Posts Tagged ‘boss’

Game Review: Metal Gear Solid V Ground Zeroes

Oh why not? Let’s do another one.

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Platform:
PS3, PS4, 360, XBO
Developer:
Konami
Rating: MA15+
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Big Boss has been through a lot.

Big Boss has been through a LOT by now.

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Entree is served.

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Hideo Kojima’s Metal Gear Solid V: Ground Zeroes is the kind of entertainment product that confuses on so many levels, and yet is so rewarding to experience, that it just had to have come out of Japan. A hideously overpriced mini-prequel to the ambitious upcoming game Metal Gear Solid V: The Phantom Pain, Ground Zeroes confounds and delights in near-equal measure, leaving me both eager to experience the full-blown upcoming game and happy to leave this one behind.

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VR Zelda Month: Top 10 Bosses

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One of the five most important pillars that are widely regarded to hold up a Zelda game (the other four being items, dungeons, music and sidequests), the noble boss fight is frequently a source of adrenaline-charged highlights throughout the Legend of Zelda series. It is very common to call to mind a particularly well executed encounter from a particular game almost immediately when the name of said game is mentioned, such is the potential impact of a boss.

This list of my personal favourite boss fights was a real headache to put together. I second guessed myself time after time as to what bosses deserved to get in and in what order I should put them. I went for atmosphere and fun factor above everything else, NOT difficulty. The list of course deals with events that happen at the end of dungeons, so spoilers are naturally very much afoot. It’s worth saying that I’ve taken final bosses out of the picture here, because that would just be unfair, right?

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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome. Spoilers may follow.
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10. Barinade – Ocarina of Time

The boss of Jabu Jabu’s Belly isn’t exactly the most epic of battles – the room in which it takes place isn’t impressive by any means and Barinade itself hardly looks good – but by the time you reach the parasitic party pooper you’ve already seen plenty of its handiwork and even dispatched a few of its extremities, so there’s a noticeable sense of fulfilment to the meeting. But above all, the fight with the mutated electric anenome is just a lot of fun. It isn’t too easy, it isn’t over too quickly and the Boomerang is put to good use. Plus there’s plenty of electricity everywhere. A boss fight done right.
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VR Zelda Month: Top 10 Minibosses

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Dedicated minibosses are one of the newer concepts in the Legend of Zelda series, believe it of not, having only existed since Link’s Awakening. Yet they are now regarded as one of the most prominent and indispensable parts of the traditional Zelda dungeon equation. They break up the puzzle solving rhythm of a dungeon nicely, more often than not guarding that dungeon’s unique item. They are a great chance for Nintendo designers who can’t quite get their ideas made into full bosses to sneak them into a Zelda game in another form. Consequently, several of the series’ miniboss fights are regarded as more memorable than their full boss counterparts.

That said, this list doesn’t just include foes who appear in the middle of a dungeon. Zelda fans also tend to regard standalone enemy designs that appear at the end of a ‘mini-dungeon’, or even in the overworld, as minibosses in their own right. They too are eligible for the list. Basically, if an enemy has a design not seen anywhere else in the game up to that point, summons a music track that is different to the game’s standard battle music, isn’t found at the end of what could reasonably be called a “full dungeon” and lacks a visible onscreen title preceding its fight, it is fair game. Phew.

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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome. Spoilers may follow.
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10. Darkhammer – Twilight Princess

This heavily armoured reptilian foe is most notable for recreating a memorable early moment from A Link to the Past, specifically the Hyrule Castle fight against a knight swinging a devastating ball and chain in a narrow corridor, in three dimensions. The feeling of claustrophobia during this Snowpeak Ruins battle is palpable and only adds to the urgency driving both Link and the player to find his weak spot and topple him as quickly as possible. The most notable thing about this battle outside of its callback to the SNES game is the way it ends – there is no treasure chest spawning animation, as is usual in Zelda miniboss situations. Instead, Darkhammer simply collapses and disappears, leaving behind… his ball and chain. For Link to use for the rest of the game. I can’t think of a bigger “you can’t be serious” moment in all of Twilight Princess.
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