Posts Tagged ‘Game’

The Seven Stages of Videogame Remakes

It’s been a topic at the forefront of gaming for the entirety of the last generation and a significant part of the one before. The videogame industry these days is old enough to look back and draw from its past, and in an age where some games of yore are ridiculously difficult to experience with anything approaching legality, re-releases and remakes are as commonplace as they are guaranteed to attract online discontent. In many cases, they also represent a near-guaranteed source of revenue for publishers keen on mining nostalgia, so whether you love them, hate them, or pay them no mind until one of your favourites arrives in the spotlight, they aren’t going anywhere.

I’m not here to defend the practice of re-releasing games in various stages, however. Some of that may happen accidentally as I write, but the topic has been covered to death, including on this very blog years ago. KingK also made a pretty good YouTube video on the subject earlier this year that is worth a watch. No, more interesting to me at this very moment is this idea that the quality and validity of some of these re-releases oftentimes seems to hinge on what labels people are willing to attach to each one. As with most things in life, enjoyment is regularly determined by expectation. So I feel like it’s worthwhile to break down and categorise those labels as I see them defined. Because seven is a poetic number that looks great in post headers, that is how I will attempt to divide them. This is all based on my feelings on the topic – and I can definitely see people disagreeing on the order of the categories – but I’ll try to articulate with examples as best I can.
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Port

Your basic “Take Game A from Platform B and get it to run on Platform C” situation. Nothing more, nothing less. This is regularly seen when a period of platform exclusivity breaks and a title shows up on a competing platform within the same generation, whether that period was motivated by a publishing deal or the game in question was simply developed with one target platform in mind and the ensuing gremlins from the porting process take time to smooth over. Because timed exclusivity within the console space is a rarity nowadays, the platform that is usually either early or late to the party is the PC, but you see more variety of circumstance the lower down you go on the production budget scale. For every big-budget early access title on the Steam/Epic Games storefront, every surprising eleventh-hour Yakuza/Square RPG arrival, there’s a “Nindie” debuting on Switch first, a small ID@Xbox game flying the Microsoft flag straight out of the gate. When these games inevitably cross over to find new homes – grabbing a handy second wave of buzz in the process – they invariably do so without significant gameplay changes or extra content that hasn’t already been added to their initial versions.

The overwhelming majority of PC ports do offer more flexible graphical options due to the open nature of the PC environment (usually related to resolution, frame rate caps/unlocks, and previously unavailable visual effect toggles), just as a huge amount of Switch ports require technical downgrades by very imaginative and talented people in order to run at all (The folks at Bluepoint and Panic Button come to mind). But if that’s all she wrote, you’re looking at a bread-and-butter port between platforms. There are many who hold the untouched port as the most ideal form of game preservation, and many more who don’t see the point of a fresh release of an older game if the developers don’t update anything, but the simple fact remains that basic ports allow more people to play more videogames and they’re an unavoidable part of the landscape.
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Enhanced Port

These next two categories are where things get muddiest for me, but I’m fairly sure I’ve got my head around them. A game qualifies as an enhanced port in my mind if there has been little to no discernible graphical work done under a game’s hood since it’s original release, thereby qualifying it as a straight port if not for one or two clear and significant gameplay changes that have been implemented. Weirdly enough, this opens the door for re-releases to occur on the same platform as their source material, a practice for which the Kingdom Hearts franchise used to be infamous and something the Pokemon main series continues to do to this day. This is definitely a curious semantic pocket of the industry, because while you can theoretically port a game to the platform it’s already on, without any noteworthy enhancements such an endeavour would be literally pointless.

Of course, most of the qualifiers for this category actually do cross over to new platforms, and as you might expect if you’ve invested in any of their recent consoles, Nintendo features heavily among them. Of late the notoriously port-happy current crop of Big N executives have greenlit a veritable catalogue of exports from the tragic Wii U to the hit-making Switch, packing little more than a resolution bump in the visuals department but almost always carrying a smattering of bullet points to set the new version apart. Hyrule Warriors packs new character skins and integrates content from multiple previous versions of the game, New Super Mario Bros U Deluxe and DK Country Tropical Freeze add new characters and abilities, and Mario Kart 8 Deluxe fundamentally changes the flow of gameplay with more granular kart stats and an extra item slot per player (in addition to new characters). Older examples of this include the Gamecube release of Sonic Adventure 2 with an entire multiplayer mode in tow, the transformed controls and gameplay balance of Resident Evil 4‘s Wii edition and the enabling of the mythical “Stop n’ Swap” functionality in the Xbox 360 version of Banjo-Kazooie.

