Posts Tagged ‘360’

Game Review: Metal Gear Solid V Ground Zeroes

Oh why not? Let’s do another one.

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Platform:
PS3, PS4, 360, XBO
Developer:
Konami
Rating: MA15+
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Big Boss has been through a lot.

Big Boss has been through a LOT by now.

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Entree is served.

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Hideo Kojima’s Metal Gear Solid V: Ground Zeroes is the kind of entertainment product that confuses on so many levels, and yet is so rewarding to experience, that it just had to have come out of Japan. A hideously overpriced mini-prequel to the ambitious upcoming game Metal Gear Solid V: The Phantom Pain, Ground Zeroes confounds and delights in near-equal measure, leaving me both eager to experience the full-blown upcoming game and happy to leave this one behind.

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My Titanfall Beta Impressions

Shortly after it went live (in closed form) on February 14th, I dived into the very exciting beta version of Respawn Entertainment’s upcoming Xbox One pseudo-exclusive Titanfall and played quite a bit of it. Since then it has moved into open status and then finished up entirely. If you didn’t have a chance to play it or simply feel like reading about a different perspective on the whirlwind week, read on.
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MOTION FLOW

The first thing I noticed when I got started in the Titanfall beta was the immense focus on constant movement. Titanfall thrives on ensuring that every action flows easily into another action and it is this, rather than the presence of Titans per se, that defines the game. At least half of every match (much more if you’re me) is spent outside of a Titan, but that part of the experience doesn’t feel like a standard FPS might, due mostly to the ability to “wall-run” and double jump with the aid of a jetpack-style implement. Sure, you can stay low and take people on at street level as a Titan-less pilot, but that puts you at a tremendous disadvantage should you meet one. Verticality is the name of the game and going up is easy. Once you get the hang of the airborne movement mechanics, which are all about just one button and a sense of timing, the feeling is awesome. Comparing it to the action of anime series Attack on Titan yields more than just name-based similarities.
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Game Review: Bioshock Infinite

I picked up this much-hyped game a few days ago amidst a flurry of other titles. Suffice to say the other games fared a little better.

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Platform:
PS3, Xbox 360, PC
Developer:
Irrational Games
Rating: MA15+
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At least the case looks good.

At least the case looks good.

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Well this sucks.

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I have waited for Bioshock Infinite to arrive on store shelves for a very long time. It was announced years ago and as the third in an incredibly revered series of games, I wasn’t alone in expecting big things. But now that I’ve played it, I barely think it’s worth wasting words on. In fact, you can skip the review if you want; just please don’t buy this game.
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Game Review: Tomb Raider

I actually finished this game around two weeks ago, but I’ve been so busy I couldn’t even capture screenshots, let alone write it up, until now. It released officially on March 5th.

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Platform:
PS3, Xbox 360, PC
Developer:
Crystal Dynamics
Rating: MA15+
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Inacave...

It’s a hard knock life.

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Brutalised.

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It’s barely fifteen seconds after you select “New Game” in the new Tomb Raider that our heroine Lara Croft receives her first injury. After fifteen minutes she’s been burned, impaled through the side and has had disagreements with countless hard, jagged surfaces. An hour in, it’s a wonder she’s still alive. But she is, and this is the important thing, because Square Enix and Crystal Dynamics have re-imagined the decades-old gaming icon as a desperate survivalist in a much grittier setting than the old version ever had to contend with.

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