Archive for the ‘Zelda Month’ Category
15
Sep
Posted by vagrantesque in Games, Lists, Zelda Month. Tagged: 10, boss, enemy, mini, miniboss, ten, top. Leave a comment

Dedicated minibosses are one of the newer concepts in the Legend of Zelda series, believe it of not, having only existed since Link’s Awakening. Yet they are now regarded as one of the most prominent and indispensable parts of the traditional Zelda dungeon equation. They break up the puzzle solving rhythm of a dungeon nicely, more often than not guarding that dungeon’s unique item. They are a great chance for Nintendo designers who can’t quite get their ideas made into full bosses to sneak them into a Zelda game in another form. Consequently, several of the series’ miniboss fights are regarded as more memorable than their full boss counterparts.
That said, this list doesn’t just include foes who appear in the middle of a dungeon. Zelda fans also tend to regard standalone enemy designs that appear at the end of a ‘mini-dungeon’, or even in the overworld, as minibosses in their own right. They too are eligible for the list. Basically, if an enemy has a design not seen anywhere else in the game up to that point, summons a music track that is different to the game’s standard battle music, isn’t found at the end of what could reasonably be called a “full dungeon” and lacks a visible onscreen title preceding its fight, it is fair game. Phew.
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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome. Spoilers may follow.
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10. Darkhammer – Twilight Princess

This heavily armoured reptilian foe is most notable for recreating a memorable early moment from A Link to the Past, specifically the Hyrule Castle fight against a knight swinging a devastating ball and chain in a narrow corridor, in three dimensions. The feeling of claustrophobia during this Snowpeak Ruins battle is palpable and only adds to the urgency driving both Link and the player to find his weak spot and topple him as quickly as possible. The most notable thing about this battle outside of its callback to the SNES game is the way it ends – there is no treasure chest spawning animation, as is usual in Zelda miniboss situations. Instead, Darkhammer simply collapses and disappears, leaving behind… his ball and chain. For Link to use for the rest of the game. I can’t think of a bigger “you can’t be serious” moment in all of Twilight Princess.
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13
Sep
Posted by vagrantesque in Games, Lists, Zelda Month. Tagged: 10, cucco, darknut, enemies, link, octorok, ten, top, Zelda. Leave a comment

The Zelda series does not have a particularly deep combat system, at least compared to most modern action adventure games, and it never really has. However, to say that fighting enemies is an insignificant part of the Zelda tradition would be a big mistake. Combat is the number one factor separating Zelda games from being pure puzzle-driven adventures and it only enhances the universally relatable feeling of heroism that comes with controlling Link. What’s more, even though there are plenty of slashable foes about, several Zelda enemies require careful thought and timing to defeat.
That said, here are my all-time favourites. I’m basing this list on such factors as visual design, prevalence of unique characteristics, legacy, the intimidation factor and how much fun the enemies are to fight. Also, I’m not going to label the game from which each enemy hails, because most of them have simply appeared in too many incarnations over the years for that to be worth doing in this case.
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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome.
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10. Octorok

The Octorok was actually the first enemy that came to mind when I sat down to write this list, such is its iconic status. Ever since the very first Legend of Zelda the Octorok has been there (well, except for Twilight Princess), sometimes crawling around on land, sometimes jetting through the sea and occasionally even floating in midair, but always spitting rocks at Link. Deflecting these projectiles back at the just right angle to give the Octorok a taste of its own medicine is one of the quintessential Zelda experiences. According to fan theory, the Octorok is a close relative of the Deku race, which play a major role in a number of Zelda games.
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11
Sep
Posted by vagrantesque in Games, Lists, Zelda Month. Tagged: 10, 5, beautiful, destination, five, locales, location, places, pretty, ten, top, tourist, Zelda. 2 comments

If Zelda were real, humanity would have a lot of very pressing problems – despotic demon kings, gross inflation via plant-generated money and general civilian stupidity chief among them. However, at the very least there would be some pretty damn stunning tourist destinations to visit.
The art design in pretty much every Zelda game is exemplary and though it may vary quite widely in style (compare the acid trip of Majora’s Mask to the dark palette of Twilight Princess to the incredible imagination of The Wind Waker), each game has its own share of very pretty locales. This list is an homage to those moments in the Zelda series when I have just wanted to stop for a moment and just take it all in. I will be ignoring all of the (many) impressive locales that are designed to be more foreboding than inviting, because this isn’t that kind of list. Rather, these are places I would actually want to go and visit, were they real. There is potential for some real estate agent rhetoric here, so brace yourself.
Despite some great art design in the 2D games, this list is drawn only from the 3D ones, because let’s face it, they have a bit of a natural advantage in this department.
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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome. Spoilers may follow.
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5. Southern Swamp – Majora’s Mask
The first item on the list even acknowledges its status as a potential tourist destination, as it actually features a souvenir house and a structured boat tour. Despite its slightly ‘off’ tone, owing mostly to the poisoned water flow and, well, the fact that it appears in Majora’s Mask, Southern Swamp is quite simply one of the most visually interesting locales in the entire Zelda series. It throws together some quite eclectic choices of flora, most of which would never be found flourishing in a real life swamp, and then dips them in LSD. As the first dedicated temple region of the game, the swamp was an obvious showcase of the power of the N64’s Expansion Pak that served to distance the Ocarina of Time sequel from its predecessor, but it achieved this on design alone long before graphical power came into the equation.
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9
Sep
Posted by vagrantesque in Games, Lists, Zelda Month. Tagged: 10, boomerang, bow, items, month, shield, ten, Zelda. Leave a comment

