Best of 2025 Intro

Yet another year is in the books, and while looking back it was as complicated as any other, the entire thing as a whole thankfully did not simply blow by. I got properly into Formula 1 and followed the whole season, moved jobs, made new friends, learned new skills, and finally succeeded in journalling every day for virtually the entire year.

As far as this site is concerned, it was a bit of a banner year. 2025 featured the highest sheer number of Vagrant Rant posts since 2016, when I was still writing regular individual movie reviews. More elusively, for the first time since 2014 – the last time I didn’t have a full-time job – this site had at least one post uploaded every single month! The arrival of a new Nintendo console certainly helped the output, as a lot of people sure were saying a lot of things about the Switch 2, and the ground for discourse was fertile for a good while there before things settled down.

In other relevant arenas, 2025 saw a relatively unassuming little Sony Animation film send a jolt of electricity through the K-Pop industry, and though it skipped the big screen thanks to the partnership of Netflix’s wildest dreams, a fleet of other pretty fantastic blockbusters made IMAX their ideal home in between plenty of anticipated follow-ups from acclaimed directors. There’s an awful lot to talk about, and we get started tomorrow.

-◊-◊-◊-◊-

VR BEST OF 2025 DISCLAIMER

These lists represent my opinion only. I am not asserting any kind of superiority or self-importance by presenting them as I have. My opinion is not fact. Nobody ever agrees with me 100%. Respectful disagreement is most welcome.

-◊-◊-◊-◊-

The Joy of Games You Can Play “Wrong”

Way back in early 2011, the last big hitter of the DS generation hit store shelves. Pokemon Black / White Version kicked off what I would later recognise as the peak of the series, Generation Five. With zero older Pokemon to find during the main story, 150+ brand-new ones in their place, and months of prior research under my belt scouring grainy message board screenshots for every scrap of news from the Japanese release, I thought I was more than ready to tackle the main story with a predominantly Grass and Bug-type team. I liked a lot of the new Pokemon designs within those types, and I’d been playing Pokemon for over a decade already; I was ready for the challenge. What could go wrong?

Well, some things, as it turns out. Though the first two elegantly tutorial-leaning gyms of Pokemon White were easy enough to overcome with my deliberately tiny party (I was holding space for additions I couldn’t catch yet), the Bug-type master of the third gym halted me dead in my tracks. The already offensively-weak Servine at the head of my team, the frail gift monkey Panpour in the back, and the deliberately buff Patrat I had over-levelled just to annoy my friends in early battles had their attacks laughed off by a Grass/Bug ace ‘mon with defenses higher than anything in the game up to that point. One Fire or Flying type would have made it a breeze, but I persisted with the team I had chosen despite multiple failures and the bubbling anxiety of falling behind my friends’ story progress.

Thanks to a strategy heavily reliant on stat drops and confusion gambles, I eventually made it through. I would go on to relent a bit in my team-building philosophy, balancing types out just a bit more than I had planned, but like any main-series Pokemon game, White didn’t stop me from making bad synergy decisions. And that’s probably why I was just as excited to play through the game as I was Diamond, or Leaf Green, or Ruby, or Silver before it. The main series Pokemon games, well, they let you play them wrong.

Now the title of this rather quickfire post is technically a little disingenuous, as I don’t personally believe it’s even possible to play a videogame “wrong”; speed-running and challenge runs exist after all (as do mods, of course, but that’s a completely different topic), and regardless I believe the vast majority of the time however you enjoy playing a game, that’s the way you should play it. What you definitely can do, however, is play a game inefficiently – and God knows I have spent plenty of time doing that over the years. Some games fight you when you try, but I prefer the ones that give you just enough room to be an idiot.

Continue reading

25 Linkin Park Songs For 25 Years of Hybrid Theory

Here’s something a bit different.

On October 24th, 2000, a quirky rock band from Agoura Hills, California released Hybrid Theory, a “nu-metal” record that blended rap, screaming vocals, hauntingly beautiful harmonies, electronic soundbites, and shredding guitars to shake up multiple pockets of the global music industry at once. Nearly three years later, a very young version of me purchased the band’s follow-up album, Meteora, with his own money, and like many around the world, his life was altered forever.