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Best of 2018: Top 10 Disappointments

I have a love-hate relationship with this list. I try and keep it reigned in but really this always ends up as a procession of the things that grind my gears about the entertainment media I consume. There’s no pattern or point to it, but clearly it doesn’t need one because it’s always one of my most read lists. Another thing I also try to do is make this list representative of all three kinds of media I cover here, but I always struggle to come up with genuine worthwhile disappointments in movies and K-Pop – the former because it’s just super easy to avoid movies I hear aren’t worth watching and the latter because it just always feels a bit forced. So this year my Top 10 Disappointments List is finally what its been threatening to be for years – 100% about gaming. Except for the honorable mentions. Um, enjoy?

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VR BEST OF 2018 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s odd, but let’s have a beer. Respectful disagreement is most welcome.

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10. RDR HDR?

It’s probably best to get this out of the way as soon as possible: This is the only time that Red Dead Redemption 2 is going to show up on this blog over the next two weeks. To be clear, a large part of that is because I don’t get along with the Wild West setting, I’ve never understood Rockstar’s open-world control scheme and despite some beautiful environments and compelling storytelling, I find most of the game’s mechanics unnecessarily obtrusive. I gave it a go anyway because the hype around the game was understandably at fever-pitch and I heard the Xbox One X version would run at a native 4K resolution.

Boy oh boy, does RDR2 look incredible on the X – but from the beginning something was off. The High Dynamic Range calibration in the menus had a maximum luminance of roughly half most modern games and its recommended setting for a display like mine was only a fifth of that maximum (I have one of the brightest sets on the market). I tried five different settings on that slider but I only ever got two impressions – Either the HDR highlights were missing in action or blindingly white. This was particularly noticeable in the game’s prologue, when the snowy surroundings appeared to be literally made of light across entire surfaces. It wasn’t until a Digital Foundry video a few days after launch that my suspicions were confirmed: Despite its beautiful art direction, animation and resolution, the HDR in RDR2 is fake. As it turned out, that utterly baffling tidbit (alongside the fact that my brother ended up finishing the game anyway) was the last straw and I didn’t pick Red Dead Redemption 2 up again.

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The Games of Not-2018

2018 felt a little different to me in terms of the way I used my free time on videogames. For whatever reason – be it a less intense schedule of new releases that interested me, weariness of the same old drop-everything-to-play-the-new-thing habits, finally acquiring a decent gaming PC, or a combination of all three – I was somehow more OK with the idea of putting time into older games this year. So I feel like it wouldn’t be a full representation of my 2018 in videogames if I didn’t jot down some quick thoughts on them. I also figured I’d include remasters or re-releases on this page too, just to take some heat off the main list.

I’ve listed the games roughly in the order I played them this year. I’ve also listed either the most prominent initial release version of each game or, where relevant, the version I owned or played back in the day instead. Then on the line underneath I’ve noted the version I played in 2018. Stop looking at me like that, I have to catalogue these things properly.

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Pokemon Crystal Version

GBC Release: 2001
3DS Virtual Console Release: 2018
How much I played: Start to finish including Kanto, 25+ hrs

I was super-vulnerable to this release when it hit the 3DS eShop in late Jan. There wasn’t much else to play and I was about to head off on a coastal family holiday. The rest I wrote down in its own separate post which you can read here.

