The dream is dead. Early on while I was writing this, Microsoft made the disappointing but very understandable announcement that 2020 would not be ending with Halo Infinite, due to “multiple factors that have contributed to development challenges, including the ongoing COVID-related impacts affecting us all this year.” Instead, we can now look forward to its release in 2021, hopefully as a better game made by healthier people. In the meantime, a true classic has graced the PC market for the first time in its history. And after another few months of clashing co-op schedules and progress delays, I finally feel like I understand why it has earned that reputation. I finally, as they say, finished the fight.
Once upon a time, I was a teenager, and I was lucky enough to own some videogame consoles. They were all produced by Nintendo. There were a heap of amazing games on those consoles. This was all fine and dandy for a good long while. But then in 2009, roughly two years into the stratospheric success of the Wii, Nintendo stopped making the kinds of games I wanted to play. So, soon after starting my first job, I began looking elsewhere for them. I ended up with an Xbox 360, although Halo wasn’t high on my list of reasons why. The days of playing the first game on the original Xbox at other people’s houses were long gone. Halo 2 had been a non-event for me. I just wanted the Banjo-Kazooie games, Tales of Vesperia, and Borderlands.
But I’ve never been the kind of person to let entire corners of a console’s library go unacknowledged, and once I had a taste of HD gaming I wanted more. So I began to explore more 360 titles. I joined the Call of Duty train. I checked out Viva Pinata and Crackdown. I had my videogame preconceptions shaken by Braid. I gave Gears of War a spin. And even though almost nothing about it felt recognisable to me, I eventually found my way to Halo 3.
I did try the campaign – my first-ever taste of one in the Halo series – but without the context of the prior games I lost interest a couple of missions in. I moved on to multiplayer, which did hold my attention thanks to some extremely flashy controllable vehicles. Though it took a while to grow accustomed to the deluge of combat options that were brand-new to me, and I got bodied in several online matches, my relationship with the game improved drastically when I found a group of friends at uni who were keen to play. Thanks to the wonders of Xbox 360 System Link, I hosted my first LAN party with Halo 3 as the centrepiece. Then, my second. And so on and so forth. It took time, but Halo 3 became my default, my ground zero, the yardstick to which I would unconsciously compare every other game in the series.
A decade later, playing Halo 3 on PC feels like coming home.