Posts Tagged ‘light’

Best of 2015: Top 10 Disappointments

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Let’s get this 100-mile-an-hour time of year started with some good old fashioned negativity, shall we?

It doesn’t really feel like 2015 was a particularly disappointing year in entertainment media, at least not in terms of things that weren’t my own fault (such as the fact that I barely saw any movies this year due to the relative lack of gigantic blockbusters). I can’t really think of too many releases that fell far below my own expectations quality-wise, but there was enough ancillary stuff going on around those releases to fill a list. The list is very heavily skewed towards videogames this year, but when there were so very many big ones released, you might say such a trend was inevitable. Maybe. Anyway, here we go.

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VR BEST OF 2015 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s weird. Cool, but definitely weird. Respectful disagreement is most welcome.
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10. The Order’s Beautiful Failure

After a 2014 that saw Microsoft’s lead console trounce Sony’s in the exclusive games department – despite lagging behind in sales – 2015 looked set to be the year that Sony hit back. And it was going to hit back very early. February saw the release of The Order: 1886, quite simply the best-looking game that had come out on either major console at the time. The story was intriguing, the weapons looked cool, and the game received a ton of marketing support. And it was over very, very quickly. A game with a largely repetitive combat loop that I finished in a single day – something very rare indeed – The critical consensus on The Order: 1886 was not particularly kind. The general internet reaction was, predictably, much worse. I don’t think it was a bad game per se – The story and gunplay were decent enough to pull me through the whole game, after all – but no replay value or extra content to speak of is pretty hard to justify with a full-priced retail game in today’s climate. The Order: 1886 certainly failed to live up to its billing as the PS4’s first exceptional exclusive title – nope, apparently that came a month later with Bloodborne.
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Game Review: Infamous First Light

Oh my word it’s September already.

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Platform:
PS4
Developer:
Sucker Punch
Rating: M
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A physical copy of the game is coming September 10th, but it's download-only for now.

A physical copy of the game is coming September 10th, but it’s download-only for now.

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Not light entertainment.

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Sony-owned developer Sucker Punch’s choice to make, and then heavily promote, a DLC pack-turned-full-game based on this March’s PS4 exclusive Infamous: Second Son is on one hand a clear, unorthodox attempt to fill a perceived gap in both the current general game release schedule and in Sony’s presently bare catalogue of compelling exclusive game offerings. However, it’s hard to argue that its mere $25 presence is a good thing. Sucker Punch is a talented bunch of people and First Light represents a chance for them to take a really good game and apply a (neon) laser focus to one of its best characters. The result is a game that, while understandably shorter than its predecessor, boasts a much better story as well as genuine value for money. PS4 owners shouldn’t pass it up.

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