
Dedicated minibosses are one of the newer concepts in the Legend of Zelda series, believe it of not, having only existed since Link’s Awakening. Yet they are now regarded as one of the most prominent and indispensable parts of the traditional Zelda dungeon equation. They break up the puzzle solving rhythm of a dungeon nicely, more often than not guarding that dungeon’s unique item. They are a great chance for Nintendo designers who can’t quite get their ideas made into full bosses to sneak them into a Zelda game in another form. Consequently, several of the series’ miniboss fights are regarded as more memorable than their full boss counterparts.
That said, this list doesn’t just include foes who appear in the middle of a dungeon. Zelda fans also tend to regard standalone enemy designs that appear at the end of a ‘mini-dungeon’, or even in the overworld, as minibosses in their own right. They too are eligible for the list. Basically, if an enemy has a design not seen anywhere else in the game up to that point, summons a music track that is different to the game’s standard battle music, isn’t found at the end of what could reasonably be called a “full dungeon” and lacks a visible onscreen title preceding its fight, it is fair game. Phew.
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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome. Spoilers may follow.
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10. Darkhammer – Twilight Princess

This heavily armoured reptilian foe is most notable for recreating a memorable early moment from A Link to the Past, specifically the Hyrule Castle fight against a knight swinging a devastating ball and chain in a narrow corridor, in three dimensions. The feeling of claustrophobia during this Snowpeak Ruins battle is palpable and only adds to the urgency driving both Link and the player to find his weak spot and topple him as quickly as possible. The most notable thing about this battle outside of its callback to the SNES game is the way it ends – there is no treasure chest spawning animation, as is usual in Zelda miniboss situations. Instead, Darkhammer simply collapses and disappears, leaving behind… his ball and chain. For Link to use for the rest of the game. I can’t think of a bigger “you can’t be serious” moment in all of Twilight Princess.
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