Here’s a more conventional Zelda item countdown.
There is no doubting that one of the pillars of a successful Zelda game is a useful slate of items. The tried and true Zelda formula relies quite heavily on the regular appearance of items, which serve as handy progress markers, new ways of solving puzzles and, in the best cases, new approaches to combat. Though Zelda games are sometimes criticised for reusing much of the same set of items from game to game, the fact is that new uses for old items come up all the time, perpetuating the Zelda inventory tradition in a completely justifiable way. And, of course, there are always new items that each Zelda game brings to the fore – though some are hits and others misses.
This is probably self-explanatory, but nothing that was eligible for my last item list is eligible for this one. These ten items all stay in your inventory forever (well, except for that one bit in Skyward Sword) once you obtain them.
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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome. Spoilers may follow.
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10. Mirror Shield – LttP, LA, OoT, MM, OoA, OoS, WW, MC

It has been almost a decade since the Mirror Shield, once a staple of Link’s arsenal, has appeared in a new Zelda game. That’s too long, because the usually final shield upgrade is an awesome item. It differs widely in appearance from game to game but never fails to look the part of a seriously pretty piece of back bling that almost always has the same property: the ability to reflect energy-based enemy attacks back at the user. In the later 3D games, the item’s capability increased to allow the reflection of light into new areas, giving birth to some very memorable puzzles in the likes of Ocarina of Time‘s Spirit Temple and The Wind Waker‘s Earth Temple.
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7
Sep
Posted by vagrantesque in Games, Lists, Zelda Month. Tagged: 10, bombs, consumable, deku, items, month, ten, top, Zelda. 2 comments
Post number 150 on Vagrant Rant!

For all the “Top Ten Zelda Items” lists that are floating around the internet these days, the ten inventory fillers you’re about to see tend to get rather ignored (with one possible exception). They literally come and go, getting used up and forgotten without so much as a second thought. Yet I have a soft spot for all of them and believe that each has something memorable to offer the Zelda experience. So here we go: My top ten consumable items in Zelda games.
A quick note: This list does not contain any so-called “power-up” items, because they tend not to show up in your inventory. To qualify for this list, an item needs to both show up on an inventory screen somewhere and have a number in the corner of its icon. Also, ammunition items like slingshot pellets and arrows do not count, because each is forever linked to a non-consumable item.
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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome.
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10. Bombchus – OoT, MM

Mechanised exploding mice – what’s not to like? Bomchus are what happen when you put a motor on a bomb and set it free. It isn’t guaranteed to hit anything – heck, it isn’t even guaranteed to go in a straight line – but it sure is fun to put down and see what happens. Judging the timing for a successful run that ends in an explosion at just the right time is plenty satisfying, particularly when engaging in the Bomchu Bowling minigame of Ocarina of Time. Bomchus don’t play a large role in the main gameplay thread of either of the N64 games by any means, but they get a chance to shine in the special edition Ocarina of Time: Master Quest dungeons.
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5
Sep
Posted by vagrantesque in Games, Lists, Zelda Month. Tagged: 10, 5, companion, fi, five, link, midna, month, navi, ten, top, Zelda. Leave a comment

Hey, I told you this list thing would be a comprehensive undertaking. Companions are important!
The various Links that have taken up the fight against evil across the many years of Zelda games are only struggling on their own about half the time. A large percentage of them are paired with what you might call sidekicks or companions, a feature that is especially common in the latter Zelda series entries. Ostensibly they are there to help newcomers with the unique features of each game and occasionally with navigation, but each one also serves a narrative purpose and has a unique personality. This has led to some of them taking on cult status. Here are my favourites.
I’m only counting companions that are with Link all the time, including in dungeons. So Linebeck and the King of Red Lions are out of contention for this one.
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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome. Spoilers may follow.
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5. Ezlo – Minish Cap
Though I haven’t yet finished The Minish Cap, the game’s semi-titular companion, a literal cap who can talk and change Link’s size, is inoffensive and unintrusive enough to leapfrog the only other two companions eligible for this list into fifth place. I’ve seen people praise his wit and charm over the course of the game, but I am unable to comment on that myself. He does have a memorable introduction, though, and he’s the only Zelda series companion that Link actually wears. I would love to have been a fly on the wall when that was suggested during The Minish Cap‘s development. Ezlo is also almost entirely green, which is my favourite colour, so that’s a bonus.
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4
Sep
Posted by vagrantesque in Games, Lists, Zelda Month. Leave a comment
Here we go.

Welcome, dear reader! If you’re a fan of the Legend of Zelda series, you are in the right place.
Over the next 30 days on Vagrant Rant, leading up to the October 5th Australian physical release of The Legend of Zelda: Wind Waker HD on Wii U (it will probably show October 4th on WordPress), you will see fifteen Zelda-themed countdowns. Not all of them are top tens; some are top fives and some top fifteens, but overall there will be 150 listed Zelda, er, things on this site by the release of that gorgeous-looking game.
I’m going to try to make this as comprehensive as possible, so some of these lists might seem a little odd. Honorable mentions are in no particular order. Also, I’m pulling 90% of my images from one excellent site, zeldawiki.org, which sometimes goes down. So if images don’t appear when you view a countdown, that is the most likely explanation as to why.
Before I begin, however, I just want to point out just what Zelda games I have actually played and finished, along with what systems they are available on in non-emulated form, so you know what kind of things won’t be showing up on any of the countdowns:
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