To celebrate today’s milestone and take a break from writing about videogames for a minute, I thought this would be as good a time as ever to break my nine-year dedicated music article drought and count down my top 25 favourite Linkin Park tracks.

This will of course be a very personal ranking, as music lists often are. However, to ensure the page doesn’t simply resemble a playlist of Hybrid Theory and Meteora on shuffle, I listened back through every album over the last few weeks and tried to balance my thoughts on musical composition and legacy against my own emotional leanings and ingrained memories of time and place. The latter still features prominently, or else the list wouldn’t be worth writing, but every album except One More Light features in some way (I still find that one a difficult listen due to what happened right after its release).

Regardless, the countdown has only one clear rule: Linkin Park, especially in the early years, were famous for remixing and re-releasing songs, so only one version of each track can make the list. Let’s get started.

25. Session

It feels right to kick off the list with something from Meteora, and I also wanted to include at least one of Linkin Park’s customary instrumental tracks. Cure For the Itch may be more iconic, Drawbar more emotional, Wake more thematically impactful, any one of A Thousand Suns‘ many linking interludes more immediately engaging. But Session, well, it’s just cooler than any other LP instrumental. From the moment it turns reverb into a halfway-pleasant sound effect to the percussion rollercoaster atop low synth to the manic scratch climax, Mike Shinoda and Joe Hahn’s indulgent flex straddles Y2K edge and prophetic late-2000s EDM to satisfying effect.

24. My December

I’ve always valued the softer side of Linkin Park’s sound quite highly, and if you ask me the group stumbles just as much when they neglect it as when they shelve the screams and distortion walls. Yet the band is renowned for weaving quieter, heart-bleeding moments between loud bursts of energy; nothing on the first two albums was quite willing to commit 100% to anything even approaching a full ballad. Enter ascended demo / Hybrid Theory bonus track My December, a song that I like precisely because it has always felt more like an experimental proof of concept than a fully-fledged potential B-side. It sure sounds like a Linkin Park track, though: that deliberate beat complete with accompanying whisper-rap, the echoed scratch effects, and the un-garnished, inimitably sad Chester Bennington vocal line. Listen out for that hauntingly restrained bridge.

23. Somewhere I Belong

It definitely feels weird to single out one song in particular for its “nostalgia” value – pretty much this entire project is all about that very emotion – but the opening zipper-tone of this track just hits me on a more fundamental level than any other Linkin Park song. This was, after all, the first of their music videos I saw as a kid, naturally on top-40 countdown staple rage at about 6am one morning in 2003, and so was an absolutely massive factor in my decision to make Meteora the first album I ever bought with my own money. As a song, however, I don’t think the relatively basic composition holds up as one of the band’s very best, so it may not even have made the list if I had discovered the lads any earlier or later. Still, I can’t help but love it, and chances are if you like this one you’ll probably enjoy a whole lot more of the band’s output.

22. The Emptiness Machine

I tried to include more than one song from LP’s latest, um, LP, as I really do like a lot about how they’ve handled the tricky challenges of a post-Chester world. But as much as I enjoy the likes of Casualty, Overflow, and Two Faced, I find myself coming back to the first song of the Emily Armstrong era as its best work thus far. Maybe it’s the impact of that deftly-handled livestream that re-introduced Linkin Park last year with this song; or the way Emily doesn’t even make her presence known on the track until every other classic Linkin Park element has flexed its muscles; maybe it’s the fact there’s just a good, catchy hook at the centre of the song, and it changes up perfectly right before the end. Yeah sure, The Emptiness Machine represents a promising new future for one of my favourite bands of all time, but it’s also just good on its own.

21. No More Sorrow

Minutes to Midnight represented a significant step away from the nu-metal sound of Linkin Park’s first two albums, which needed to happen for the sake of the band’s longevity and artistic growth but proved a source of controversy at the time to say the least. Suddenly the electronic elements were replaced with steel drums, organs and raw piano; the lyrics were less personal and more political; Mike Shinoda was actually singing; Brad Delson was even writing guitar solos! But the largest perceived sleight among the young fanbase was the drastic reduction in loud Chester anthems, and No More Sorrow felt like a built-in apology for that. Hurtling in right on the two-thirds mark within the eclectic album’s tracklist, my fourth-favourite Minutes song never fails to deliver with stadium-tuned panache. The sheer venom in that “thieves / and / hypocrites” line was burned into the neurons of my brain in 2007, and has remained there even since.

