Posts Tagged ‘virtual’

A Week With Pokemon Silver Version in 2017

I was a few paragraphs into writing this when the SNES Classic came out and ruined everything. I came back to the post afterwards and, naturally, it then turned into several thousand words.

2017 has been an insane year for new release videogames, a fact that has become even more true over the last few months. And yet my most anticipated release date of September 2017 was the 22nd, when Nintendo and the Pokemon Company would – at long last – release Pokemon Gold and Silver on the 3DS Virtual Console (Incidentally just about the only acknowledgement by the big N this year that such a service even still exists – sorry Switch owners). Patched up with wireless trading/battling functionality and wrapped in that gorgeous 3D-compatible faux-Game Boy Color shell, just like Pokemon Red/Blue/Yellow last year, they presented a mouth-watering nostalgic proposition for me on paper. In fact as a testament to the sheer value that “comfort food” media can have, I even purchased and finished the VC version of Pokemon Red a couple of weeks earlier when it went on sale in anticipation of the newer re-releases, even though I had already given my full attention to Yellow in a similar manner in 2016.

Unlike Yellow, I no longer have access to my original Pokemon Silver cartridge, so I haven’t touched the original version in any form for almost fifteen years. In light of all the Pokemon generations that have come and gone in the years since, not to mention the glut of YouTube videos, podcasts and articles on the internet praising the second generation for all its once-groundbreaking qualities, I was more than ready to give Silver another go. And then write something about it, so I could feel less guilty about all the hours spent not doing anything else. This post will probably be a little scattershot in tone, and the “screenshots” will be poor and DIY in nature, but I’ll at least try to keep my thoughts aligned with the order of the game’s events.

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Mega Ultra Blast Cast Ep.37 – What does a game’s length mean to you?


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With the recent controversy over the length of The Order: 1886, Shane,Delaney and I knuckle down and get stuck into a heated debate over the importance of game length on the latest episode of the Mega Ultra Blast Cast! We also talk plenty about our experiences with Evolve, the gigantic Spiderman news in the Marvel Cinematic Universe, the rumoured live action Zelda TV show, the amazing first gameplay trailer of Persona 5, the “2-1-3” sequel theory and whether a zombie apocalypse could actually happen in today’s world. It’s hard-hitting and real – it’s the Mega Ultra Blast Cast.

If you feel so inclined, go for a run, take a scenic drive, jazz up your afternoon commute or just curl up on the couch and play some games while you listen to the opinions of three jazzed Sydneysiders.

You can play the whole episode right off this page if you like:


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-.-.-.-

Or you can go to the Soundcloud site/app and listen from there:
https://soundcloud.com/mega-ultra-blast-cast/mubc-37-what-does-a-games-length-mean-to-you

(To download and listen offline, follow the link and then click the download tab)

As always if you enjoy what you hear please share the cast with your friends – Until next time!

Mega Ultra Blast Cast Ep.36 – All Hail Heroes


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We’ve cut back on our rambling on the Mega Ultra Blast Cast to just one hour (exactly!) for Episode 36, where we serve up just the kind of sunglasses analysis/Aerosmith references/breakdown of Shane’s love life that you’ve come to expect. We also dissect the new Fantastic Four trailer, talk about the sheer adventure game goodness overflowing from our metaphorical plates (yes, Grim Fandango is back, and it’s gooood) and, of course, talk about Heroes of the Storm, only this time I can actually contribute to the conversation, because I’m finally playing it!. Also, listen in real time as Delaney bleeds most of his excitement for the upcoming Zelda Majora’s Mask remake within the space of about five minutes, plus we talk about the Oscar-nominated Birdman! You won’t regret spending this hour with us, unless you do, in which case I’m kinda sorry, but there are no refunds. Because this podcast is free.

If you feel so inclined, go for a run, take a scenic drive, jazz up your afternoon commute or just curl up on the couch and play some games while you listen to the opinions of three dehdrated Sydneysiders.

You can play the whole episode right off this page if you like:


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-.-.-.-

Or you can go to the Soundcloud site/app and listen from there:
https://soundcloud.com/mega-ultra-blast-cast/mubc-36-all-hail-heroes

(To download and listen offline, follow the link and then click the download tab)

As always if you enjoy what you hear please share the cast with your friends – Until next time!

Wii U eShop Advance!

Very recently Nintendo announced that it would be bringing a bunch of Game Boy Advance titles to the Wii U Virtual Console throughout April. The announcement video is above. Here’s why I think the move is a good idea:
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THE WII U NEEDS GAMES

It’s no secret that the Wii U is struggling to provide a steady stream of games for its audience, especially given the constantly shrinking pool of third party developers interested in supporting the console. The Wii U has very quickly become a console that people buy for Nintendo releases and Nintendo releases only. The company has stood up and answered the call for high quality exclusives, delivering highly polished gems like Pikmin 3, Donkey Kong Country: Tropical Freeze, The Legend of Zelda: The Wind Waker HD and Super Mario 3D World alongside surprises like The Wonderful 101, NES Remix and LEGO City Undercover. But these highlights simply aren’t arriving often enough for people to stay interested in their Wii Us for too long. This deluge of GBA goodness is very, very welcome right now.

Charming.

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Retrocity

To think I have the nerve to call myself a Nintendo fan.

I’ve never played either of The Legend of Zelda: Oracle games.

Also, I’ve never played Super Metroid.

And, uh, um, I’ve never played Super Mario World.

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Yeah, I know, I know.

And by that what I mean to say is, I hadn’t played them until very recently.

You see, there’s this console called the Wii U that Nintendo released at the end of last year. I don’t know if you’ve heard of it. It hasn’t had a lot of games released for it in the last several months (that’s an understatement) and I haven’t used it much, but it did recently unveil its new online Virtual Console service, which does give Wii U owners some actual content to enjoy. Old content, sure, but content nonetheless.

So, starved of reasons to pick up my Wii U gamepad, I had the best excuse I’ve ever had to delve into those two critically untouchable supposed gems of the Super Nintendo era: Super Mario World and Super Metroid. I downloaded the pair for the grand total of ten dollars and seventy cents. I played them.

And my self-worth as a Nintendo fan plummeted.

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