Posts Tagged ‘annoying’

Best of 2013: Top 10 Disappointments

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Let’s kick off a new year of way-too-convenient summary lists by getting the bad stuff out of the way. I like to think of myself as an optimistic person, content to look on the bright side of things most of the time, and this is more true in the case of popular media than anything else. Some say I am easily impressed and I will admit that it takes a lot for me to be genuinely disappointed by something. But that doesn’t mean it doesn’t happen. Across movies, music and videogames, what follows are the ten 2013 situations that gave me most cause to be disappointed. They cover deflating news stories, poor quality of products relative to expectations and relevant situations in general. While I doubt I’m alone with some of these, the list is still, naturally, quite personal.

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VR BEST OF 2013 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome.
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10. Rayman Legends was delayed to be spread out

Rayman Legends ended up being one of my absolute favourite games of the year, and quite possibly my favourite 2D platformer ever, when it was released this September on PS3, Xbox 360, PC, Wii U and PS Vita. However, it was originally slated to be released in February as a very exciting Wii U exclusive. Set to be a strong argument for picking up a Wii U early in the console’s life, it was unceremoniously delayed by seven months so that versions could be developed for other platforms. While I’m all for seeing more people have access to the truly stunning game, the game was for all intents and purposes ready to ship in February on Wii U so the delay showed the cold and ugly side of modern videogame business. And as a Nintendo fan, I was crushed.

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Best of 2012: Top 10 Annoying Videogame Experiences

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For all the gaming highlights of 2012, there were quite a few moments of frustration, at least for me. They came in many irritating forms. Some were due to glitches in games, some were caused by basic design flaws and/or oversights on the part of developers, some were directly related to my own stupidity or incompetence. All sucked.

There isn’t too much more to say about this list; really, I just want to get it out of the way. It’s not bringing back very pleasant memories.

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VR BEST OF 2012 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. You have been warned, fanboys.
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10. “Why am I trapped in the water?” – Sleeping Dogs

Barely seconds into my first opportunity to explore Hong Kong during Sleeping Dogs, I ended up at the docks. It wasn’t something I intentionally aimed for, but my open-world gaming habits, honed during hours of fun with Just Cause 2, dictated that I should explore as much of the game world as possible. Assuming the region was my oyster, I jumped gleefully into the sea, before discovering that ten minutes of aimless swimming were ahead of me. There was no place from which I could get back onto dry land, at least anywhere I could catch a glimpse of. The docks themselves weren’t much better, as I discovered when I finally did get back on land. There weren’t even any people out there; just a maze of crates and a jumping glitch that froze me in midair.

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