CLICK HERE TO KEEP READING

The Switch 2 Launch Window is Over – Now What?

Or: Not Another Switch 2 Update Post! Yes, I’m Afraid So.

Indeed in this hardware-dominated gaming year January, April, and June each provided relevant, compelling reasons to talk about Nintendo’s newest headline magnet, and at the beginning of this month the Switch 2 officially passed its three-month anniversary on the market. Yes, we’ve already lived through an entire financial quarter with this thing, and more besides. All the games dated in the big April Nintendo Direct have been released, more have been announced and/or given dates, the calendar for the rest of the year is set, and we have a pretty good feel for the current strengths and weaknesses of the console.

I don’t really have much of a personal stake in extolling the pros or eviscerating the cons of the Switch 2 at the moment. As that mammoth June article covered, it’s a rather straightforward upgrade over the Switch 1, and almost all my friends who had the last console already own its successor. I am, however, morbidly curious about tracking the 2’s market presence against that famously back-against-the-wall version of Nintendo that pulled out all the stops way back in 2017, and maybe throwing in an update on some developments that weren’t exactly obvious on release weekend. Time to dive back in, then.

Who Wore It Better?
Switch Launch Year Face-Off

If there’s one thing the first Nintendo Switch was notorious for getting right, it was the pitch-perfect release schedule stretched across its now-legendary first year on the market. So naturally any close follower of the industry would be mighty excited to compare the first year of any would-be successor, as directly as possible. Naturally, he writes, as he squirms uncomfortably in his chair. So uh, yeah, let’s do that.

Continue reading

The Best & Worst of Pokémon: Generation IX

Games/Expansions
Pokémon Scarlet
Pokémon Violet
The Teal Mask
The Indigo Disk

Platform
Switch

Region
Paldea/Kitakami

New Pokemon
120

+7. The return of landmarks!

We kick off with a bit of a reactionary point as far as the chronology of the Pokemon series is concerned, but one I certainly keep close to my heart. When Pokemon Scarlet and Violet launched at the end of 2022, the series had gone almost a full decade without a game that seemed to care about populating its world with memorable cities and towns worth revisiting: Sun/Moon‘s commitment to a cohesive laid-back vibe significantly hobbled the “memorable” part; and Sword/Shield‘s fear of inconveniencing the player in any way ensured that “revisiting” wasn’t on any line of the game’s design document.

Happily, the ninth generation games ensure that the series’ second allegorical visit to mainland Europe is just as geographically fleshed-out as its first. Meaningfully different stock offerings in shops all across the map, important venues/NPCs with immovable homes, and town positioning along well-travelled paths ensure that despite the games’ fully open-ended structure, plenty of built-up map markers are worth a return or twenty. The distinct art design of each locale certainly helps; from the multi-levelled water features of Cascarrafa and kitsch futurism of Levincia to the bustling markets of Porto Marinada and Iberian tile art that lines Alfornada, the landmarks of the Paldea region tick all the boxes for me. But those are just the populated ones, which brings us to…

Continue reading

Ten More 2025 Movies Summarised in Ten Words Each

Just one month into 2025’s second half and a dense whirlwind of blockbusters has almost completely blown through town; I honestly can’t remember the last time we had this many big-deal action movies packed into one season – and they were all pretty good! Five of these ten event movies cried out for IMAX, and I obliged on four of them without regret. The remainder of the list isn’t quite as universally strong, but you can’t win ’em all.

Maybe it’s related to all the big movie hype, but I feel like I’ve heard a lot more mentions of Letterboxd on my podcast feeds and in person this year; the app has reached a new level of mainstream presence and so it’s probably worth mentioning I’m on there @vagrantesque. I only catalogue and update lists on there, though. Actual movie thoughts still live right here.

1 2 3 4 5 6 7 8 9 10

The Accountant 2

Great when Bernthal and Affleck are bantering, kinda forgettable otherwise.”

Mission Impossible: The Final Reckoning

After a rickety first act, fires on every possible cylinder.”

SEE MORE

Very Quickly Breaking Down an Almost-E3 to Remember

Geoff Keighley, you son of a gun.

