Posts Tagged ‘content’

My Mario Kart 8 DLC Impressions, Round 2

I regret that this year’s guest blogging week had to be cut short by one day due to unforeseen circumstances, but I do want to take a brief moment thank all six wonderful contributors for their entertaining pieces. Moving on…

It’s official: Mario Kart 8 is now the biggest Mario Kart game to date. Say what you will, Battle Mode fans, but this week’s arrival of the highly anticipated second MK8 downloadable content pack announced last year means that the latest in Nintendo’s flagship racing series boasts more content than any entry before it. The game is now bursting at the seams with 48 painstakingly rendered tracks, along with 36 playable characters and a dizzying number of karts, bikes, ATVs and the like. Given the critical and commercial success of the last DLC pack, I wouldn’t be putting any money down on this being the last update, but we are at least now at the end of what we knew was coming, and there’s a sense of finality that comes with that.

So, much like I did for the first DLC pack last November, I thought I’d share my impressions of the new stuff. Everything you’re about to read has been scientifically tested by a small but lovable bunch of teenagers and twenty-somethings over an evening of, err, healthy competition.

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My Mario Kart 8 DLC Impressions

Yesterday, Nintendo entered a brave new world – one in which for the first time in their history, they have a Mario Kart game with additional tracks as paid DLC. Thanks to the largely unprecedented Nintendo move of adding substantial downloadable content to Mario Kart 8, fans now have an extremely enticing incentive to jump back into the game almost six months after it launched. For $10 AU (technically $8 if you buy the pack with the upcoming May DLC as well), three new characters, four new karts and eight new tracks are available for you to download at your leisure. Last night I brought some friends over to try out the new content, and here’s what I think:

Nintendo, this is the reason I love you.

It’s certainly weird to think of the Big N as a company peddling DLC, especially given how long they’ve gone without it in a general gaming environment that is positively rife with the stuff. But surely, this is downloadable content done right. This first pack is alarmingly cheap for what you get, and it’s extremely evident that a lot of design work has gone into it. Though I’m not really all that fussed about the new characters (Tanooki Mario, Cat Peach and Link from The Legend of Zelda series) or the new Karts (The classic B-Dasher, the Blue Falcon from F-Zero, the bulky new off-road Tanooki Kart and Link’s matching Master Cycle) , the detail that has gone into their design is fitting of Nintendo’s reputation. Link makes his trademark angry yell noises during hectic races and waves his sword around during tricks, for example, while Tanooki Mario’s horn sound will be familiar to anyone who grew up with Super Mario Bros 3. The real value for money, of course, is in the eight fresh tracks, and boy do they deliver.

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Why You Might Want to Play The Last of Us’ DLC

So I just finished the single player downloadable content for PS3 exclusive The Last of Us, released a couple of days ago, and I have to say that it’s pretty damn good. Entitled Left Behind, it’s definitely short (around 2-3 hours, which is probably par for the course with this kind of DLC) and maybe you could argue it’s also a bit pricey for what it gives you. But I’m certainly glad I played it. As you might already know if you read my review last year, I adored The Last of Us and it only just missed out on my personal game of the year award for 2013. If you share my feelings on the brilliance of the original game then you owe it to yourself to consider playing Left Behind. Here are five reasons why:
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1. It fleshes out both the original story and its world.

Though it sets itself up as a prequel, Left Behind is only really half so. The narrative follows two interchanging paths, one set before Ellie meets Joel and one set during the events of The Last of Us’ main storyline. As such, if you face the temptation to play Left Behind first and let it lead into the main event, resist. You will have things spoiled for you in a big way if you elect to look at things in that manner.

Having said that, the bulk of the story of Left Behind focuses on Ellie as she explores a decrepit mall with her friend Riley, who has recently joined the rebellious Fireflies organisation. The brief tale is inspired by, and indeed connected to, the four-issue Dark Horse comic book series American Dreams that was released last year. It features callbacks and references to both major and side events in The Last of Us, particularly if you are willing to poke around the environment a bit, and its revelations add an extra layer to the main game’s excellent ending. TLOU rightly stands alone as a well told, standalone story, but Left Behind certainly makes it richer.

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