Posts Tagged ‘month’

Best of 2013 Closer

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We are well and truly on the ground and running in 2014! There is so much to look forward to this year, but if you missed any one of the 2013 countdown content I posted on Vagrant Rant in the last two weeks, here are the links to each and every one!

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1. Top 10 Disappointments

2. Top 10 Game Cases

3. Top 15 K-Pop Singles

4. Top 5 Game Consoles

5. Top 10 Movie Characters

6. Top 10 Gaming Moments

7. Top 10 Movie Scenes

8. Top 10 K-Pop Albums

9. Top 10 Games

10. Top 10 Movies

11. MUBC Best of 2013 Episode

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VR Zelda Month: Closer

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These last 30 days of list writing have been hard work, but I have enjoyed every moment. Hearing feedback from each individual list has been wonderful (as well as a tad overwhelming) and I’d like to thank everyone who took time out of their days to give each list a read. I can now cross off another writing project from my bucket list, but this may not be the last time I visit the Legend of Zelda series for some countdown goodness.

If you missed any one of the fifteen lists I have posted on Vagrant Rant in the last month or so, here are the links to each and every one!

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Top 5 Companions

Top 10 Consumable Items

Top 10 Non-Consumable Items

Top 5 Scenic Locations

Top 10 Enemies

Top 10 Minibosses

Top 10 Bosses

Top 10 Minigames

Top 10 Sidequests

Top 10 Pseudo-Dungeons

Top 15 Dungeons

Top 10 Dungeon Music

Top 15 Non-Dungeon Music

Top 10 Memorable Moments

Top 10 Zelda Games

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That lovely Zelda Month logo you see at the top of every list was designed by my very talented sister and one-time Four Swords Adventures ally Jenna. You can view her collection of artworks, photography and clothing designs on her blog jennamarieanne.com, if that tickles your fancy.

Now if you’ll excuse me, I’m going to go play some Wind Waker HD.

VR Zelda Month: Top 10 Non-Consumable Items

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Here’s a more conventional Zelda item countdown.

There is no doubting that one of the pillars of a successful Zelda game is a useful slate of items. The tried and true Zelda formula relies quite heavily on the regular appearance of items, which serve as handy progress markers, new ways of solving puzzles and, in the best cases, new approaches to combat. Though Zelda games are sometimes criticised for reusing much of the same set of items from game to game, the fact is that new uses for old items come up all the time, perpetuating the Zelda inventory tradition in a completely justifiable way. And, of course, there are always new items that each Zelda game brings to the fore – though some are hits and others misses.

This is probably self-explanatory, but nothing that was eligible for my last item list is eligible for this one. These ten items all stay in your inventory forever (well, except for that one bit in Skyward Sword) once you obtain them.

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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome. Spoilers may follow.
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10. Mirror Shield – LttP, LA, OoT, MM, OoA, OoS, WW, MC


It has been almost a decade since the Mirror Shield, once a staple of Link’s arsenal, has appeared in a new Zelda game. That’s too long, because the usually final shield upgrade is an awesome item. It differs widely in appearance from game to game but never fails to look the part of a seriously pretty piece of back bling that almost always has the same property: the ability to reflect energy-based enemy attacks back at the user. In the later 3D games, the item’s capability increased to allow the reflection of light into new areas, giving birth to some very memorable puzzles in the likes of Ocarina of Time‘s Spirit Temple and The Wind Waker‘s Earth Temple.
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VR Zelda Month: Top 10 Consumable Items

Post number 150 on Vagrant Rant!

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For all the “Top Ten Zelda Items” lists that are floating around the internet these days, the ten inventory fillers you’re about to see tend to get rather ignored (with one possible exception). They literally come and go, getting used up and forgotten without so much as a second thought. Yet I have a soft spot for all of them and believe that each has something memorable to offer the Zelda experience. So here we go: My top ten consumable items in Zelda games.

A quick note: This list does not contain any so-called “power-up” items, because they tend not to show up in your inventory. To qualify for this list, an item needs to both show up on an inventory screen somewhere and have a number in the corner of its icon. Also, ammunition items like slingshot pellets and arrows do not count, because each is forever linked to a non-consumable item.

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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome.
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10. Bombchus – OoT, MM

Mechanised exploding mice – what’s not to like? Bomchus are what happen when you put a motor on a bomb and set it free. It isn’t guaranteed to hit anything – heck, it isn’t even guaranteed to go in a straight line – but it sure is fun to put down and see what happens. Judging the timing for a successful run that ends in an explosion at just the right time is plenty satisfying, particularly when engaging in the Bomchu Bowling minigame of Ocarina of Time. Bomchus don’t play a large role in the main gameplay thread of either of the N64 games by any means, but they get a chance to shine in the special edition Ocarina of Time: Master Quest dungeons.
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VR Zelda Month: Top 5 Companions

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Hey, I told you this list thing would be a comprehensive undertaking. Companions are important!

The various Links that have taken up the fight against evil across the many years of Zelda games are only struggling on their own about half the time. A large percentage of them are paired with what you might call sidekicks or companions, a feature that is especially common in the latter Zelda series entries. Ostensibly they are there to help newcomers with the unique features of each game and occasionally with navigation, but each one also serves a narrative purpose and has a unique personality. This has led to some of them taking on cult status. Here are my favourites.

I’m only counting companions that are with Link all the time, including in dungeons. So Linebeck and the King of Red Lions are out of contention for this one.

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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome. Spoilers may follow.
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5. Ezlo – Minish Cap

Though I haven’t yet finished The Minish Cap, the game’s semi-titular companion, a literal cap who can talk and change Link’s size, is inoffensive and unintrusive enough to leapfrog the only other two companions eligible for this list into fifth place. I’ve seen people praise his wit and charm over the course of the game, but I am unable to comment on that myself. He does have a memorable introduction, though, and he’s the only Zelda series companion that Link actually wears. I would love to have been a fly on the wall when that was suggested during The Minish Cap‘s development. Ezlo is also almost entirely green, which is my favourite colour, so that’s a bonus.
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