The actual 2025 Summer Game Fest show may not have been one for the history books, but something has clearly shifted around the event by now. Despite the largest console launch in gaming history just days earlier, and an ongoing reluctance from the big-boy publishers to allow their messaging to clash with that of their rivals, the light shining from Geoff’s would-be E3 replacement in 2025 was too irresistible to ignore for too many important names, and we ended up with an unusually dense June showcase season.

Because I only just put up a monster post for the Switch 2 launch, this annual show analysis will be much shorter, less formatted, and perhaps slightly more unhinged than usual, but I wasn’t going to miss doing one anyway.

The first of the big names to show themselves in that sweet early-June hype slot was – rather surprisingly – CD Projekt Red, who teamed up with Epic Games to release a mighty impressive State of Unreal demo for The Witcher 4 at this year’s Unreal Fest. The demo was so impressive, in fact, that the comparisons to that infamously overambitious E3 2012 Watch_Dogs trailer immediately came out in force among YouTube commenters. More like Un-Real, am I right?

All that said, despite the old-school E3 stage vibes of the presentation I am slightly more inclined to believe this crazy demo – which is purported to run at 60 frames per second on a base PS5 – is more likely to lead to something comparably playable than that fateful Ubisoft misdirect over a decade ago. Epic has already proven that Unreal Engine 5 can improve its capabilities and efficiency through the games releasing on it, and CD Projekt just proved with Cyberpunk 2077 on the Switch 2 what they are willing to do in the name of optimisation. Cautiously exciting stuff that started the season off with a bang.

“Live service games? What are those?” mused a pensive Playstation as they kicked off one of the best State of Play shows ever with the glorious return of Lumines. The company’s traditional tendency to ignore Summer Game Fest in nonchalant fashion and do their own thing now looks suspiciously like a multi-year plan to circle slowly around the June hype season until they can go before Xbox; I joke, of course, as not much about Playstation’s last five years screams “well-planned”, but if they bring the heat like this again we will be in for some good-old-days June appointment viewing.

The flavour of the 2025 State of Play could hardly be more different from that of last year, as even third-party online multiplayer game mentions were kept to a blatant minimum. The cheeky return of Pragmata set off my Capcom-streak alarm once again – the game is looking fabulously different from anything else in their current catalogue – and closing with an all-new Arc System Works Marvel fighter could not have shouted “hardcore traditional audience” any louder from the proverbial rooftops (announcing a new official Sony fight stick came close though). Elsewhere, the return of Suda51 via Romeo is a Deadman (a title that not-so-subtly pairs with the protagonist of Lollipop Chainsaw) will always be welcome in my house, it’s great to see the ongoing survival of the Bloodstained and Nioh series, support for Astro Bot remains stellar, and Final Fantasy Tactics LIVES! More of this please, Sony.

Continue reading

At Last, We Switch 2 a New Era

Nintendo’s eighth generation has begun. The previous one lasted a gargantuan 98 months and two days, and it was very very important to the fortunes of the company, but it has finally run its course, and now here we are at the end of the successor’s long maiden weekend. The Nintendo Switch 2 is in our hands, and tons of people around the world have begun to put it through its paces, proverbial microscope at the ready.

If you think I’m not one of those people, you must be new here. Welcome!

Party Platform

Over the last four days I have played the Nintendo Switch 2 at five different locations, in ten different groups of people, online, offline, on TVs, propped up on cafe tables, in bed and on public transport. No matter what conclusions you may draw from the rest of this rather large article, it remains worthwhile to mention that this is still Nintendo’s competitive advantage in 2025; they do wide-demographic multiplayer better than any other major platform holder, and they do it in a myriad of different ways. The Switch 2 is just as flexible and even more social than its trailblazing older brother, and just in case that conclusion gets lost in all the nerdy minutiae to come, it goes right up here at the top of the page.

Hardware? I Hardly Know Her

Now let’s get straight into the needlessly granular hardware observations and comparisons you all know and tolerate.

The Switch 2 is definitely a nice bit of kit out of the box, and the first thing I noticed is something I hadn’t heard any preview explicitly mention: the dominant colour of the machine. When assembled in handheld mode, this console presents a clean, unified visual that’s a far cry from the middling greys of the Switch 1’s short-lived launch joy-cons, which only made the thick black bezels of the 2017 model stand out even more. The Switch 2 may technically still be on the darker side of the grey spectrum if you want to be a giant nerd about it, but for all intents and purposes this handheld is black, and it looks good in it.

