Archive for Dec, 2016

Best of 2016 Intro

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It’s been an insane year, this 2016. The fifth year of Vagrant Rant has barely registered as something worth talking about, sadly. The year has been so busy, in fact, that this short post letting out some of my blog-related frustrations will make up roughly 6% of my entire 2016 output to this point (bet that was nerdier than you expected). A far cry from even two years ago, when I churned out virtually ten times the amount. But then what passion project doesn’t have to change a bit to adapt to our adult lifestyles?

A past version of me would take this turn of events a lot harder than the current one. Full-time work at a place far from home has cut into my free time so substantially that devoting the same energy as I once did to writing about games, movies and such would leave me without any time to actually play/watch. Yet I cannot abandon this site – writing is too cathartic for me and this collection of personal opinions represents too much of who I am. And I definitely can’t abandon this year-end string of countdowns, because they are way too much fun.

2016 was pretty strong all-around for the three main strands of media I cover on this site. There seemed to be far more blockbuster movies than in 2015, and while some were high-profile failures others really hit their mark, particularly where animation was concerned. K-Pop had a strong year even amidst a suite of big industry changes, mostly because its sounds are coming from a wider range of sources than ever before. And as for games, well I’ve had to pull in a repeat of last year’s expanded Top 15 to try and fit them all.

Let’s go for another round.

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VR BEST OF 2016 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome.

Some lists contain spoilers.
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The 2016 JRPG Report: Quarters 3 & 4

That’s right, I didn’t forget about this little project – Quarter 3 was just such a relative non-event for JRPGs that I decided to combine it with Q4 and bring things home strong. With one day to spare…

Q3 of 2016 really could have been a big one for Japanese RPGs. With Final Fantasy XV and Persona 5 originally slated for release in the third quarter, July-September was in danger of relegating the remainder of the year to relative obscurity. Yet Persona 5 only came out in Japan within this window (I realise we knew this a long time ago, but it’s still a bitter pill), and as for FF XV… Well, it was delayed again. This pair of facts, combined with the ongoing absence of smaller yet nonetheless exciting titles like Cosmic Star Heroine, left us with a decidedly lighter period of releases. At least for me personally, this allowed me to give more time to other games, most notably an old, highly revered classic. But then we reached Q4, and received two very heavy hitters alongside a decent selection of smaller but far from insignificant titles, leaving us with a lot to talk about. Let’s get stuck into the second half of 2016 in Japanese role-playing games.

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WHAT I’VE PLAYED

Releasing in mid-July, before my very late Quarter 2 summary went up, the much-anticipated Square Enix title I Am Setsuna promised to prove a number of things – not only that the notoriously ambitious company is capable of shipping games on time, but in doing so that it might better cater to the tastes of some of its oldest fans through gameplay-first experiences. An admirable goal to be sure, and while they may have pulled it off for all I know (opinions I read/heard were genuinely mixed), ultimately all that the snow-covered, piano-scored exercise in melancholy did for me was remind me that I never did finish Chrono Trigger back in the day, and I should probably fix that.

Don’t get me wrong – I didn’t just drop I Am Setsuna straight away. I played the first two to three hours and enjoyed the instant sense of atmosphere the visuals and music provide. And yet with each and every Chrono Trigger-esque enemy encounter I was reminded more and more of how much I enjoyed the SNES gem when I initially tried it on DS seven years ago. Fast forward a few months and I finally did finish Chrono Trigger in late October. I loved every second. If I have time (highly unlikely) I might write about that experience one day. It’s not all that relevant on this page though, so for now I’ll just say a hearty thank you to I Am Setsuna and move on.

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