Posts Tagged ‘collection’

2020: Year of Halo – Part 2: Co-op Evolved

They did it. The world is going crazy, but the mad lads at 343 Industries got another Halo campaign out on the PC in 2020. We are one step closer to achieving the Year of Halo.

The original Halo: Combat Evolved is – surprise surprise – hugely nostalgic for me. I had a friend who got the game Day 1 alongside four controllers at the 2002 launch of the original Xbox. I wouldn’t have admitted it at the time, but I was definitely jealous. As a Nintendo kid by trade I was already well used to console launches boosted by games in well-known franchises, so the Xbox came in with a definite disadvantage; but Bungie’s Halo was just so ridiculously polished that playing it made you quickly forget its status as a series debut. Halo didn’t originate twin-stick FPS controls, but it refined them and brought them into the mainstream; the jank of Goldeneye and Perfect Dark would never be convincingly disguised again. The splitscreen multiplayer experience on Blood Gulch is now legendary. I don’t think it’s that controversial to call Halo: Combat Evolved one of history’s greatest console launch titles.

But despite three or four attempts over the decades, I have never surpassed the second level of the first Halo campaign. The notoriously minimap-free level design has tripped me up on more than one half-hearted occasion over the years. That finally changed early last month, when I lined up a Halo-loving mate for another tilt at the campaign that started it all – now with yet another new coat of paint and a handy suite of fresh features on the mighty PC. Thanks to all manner of spicy technical difficulties, it would eventually take us almost two months to get it finished. But before we began, it was time to play some Halo multiplayer again at last.

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2020: Year of Halo – Part 1: A Bit of a Reach

Late in 2019 Microsoft did something rather devious – After a considerable period of drawn-out hype, the storied partnership between 343 Industries, Splash Damage and Ruffian Games bore its first meaningful piece of fruit for PC gamers; Halo: The Master Chief Collection took its first steps onto the wild plains of the personal computer. This was devious, of course, because it came roughly a year before the purported due date of the next Xbox console, and Microsoft has made a real point of saying that Halo Infinite will launch on the same day. What’s more, while only Halo: Reach is out on PC now, the remaining four-and-a-half Halo games are slated for staggered release over the course of 2020. Rarely has a pre-release run of hype dominoes been so tantalisingly lined up.

Ladies and gentlemen, we have ourselves a year of Halo.

Now I have only finished one Halo campaign in my life – ODST – and only because it was a mostly irrelevant sub-story. I’ve been playing Halo games for a long time, but the lore and plot hasn’t ever really had a chance to grab me. One of the reasons I was so readily able to rank Halo 5 so high in 2015, after all, was my complete disinterest in its campaign. To me, Halo has always been about the presentation and the multiplayer.

But with such a ready-made setup, I will likely never have a better chance to get into the main story of gaming’s most famous contribution to the sci-fi canon. The motivation just wouldn’t be there otherwise. So, Halo: Reach, here we go; it’s time at last for me to finish your campaign.
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A Borderlands Retrospective

Rolling on to the entertaining thoughts of tehdr4g0n, an accomplished medical practitioner with fiery opinions and a blog you can check out at the bottom of this page!

—Written by tehdr4g0n—

—Edited/formatted by Vagrantesque—

Before I begin this article in earnest, I’d like to thank Ryan for featuring me on his blog. In doing so, the man shows a remarkable degree of courage, considering my usual style. With this in mind, I’ve toned things down a little.

So, on to the actual content of the article. With the recent release of Borderlands: The Handsome Collection, this seems as good a time as any to take a look at the Borderlands franchise as a whole. In other words, strap yourselves in because I’m about to talk about three Borderlands games, and various aspects of each. Full disclosure, I’m going to talk about my own experience and thoughts on each game, so there won’t be any philosophical discourse on this article. It’s just going to be my experience and opinion on each instalment in one of my favourite franchises of all time.

Borderlands

The original Borderlands game, released in 2009, was adventurous and different. For any whose memories of the time are hazy, this was the year of Uncharted 2; the auspicious first release of Dragon Age: Origins; James Cameron wowing the world with pretty trees and blue aliens in Avatar; and me curled in a little ball trying to ignore the calamity that was X-Men Origins: Wolverine. Yes, more stuff happened, no I’m not going to name them all. That was just off the top of my head.

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