It’s also large, though the box in which it ships is somehow noticeably smaller than even the already-shrunken OLED box. The roughly 8-inch screen and significant power/battery jump up from the first Switch necessitate a wider frame, though the Switch 2 really doesn’t feel as big – or heavy – as it looks; that’s probably down to a remarkably thin breadth. No portable PC handheld I have tried – and I’ve tried a fair few – is even close to this narrow, and that helps with the weird illusion of lightness despite the screen size. It’s only when you look down its edges and notice how tiny all the buttons and compartments are – with the notable exception of the relatively giant lower air vents – that the size hits you again.

As for the screen itself, pros and cons are undeniably in play. All the pre-release hubbub about the Switch 2 lacking an OLED panel will almost certainly prove irrelevant to the vast majority of people, as the LCD technology Nintendo uses has come on in leaps and bounds in the last six years. The 1080p screen is much more comparable to the one on the Playstation Portal remote player this site dissected last year, both in size and vibrance. In the picture below, you can see some classic light bleed around the edges of the Switch Lite that isn’t there on the 2. However, it’s still undeniable in person that the Switch OLED (not to mention the AyaNeo Air handheld PC also covered in that 2024 article) runs rings around the launch Switch 2 as far as black levels, contrast and even brightness are concerned.

The biggest immediate difference from the Switch 1 beyond stature is the magnetic attachment mechanism behind the new joy-cons, and they do indeed jump on with a satisfying clap. The magnet on each edge is strong enough to feel like it takes over control once the “Joy-Con 2s” are inside the colour-coded divots, yet weak enough that you can’t, say, attach the two components from within their plastic bags right out of the box. At least in week 1, my Switch 2 isn’t showing any signs of loose or bendy joy-con connection; everything feels almost like one piece in handheld mode.

Continue reading

Ten 2025 Movies Summarised in Ten Words Each

This usually-biannual format of lightning-quick movie reviews has been going on for eight years now, but not since the very first one all the way back in 2017 have I been able to say that I saw all ten of the films on the page in actual cinemas. Perhaps due to all the bountiful writing material surrounding Nintendo Switch 2 hysteria, I had the luxury of taking my time to get this first batch out, so I didn’t have to jump on any streaming-only releases just to make March or April. Of course if there was a major streaming release with buzz around it that would have been a different story, but here we are.

We’ve got bountiful action, a couple of thrillers, a notably coherent Marvel comeback push, more than one runtime epic, and even a bit of horror sprinkled into this group of films – and the year is only just getting started!

1 2 3 4 5 6 7 8 9 10

Wolf Man

Creative, tragic, welldirectedthen turns into a horror movie.”

The Prosecutor

Come for the Donny Yen fights, stay for the drama.”

SEE MORE

Making Sense of All This Nintendo Switch 2 Nonsense

It has barely been three days since the hour-long Nintendo Direct that blew the doors off the Nintendo Switch 2. But my word, does it feel like ten.

Indeed the moment has arrived: cats are finally out of bags; features and details have been divulged; long-held secrets have been spilled; we now know almost all of the important stuff about the Nintendo Switch 2. And just like when the Wii U made its full debut in mid-2012, or when “Switchmas” took the Internet by storm in very early 2017, my frantic compulsion to type up every errant thought on this site on minimal sleep and maximum coffee intake has peaked once again. I have watched the full Nintendo Switch 2 Direct through multiple times with and without reactions, read all the official documents and interviews, and taken in more analytical content than I care to admit.

But this post has not turned out to be as simple as a quick churn-out of thoughts. The original plan was to try and pump it out in a day, but then it was revealed that channels, sites and influencers had proper hands-on impressions ready to share on the same day that a bulky Nintendo Treehouse Live stream hit the internet, with another day of live streams to follow. On top of that, now there’s a wildfire of unexpectedly economics-flavoured chat going on throughout the internet since the cost of the new system came to light, with every 12 hours seemingly delivering a K-Drama-worthy twist.

