Posts Tagged ‘ice’

VR Zelda Month: Top 10 Pseudo-Dungeons

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The word “dungeon” means something quite different to a Zelda fan than it does to a player of most any other RPG/action adventure franchise. To the latter, a dungeon might consist of any decently sized enclosed area where enemies are fought and/or puzzles are solved. For a Zelda fan though, a “dungeon” is one of a handful of self-contained areas separate from the game overworld with an obtainable navigational device or two hidden within it, as well as an item that directly furthers the progress of whatever Link happens to be exploring it. It finishes with a boss and that boss relinquishes a heart container. Such is the Zelda dungeon equation.

Other decently sized enclosed areas where enemies are fought and/or puzzles are solved do exist in Zelda games as well, though. Some are entirely optional, others required to move along in the story. The word “mini-dungeon” is often thrown around to describe such places, but I’ve gone for the slightly less used “pseudo-dungeon” for the purposes of this list because some of these entries are actually larger/longer than the average regular dungeon. These are my ten most memorable.

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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome.
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10. Cave of Ordeals – Twilight Princess


The Cave of Ordeals is the most regularly used defense against the well worn “Twilight Princess is too easy” argument among Zelda fans. Consisting of 50 floors of increasingly more difficult enemies, the desert-bound pit is certainly not for the faint of heart visually speaking and it isn’t exactly a cakewalk either. The grimy cave, found in the TP version of the Gerudo Desert, throws waves of already encountered enemies at you in groups. Even notoriously tough opponents such as Darknuts, who usually only appear by themselves elsewhere in the game, are allowed to gang up on you here. The cave only grants an opportunity for rest and recovery once every ten floors, so it isn’t a bad idea to bring a few potions with you when you attempt the challenge.
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