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Final Fantasy XIII

PS3 Release: 2010
Steam Release: 2014
How much I played: The first ten chapters and some messing around in Chapter 11 makes 30+ hrs

Not gonna even try to hide it – seeing this game run in forced 4K on some YouTube video last year was a huge percentage of the reason the dominoes fell and I finally invested in a gaming laptop. After a discussion with a friend about whether FF XIII really did look better than XV in parts or whether that was just our memory of it, I had to jump back in after a decade and it turns out that, despite a truly, ridiculously awful port job, the game’s astonishing art direction sings in higher resolutions. I did play more than half of the game again, hoping to dive into a proper thousands-of-words retrospective, but the gaming calendar moves fast. Near the end of the year Microsoft gave the XIII trilogy a huge Xbox One X-supported backwards compatibility push, so who knows, maybe Square has more plans for a re-release or something. Either way, I will write that post one day. I will.

 

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Best of 2017: Top 15 Games

Here we are. Time to count down my favourite videogames from a truly phenomenonal year for the medium (The best in ten years?). There are some games on this list that I would wholeheartedly recommend to anyone even remotely interested, but the real measure of 2017 is the games that don’t make the list because I just didn’t have time to get into them. And no, I don’t just mean games other people liked but didn’t really grab me. I’m talking Horizon Zero Dawn, Cuphead, Yakuza Zero, Steamworld Dig 2, Night in the Woods, Tales of Berseria, Golf Story, Gang Beasts. Games that in any other year I would have been all over. Games I’ve already seen on many other top ten lists across the internet.

Part of this can probably be attributed to my conscious decision not to ignore good games on the 3DS as long as they were coming out. I clocked nearly 200 hours of combined 2017 playtime on my 3DS according to its activity log – mostly on trains and buses – and if it weren’t for the Nintendo Switch overshadowing it on every big site and YouTube channel I would have been shocked that I wasn’t seeing some of these 3DS games on more people’s lists. Of course, the Switch was still a thing, so there are more Switch games on this page than on any other console. The rest of the numbers are made up by some delightfully surprising indie and triple-A games gripping enough to help me temporarily forget about all the other games I could be playing. What an insane year.

A game qualifies for the list if I play it for over five hours or finish it. You’ll see the platform on which I played each game in parentheses next to its title.

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VR BEST OF 2017 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Intriguing, but strange. Respectful disagreement is most welcome.

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15. ARMS (NS)

Major new IPs from Nintendo are rarer than a PC without Playerunknown’s Battlegrounds installed, so it’s a big deal when one comes along. Following in the spiritual footsteps of 2015’s Splatoon, ARMS is an attempt by Nintendo to refresh what players can expect from a fighting game, in much the same way that Splatoon injected new life into the shooter genre. Taking stylistic cues from Blizzard’s Overwatch in the character design department and infusing these designs with Nintendo wackiness, ARMS is a charming game with deceptive mechanical depth and phenomenonal 1v1 duel multiplayer. Though the rest of its modes are inherently less deep and the game’s single player mode is basic at best, ARMS is my pick for most improved game of the year post-launch, with extra incentives, modes and characters now part of the package. And let’s not forget that theme song, which slots right in alongside Nintendo’s catchiest first-party tunes. ARMS should not be overlooked by anyone buying a Switch.

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A Week With Pokemon Silver Version in 2017

I was a few paragraphs into writing this when the SNES Classic came out and ruined everything. I came back to the post afterwards and, naturally, it then turned into several thousand words.

2017 has been an insane year for new release videogames, a fact that has become even more true over the last few months. And yet my most anticipated release date of September 2017 was the 22nd, when Nintendo and the Pokemon Company would – at long last – release Pokemon Gold and Silver on the 3DS Virtual Console (Incidentally just about the only acknowledgement by the big N this year that such a service even still exists – sorry Switch owners). Patched up with wireless trading/battling functionality and wrapped in that gorgeous 3D-compatible faux-Game Boy Color shell, just like Pokemon Red/Blue/Yellow last year, they presented a mouth-watering nostalgic proposition for me on paper. In fact as a testament to the sheer value that “comfort food” media can have, I even purchased and finished the VC version of Pokemon Red a couple of weeks earlier when it went on sale in anticipation of the newer re-releases, even though I had already given my full attention to Yellow in a similar manner in 2016.