So ultimately this article is a few days in the writing – during which Switch 2 preorders have already partially sold out here in Australia – but as a result it’s hopefully a bit more informed and carefully considered. It’s definitely a lot longer. After all, this kind of event just does not happen every day; it’s time to break down the tremendously exciting and extremely volatile promise of a brand-new Nintendo gaming generation.

The Brass Tacks

June 5th. That’s the date we will get our hands on the Nintendo Switch 2, for $699 Australian dollarydoos (called it). The new machine will arrive packing a 7.9 inch 1080p capacitive touch screen that as many feared will not be an OLED panel, but does support 120 frames per second output, High Dynamic Range at HDR10 spec and Variable Refresh Rate! All three of those bullet points are massive surprises roughly on the same shock level that the multi-touch screen, USB-C charging ports and region-free game support were back at the 2017 Switch reveal. Along with 3D audio, these are forward-looking hardware features from an often stubborn company, and the only thing more surprising than their inclusion is the fact Nintendo actually called attention to them (excepting the VRR thing) in the Switch 2 Direct.

120Hz VRR support is a massive deal in particular, as it makes 40FPS refresh rates look really smooth – and that is a much easier performance target than 60 for third-party developers to hit for their often-tricky Nintendo ports. And sure, HDR makes almost no difference without either an OLED display or some serious local dimming support, which is pretty rare on portable screens. But support is support, and that means docked play can finally take advantage of modern TV colour ranges. Speaking of which, the dock also has a freaking cooling fan and supports 4K output at up to 60FPS, but the cool kids know that the Switch OLED’s dock already did that; the Switch 1 just couldn’t take advantage. Some of the lighter Switch 2 games just might, however; oh hello, Metroid Prime 4: Beyond.

Nintendo’s battery life estimates are somewhat nostalgic: 2 – 6.5 hrs depending on the game, apparently, which sounds pretty similar to what the official channels said about the Switch 1 in 2017. The major difference this time around is that we have many more points of comparison in the handheld space these days, and we have seen handheld PCs of a similar power level struggle to reach even a solid hour of play while running the most demanding games. Not even Nvidia’s fabled tech wizardry can account for that much of a discrepancy, so it is perhaps worth tempering expectations for now concerning how well the heaviest games will run in portable mode.

They will, at least, load faster, because standard Micro SD cards will no longer suffice on Switch 2 – only the “Micro SD Express” standard expands the included 256gb of storage. In related good news, early reports of file sizes for Nintendo-exclusive games are promising; it appears whatever forbidden compression magic Ninty developers used in the Switch 1 era hasn’t lost its edge. As long as they stick mostly to exclusives, it appears even digital-only players won’t have to expand the Switch 2’s memory that often.

The Switch 2’s controllers are called “Joy-Con 2” officially – more Sony energy in the marketing there – and they lack any form of IR camera, but do support a mouse-like control mode capable of combining with improved gyro and more detailed HD rumble (which thankfully is not called 4K rumble) to provide your standard dose of Nintendo novelty. Every tangible input is larger, the magnets look strong, and the chance of that middle connector on the edges snapping off appears much less concerning than it did in that CG render three months ago.

Steve Bowling from GVG even said after his hands-on session that the Switch 2 “felt like a Switch Lite”, so solid is the connection from controller to console; high praise indeed. Tech specialist YouTuber Marques Brownlee also made note that an accidental press of the release buttons doesn’t fully remove the new joy-cons because the magnets are too strong; you have to fully press them down. Ergonomics improvements also seem positive across the board, although I still doubt my AyaNeo 1S will be seriously challenged as the most comfortable handheld in my backpack.

There’s a new Pro Controller too, which has been tweaked for ergonomics (and, apparently, heft) and packs an honest-to-goodness headphone jack alongside two programmable back-buttons – so we’re basically talking about an official controller that does what third-party pads have done for years. I get distinct Xbox-One-to-Xbox-Series vibes from both the official and hands-on descriptions of this thing – i.e. lots of small design changes that aren’t immediately noticeable – and I wrote way too much about that at the end of 2020 so I can’t wait to get my own hands on it and compare. Sadly this will be another generation without analogue triggers, but I do still hold out hope the D-pad has had a tightened redesign. In any case, all Switch 1 joy-cons and pro controllers thankfully will work on Switch 2, likely with some game-by-game restrictions.

Continue reading