Posts Tagged ‘laptop’

The Games of Not-2018

2018 felt a little different to me in terms of the way I used my free time on videogames. For whatever reason – be it a less intense schedule of new releases that interested me, weariness of the same old drop-everything-to-play-the-new-thing habits, finally acquiring a decent gaming PC, or a combination of all three – I was somehow more OK with the idea of putting time into older games this year. So I feel like it wouldn’t be a full representation of my 2018 in videogames if I didn’t jot down some quick thoughts on them. I also figured I’d include remasters or re-releases on this page too, just to take some heat off the main list.

I’ve listed the games roughly in the order I played them this year. I’ve also listed either the most prominent initial release version of each game or, where relevant, the version I owned or played back in the day instead. Then on the line underneath I’ve noted the version I played in 2018. Stop looking at me like that, I have to catalogue these things properly.

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Pokemon Crystal Version

GBC Release: 2001
3DS Virtual Console Release: 2018
How much I played: Start to finish including Kanto, 25+ hrs

I was super-vulnerable to this release when it hit the 3DS eShop in late Jan. There wasn’t much else to play and I was about to head off on a coastal family holiday. The rest I wrote down in its own separate post which you can read here.

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Final Fantasy XIII

PS3 Release: 2010
Steam Release: 2014
How much I played: The first ten chapters and some messing around in Chapter 11 makes 30+ hrs

Not gonna even try to hide it – seeing this game run in forced 4K on some YouTube video last year was a huge percentage of the reason the dominoes fell and I finally invested in a gaming laptop. After a discussion with a friend about whether FF XIII really did look better than XV in parts or whether that was just our memory of it, I had to jump back in after a decade and it turns out that, despite a truly, ridiculously awful port job, the game’s astonishing art direction sings in higher resolutions. I did play more than half of the game again, hoping to dive into a proper thousands-of-words retrospective, but the gaming calendar moves fast. Near the end of the year Microsoft gave the XIII trilogy a huge Xbox One X-supported backwards compatibility push, so who knows, maybe Square has more plans for a re-release or something. Either way, I will write that post one day. I will.

 

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It’s Hard Out Here on a Mac

As we come towards the end of another guest week, storied tech enthusiast jonwestenberg touches on a very familiar topic for many.

—Written by jonwestenberg—

—Edited/formatted by Vagrantesque—

There’s a long established tradition that any kind of gaming is almost impossible when using what the kids (from the late 70’s) call an Apple Mackintosh Personal Computer. You’d be hard pressed to find any new release games that debut on Mac as well as for Windows PCs. The reasons for this are pretty varied; partly, it’s due to the wide spread dominance of Windows machines in the 90’s as the open platform was widely adopted by third party manufacturers, making the install base so much wider. Another reason is Apple’s walled garden that prevents users from upgrading or modifying their computers.

That’s not to say that there isn’t a history of Mac games development. If you’re a Halo user who hasn’t played the Bungie classic Marathon series, you’re missing out on an integral part of Halo’s development history, which is deeply rooted in that early, groundbreaking sci-fi shooter. However, it’s been a long time since Mac was a platform that supported real gaming.

As a gamer and a Mac user, I’ve been keeping an eye on Mac gaming over the past few years, and while it’s not as bleak as it once was, you’ll find that there are still enough obstacles to Mac gaming that it’s not entirely worth your while.

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