanics, which are all about just one button and a sense of timing, the feeling is awesome. Comparing it to the action of anime series Attack on Titan yields more than just name-based similarities.
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