Posts Tagged ‘cucco’

VR Zelda Month: Top 10 Enemies

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The Zelda series does not have a particularly deep combat system, at least compared to most modern action adventure games, and it never really has. However, to say that fighting enemies is an insignificant part of the Zelda tradition would be a big mistake. Combat is the number one factor separating Zelda games from being pure puzzle-driven adventures and it only enhances the universally relatable feeling of heroism that comes with controlling Link. What’s more, even though there are plenty of slashable foes about, several Zelda enemies require careful thought and timing to defeat.

That said, here are my all-time favourites. I’m basing this list on such factors as visual design, prevalence of unique characteristics, legacy, the intimidation factor and how much fun the enemies are to fight. Also, I’m not going to label the game from which each enemy hails, because most of them have simply appeared in too many incarnations over the years for that to be worth doing in this case.

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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome.
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10. Octorok

The Octorok was actually the first enemy that came to mind when I sat down to write this list, such is its iconic status. Ever since the very first Legend of Zelda the Octorok has been there (well, except for Twilight Princess), sometimes crawling around on land, sometimes jetting through the sea and occasionally even floating in midair, but always spitting rocks at Link. Deflecting these projectiles back at the just right angle to give the Octorok a taste of its own medicine is one of the quintessential Zelda experiences. According to fan theory, the Octorok is a close relative of the Deku race, which play a major role in a number of Zelda games.
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