Posts Tagged ‘cons’
30
Oct
Posted by vagrantesque in 3DS, DS, Games, GB, GBA, Switch. Tagged: 1, 2, 3, 3DS, 4, 5, 6, 7, 8, advance, Best, cons, DS, game boy, Games, gen, generation, nostalgia, Pokemon, pros, videogames, worst. Leave a comment
Games/Expansions
Pokémon Sword
Pokémon Shield
The Isle of Armor
The Crown Tundra
Platform
Switch
Region
Galar
New Pokemon
89
+7. Into the slipstream
If you had to summarise the entire legacy – the highs and the lows – of the main eighth generation Pokemon games in just one word, “streamlined” would be pretty close to bang-on. Just about everything Pokemon Sword and Pokemon Shield did for the series seemed hell-bent on trimming fat, tucking in corners and straightening out paths. This post will come back to this theme repeatedly, but we start with all the miscellaneous quality of life improvements that make going back to older generation games just a little bit tougher after playing Sword or Shield.
The headlining improvement in this area was surely the ability to access the player’s boxes from almost anywhere in the game world, swapping a Pokemon out from storage into the party with a couple of button presses on the clean new user interface. A one-button save shortcut, the entirely fresh autosave option, non-intrusive activities to allow boxed Pokemon to grow (goodbye Festival Plaza and good riddance), combining the Affection and Friendship stats into one mechanic, wild Pokemon models visible in the overworld (a welcome feature brought over from the Let’s Go spin-offs), a proper audio balance menu, bikes that can surf, and the consolidation of several useful features traditionally locked to specific cities into the most useful Pokemon Centers in history all add up to a smoother moment-to-moment experience than ever before.
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13
Feb
Posted by vagrantesque in 3DS, DS, Games, GB, GBA. Tagged: 1, 2, 3, 3DS, 4, 5, 6, 7, advance, Best, cons, DS, game boy, Games, gen, generation, nostalgia, Pokemon, pros, videogames, worst. Leave a comment

Games
Pokémon Sun
Pokémon Moon
Pokémon Ultra Sun
Pokémon Ultra Moon
Platform
3DS
Region
Alola
New Pokemon
86
.
+7. It’s the simple things

I’m starting this one with a catch-all cheat for the first time since my Gen IV post because the seventh generation Pokemon games rolled in at the end of the series’ 20th anniversary year with a swag of smaller changes that truly gave the traditional Pokemon flow a boost in playability. Some of them were flavour-leaning, such as the huge list of Pokemon who suddenly learned new (usually really cool and/or signature) moves on whatever level at which they happened to evolve, the long-absent return of music tracks specific to the time of day in-game, or the (once again) greatly appreciated minor stat boosts bequeathed upon a couple of dozen older Pokemon to bring them more in line with their designs (e.g a bit more Special Attack for Noctowl, much more durability overall for Corsola and the celestial rock twins).
Other, more immediate changes came under the “quality of life” banner, and they were received with open arms by the community at large. The headliner for long-suffering competitive players was the IV Judge feature no longer requiring a visit to a particular NPC to access, nor an intimate knowledge of six specific phrases. Simply open your in-game PC after a certain point in the game, tap an icon on the summary page of your intended Pokemon, and there’s a graph of all six of it’s hidden Individual Values. Laughably easy. In addition, each time you caught a Pokemon in the wild you now had the option to add it to your party right then and there, rather than send it to a PC box. The bottom screen of the 3DS also started pulling more of its weight this generation, displaying new information such as all combatants’ current stat boosts/drops, not to mention the predicted effectiveness of a move on an opposing Pokemon as long as said ‘mon had been encountered before. Someone at Game Freak was paying attention.
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30
Sep
Posted by vagrantesque in 3DS, DS, Games, GB, GBA. Tagged: 1, 2, 3, 3DS, 4, 5, 6, advance, Best, cons, DS, game boy, Games, gen, generation, nostalgia, Pokemon, pros, videogames, worst. Leave a comment

Games
Pokémon X
Pokémon Y
Platform
3DS
Region
Kalos
New Pokemon
72
.
+7. Sweet divergence

The mantra of the development team behind Pokémon X and Y was simple: Bring back lapsed Pokémon players from different generations by capitalising on the headline that the Gen VI pair would be the first Pokémon games to be rendered in full polygonal 3D. To maximise this, an intimidating number of new Pokémon was not necessary – instead the developers decided to give special attention to older generation Pokémon wherever possible, while introducing fresh ‘mons at a nice steady rate. And they started to put this design decision into action very early on in the story. On the first long grass route in the game, you can catch an astonishing six different Pokémon, both old and new, and by the time you hit the first Gym, that number has almost tripled. While this may seem unremarkable to some, it means that Gen VI achieves the exact opposite of the problematic situation I outlined in my Gen IV post – odds are your team will be different from those of your friends in the early game. Ergo, early multiplayer encounters are exciting. And that is a titanic plus in my book.
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28
Sep
Posted by vagrantesque in 3DS, DS, Games, GB, GBA. Tagged: 1, 2, 3, 3DS, 4, 5, 6, advance, Best, cons, DS, game boy, Games, gen, generation, nostalgia, Pokemon, pros, videogames, worst. Leave a comment