Unlike Yellow, I no longer have access to my original Pokemon Silver cartridge, so I haven’t touched the original version in any form for almost fifteen years. In light of all the Pokemon generations that have come and gone in the years since, not to mention the glut of YouTube videos, podcasts and articles on the internet praising the second generation for all its once-groundbreaking qualities, I was more than ready to give Silver another go. And then write something about it, so I could feel less guilty about all the hours spent not doing anything else. This post will probably be a little scattershot in tone, and the “screenshots” will be poor and DIY in nature, but I’ll at least try to keep my thoughts aligned with the order of the game’s events.

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Best of 2016: Top 15 Games

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Now for the home stretch.

2016 was ultimately a much better year for videogames than it might currently feel like it was. No really, I mean it. Some of the latter-year triple-A releases may have failed to hit the mark with large enough audiences, and the pacing of the videogame release schedule in general was super weird (What on earth happened to the trend set over the last couple of years that June/July/August can be a smart period to release games? Why was Ubisoft the only company releasing anything big in the first three months of the year?). Yet when you look at a list of all the titles that hit over this bizarre 12-month period, there’s a hell of a lot of quality there. The indie and JRPG scenes in particular had phenomenonal 2016s, multiple games with years upon years of hype delivered on at least some of it, and there were plenty of surprising hits that came seemingly out of nowhere. Welcome to this countdown of my favourite 15 videogames of 2016.

The letters in parentheses after each title indicates where I played that game.

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VR BEST OF 2016 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome.
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15. ReCore (XBO)

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At the start of the year I might have expected I’d soon play a 2016 game with 3D platformer collect-a-thon roots, but never would I have thought I’d find it inside that Xbox-exclusive Keiji Inafune/Armature game announced at last year’s E3. It turns out that ReCore is more of a platformer at heart than any retail 3D action game released this decade, and its airborne control mechanics feel wonderful. It also packs a massive world that encourages exploration and plenty of colour-coded shooting boss battles that aren’t afraid to get difficult, with customisable robots thrown in for good measure. Some confusingly restrictive systems and a lack of environmental variety may weigh it down as it plods through its latter stages, but ReCore is still one of the year’s most pleasant surprises for me.

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Switch Hype: Ranking Nintendo’s Ten Main Consoles

My my, I do love a countdown opportunity.

And so it is, dear reader, that we find ourselves here. Here at the dawn of what will be – for better or worse – a new cycle of Nintendo being Nintendo. The impending Switch console has the attention of the gaming world for now, and all the bad news has yet to come. It’s not an unfamiliar feeling for yours truly – one of bubbling excitement, of mildly tempered hope – but one in which I will gladly bask for the time being, if only because that feeling seems to be my number one most reliable source of blogging motivation. And would you look at that – the Switch will be Nintendo’s twelfth (let’s scratch the Virtual Boy) eleventh major videogame device! Yes, a nice, round top ten is ripe for the typing. How good.

I will now attempt to rank the ten major home/handheld Nintendo consoles of yore according to my own personal feelings about them. Yes, this will be a different list to your own, dearest reader. That’s OK. It is not an easy thing at all for a Nintendo tragic such as myself to see some of these wonderful machines placed below others – go ahead, try it – but I have struggled through it anyway. It’s probably worth mentioning that I haven’t owned all ten of these pieces of hardware, but I sure have played a significant portion of the game offerings they brought to the table through various re-releases and chance adventures, so I feel comfortable laying it out for your perusal. I’ve taken physical design, hardware refreshes, game library, nostalgia and all the usual good stuff into account. Here we go.

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10. Nintendo Entertainment System

Australian Release: 1987
My Favourite Games: Balloon Fight, Kirby’s Adventure, Super Mario Bros 2

Yes, the one that started it all is down here. The main reason is a boring one: The NES’ games don’t tend to hold up as well today as other later Nintendo titles, as by necessity they are visually and conceptually basic. Having said that, the very best of the NES crop represents some of the most satisfying, mechanically tight challenges to be found anywhere in videogames, not to mention some technical wizardry when it comes to working within memory limitations. Of the two-and-a-half consoles on this list that I never owned, this is the one whose game library I have sampled most widely, thanks mostly to things like the wonderful Wii U eShop games NES Remix 1 & 2 and the recently released NES Classic Mini console, and particularly in this bite-sized format there is a great deal of fun to be had with NES gems even for the less skilled gamers among us (e.g. me).

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