Games
Pokémon Black Version
Pokémon White Version
Pokémon Black Version 2
Pokémon White Version 2
Platform
DS
Region
Unova
New Pokemon
156
.
+6. Generous seasoning

I wanted to make an entry devoted solely to the auto-prompt that pops up when you run out of steps on a Repel item in Gen V and beyond, but I definitely don’t have the space.
In a rare example of consistent visual iteration within the Pokémon main series, Gen V built on the significant attention to day-night cycles that Gen IV exhibited so thoroughly by introducing a seasonal cycle. Not quite one-to-one, the cycle saw the region of Unova change seasons at the start of every real-life month, changing up the look of several pivotal routes, slightly altering the encounter rates of certain Pokémon, changing the appearance of Deerling and its awesome evolution Sawsbuck, and even granting/removing access to certain items or events. I kind of wish the developers went even further than they did with the concept, affecting more than just isolated areas, but I’m still very happy it was included.
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25
Sep
Posted by vagrantesque in 3DS, DS, Games, GB, GBA. Tagged: 1, 2, 3, 3DS, 4, 5, 6, advance, Best, cons, DS, game boy, Games, gen, generation, nostalgia, Pokemon, pros, videogames, worst. Leave a comment

Games
Pokémon Diamond Version
Pokémon Pearl Version
Pokemon Platinum Version
Platform
DS
Region
Sinnoh
New Pokemon
107
.
+6. It’s all in the details

I remember quite vividly the day I brought home my copy of Pokemon Diamond to play. It would be an understatement to say I had followed the game’s Japanese release rather closely, and yet I was still surprised, not to mention floored, by the sheer number of tiny yet noticeable changes the game brought to the series as the first entry I could enjoy on my already treasured DS. From the way my Turtwig appeared to physically eat a berry in battle, to the slightly randomised animations of certain moves, to the vastly improved bag and PC Box structures, to the way buying 10 Pokeballs would just grant you a free Premier Ball, completely un-advertised, all these small touches added up to give me the same wide-eyed feeling of wonder I had experienced four years prior with Gen III. And at that point in my life, I had not thought that was possible.
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22
Sep
Posted by vagrantesque in 3DS, DS, Games, GB, GBA. Tagged: 1, 2, 3, 3DS, 4, 5, 6, advance, Best, cons, DS, game boy, Games, gen, generation, nostalgia, Pokemon, pros, videogames, worst. Leave a comment

Games
Pokémon Ruby Version
Pokémon Sapphire Version
Pokemon Emerald Version
Platform
Game Boy Advance
Region
Hoenn
New Pokemon
135
.
+7. Starker contrast

When a new generation of Pokémon games is announced, said games inevitably come in pairs, and there is inevitably very little difference between the two versions. While it may not quite be an exception to the rule, out of all the main series releases Gen III arguably brought the loudest suite of differences between its corresponding games. The third generation arguably has the single most robust lineup of version-exclusive Pokémon in series history, and they begin to show up very early on. What’s more, Ruby and Sapphire are still the only games to offer a version-exclusive villainous team, which changes the flavour of the story, the types of Pokémon you face in enemy battles, and even the type of natural disaster that befalls the region late in the game (not to mention its accompanying music track). Only Gen V even comes close to that level of contrast.
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20
Sep
Posted by vagrantesque in 3DS, DS, Games, GB, GBA. Tagged: 1, 2, 3, 3DS, 4, 5, 6, advance, Best, cons, DS, game boy, Games, gen, generation, nostalgia, Pokemon, pros, videogames, worst. Leave a comment

Games
Pokémon Gold Version
Pokémon Silver Version
Pokemon Crystal Version
Platform
Game Boy/Game Boy Color
Region
Johto/Kanto
New Pokemon
100
.
+6. Ooooooh shiny!

Ever found a shiny Pokémon in the wild? There’s no feeling quite like it, is there? You can thank Pokémon’s second generation of games for that very feeling. The design idea was so simple – give every single Pokémon a colour scheme variation, however slight, make the odds of encountering that variation astronomical, and watch human nature go to work. Introduced via a story-integrated red Gyarados, the thrill of seeing that trademark flash before a wild encounter would go on to become one of the most consistently treasured experiences in the entire franchise.
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17
Sep
Posted by vagrantesque in 3DS, DS, Games, GB, GBA. Tagged: 1, 2, 3, 3DS, 4, 5, 6, advance, Best, cons, DS, game boy, Games, gen, generation, nostalgia, Pokemon, pros, videogames, worst. Leave a comment

Games
Pokémon Blue Version
Pokémon Red Version
Pokemon Yellow Version
Platform
Game Boy
Region
Kanto
New Pokemon
151
.
+6. Straight lines, good times

You won’t catch many people pretending any iteration of the original Game Boy was a powerful piece of hardware, even for its time. And yet walking around the world of Kanto in Pokémon Red, Blue and Yellow still set off a generation of kids’ imaginations. Sure, part of this was due to having the anime as a point of reference, but even playing the game nowadays, it doesn’t look all that ugly (at least outside of the battles – see below). And that’s because its art direction is on point. Everything that can follow the natural pixel lines of the screen, does – and all those right angles and all that charming sprite art adds up. Not exactly pretty, per se, but not distracting either. Just a canvas for building a world inside the player’s mind.
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