Posts Tagged ‘Game’

New Experiences, Served Steamed

When it comes to videogames, I’ve always been a console guy. In terms of priorities when choosing how I want to play games, it has always been handhelds first, then home consoles. PC games have rarely, if ever, featured at all. That’s just the way it is. Real Time Strategy titles and MOBAs aren’t my thing and just about every other worthwhile title that comes to PC also hits the home console market in due time. Less hassle. Increasingly often, they also come to the Playstation Vita, which is an even better place to play them if you ask me. And yet late last year, I finally got a Steam account and bought a game on PC.

Why, you may ask? The short answer is Samurai Gunn, a four-player pixelated brawler I knew would eventually come to PS4 in the long run but just looked so good that I downloaded it through Steam anyway. Countless hours of ridiculous fun with friends followed, but Samurai Gunn just isn’t all that great to play solo and my Steam account was looking a little bare. So I picked up a $50 retail Steam voucher and decided to dive into some of the low-tech PC games I had seen on the big-name Game of the Year lists last year. That $50 bought me the following three games, with precisely three cents to spare. Here are my brief thoughts on them:

The Stanley Parable

The Stanley Parable is the kind of game that could probably only work on PC. A first person experience that both is and isn’t a game, The Stanley Parable digs its self-aware tendrils into every crevice of the gamer’s specifically-trained brain and dances around gleefully. Its designers evidently anticipated just about every possible way the average player would attempt to outsmart it, up to and including editing bits of the game’s code, which just shows another level of attention to detail. To say any more would be to ruin some of the game’s appeal, but I will mention that no game has ever made me feel so foolish for being so dedicated to the endless chase of Trophies /Achievements etc.

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Best of 2013: Top 10 Games

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Man, this list was difficult to put together.

I played a lot of games in 2013 and dare I say finished a higher percentage of them than I ever have in a single year. In fact, unlike last year’s list, I have completed all ten of the games I finally decided on as my top ten. To be eligible for the list and/or the unavoidably lengthy honorable mentions section, however, I needed to have played a game for at least five hours, unless a) the game in question takes less time than that to finish and I finished it, or b) the game can’t really be “finished” because it’s actually neverending and/or is multiplayer-only. With that said, 2013 was an absolutely killer year for games. Excitement is back in the industry thanks to new consoles, thriving blockbuster releases and better indie titles than ever. Without further ado, I present my second-last list of the year, with the platform on which I played each game presented in parentheses:

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VR BEST OF 2013 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome.
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10. Monaco: What’s Yours is Mine (360)

2013 actually turned out to be a pretty good year for local multiplayer games, particularly co-operative experiences. I was even able to write a post entirely focusing on the juicy co-op offerings in August alone. But the best of the bunch came along a little earlier in the year – Monaco: What’s Yours is Mine. The colourful stealth game – wait, I mean panic game absolutely deserves to be played with four players. Picking the perfect combination of abilities and heading into a new top-down sneaking challenge stays consistently exciting, because you know what’s going to happen – someone is going to mess up and raise an alarm and things will get hectic very quickly, but come hell or high water, you WILL get through to the end by any means necessary.

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Best of 2013: Top 10 Gaming Moments

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2013 gave gamers the world over a host of memorable moments to celebrate, lament and ponder over, whether with narrative twists, epic set pieces or tight gameplay sections. Yet as always, some videogame-related moments are entirely of the player’s making. A memorable gaming moment is made up of many elements and factors, from game design itself to who the player experiences it with, what frame of mind he or she is in, prior experience and so on and so forth. They can come from something as universally discussable as a shocking ending, or as seemingly innocuous as overcoming a tiny challenge tucked away within a game. With these personal factors in mind, here are my top ten most memorable gaming moments of 2013. SPOILERS DEFINITELY FOLLOW, so read at your own risk.

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VR BEST OF 2013 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome.
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10. Gloo Gloo – Rayman Legends

Of all Rayman Legends’ many amazing ideas and level mechanics, the all-too-few music stages surely have to rank among the best. They certainly are the highlight of the game for me, as they mix traditional twitch reflex platforming with an almost Guitar Hero or Rock Band-esque reliance on rhythm and timing. Each music level is a zany tribute to a well-known piece of music (with the exception of a wonderful original orchestral piece) drawing inspiration from sources as varied as Anthrax, Survivor and Ram Jam. But my favourite has to be Gloo Gloo, a delightfully silly interpretation of Woohoo by the 5.6.7.8’s. It’s hectic, tense and above all tons of fun, much like the game in general. You can watch the whole level on YouTube here.

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Best of 2013: Top 10 Game Cases

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That’s right, it’s time for another round of aesthetic appreciation of the plastic and cardboard kind. 2013 saw the release of plenty of great games and some stellar box art to boot. This list counts down my ten favourite physical game cases of the year, decided based on factors such as uniqueness, originality and, as always, colour! While there were certainly a whole heap of download-exclusive games to get excited about in 2013 and there will continue to be, the future of the physical game case appears perhaps a little more secure in the short term than some naysayers would have you believe, predominantly due to factors like the obscene sales success of GTA V and the ridiculous download sizes of PS4 and Xbox One games. This makes me rather happy, because I love the art of game case presentation perhaps a little too much.

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VR BEST OF 2013 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome.
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10. FIFA 14 (“next-gen”)

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EA Sports has a reputation of iterating on its annual releases, like FIFA, year after year, changing only a little each time. Even though this is only true of the mega-hit football series if you don’t actually play it yourself, few could have expected that the general experience of playing (and watching) FIFA 14 would improve so much in the transition from PS3 and Xbox 360 to PS4 / Xbox One. To get the message across that the next-gen equivalent of the game might be worth playing even if you already bought the last-gen version, the company made the smart marketing decision to abandon the predominantly white and red design of the last half-dozen years in favour of a darker colour palette, a player close-up rather than an action shot and a new yellow logo. The Madden and NBA Live series followed suit to give the feel of a clean, fresh virtual sporting experience. I’m a big fan of the change.

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Best of 2013: Top 10 Disappointments

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Let’s kick off a new year of way-too-convenient summary lists by getting the bad stuff out of the way. I like to think of myself as an optimistic person, content to look on the bright side of things most of the time, and this is more true in the case of popular media than anything else. Some say I am easily impressed and I will admit that it takes a lot for me to be genuinely disappointed by something. But that doesn’t mean it doesn’t happen. Across movies, music and videogames, what follows are the ten 2013 situations that gave me most cause to be disappointed. They cover deflating news stories, poor quality of products relative to expectations and relevant situations in general. While I doubt I’m alone with some of these, the list is still, naturally, quite personal.

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VR BEST OF 2013 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome.
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10. Rayman Legends was delayed to be spread out

Rayman Legends ended up being one of my absolute favourite games of the year, and quite possibly my favourite 2D platformer ever, when it was released this September on PS3, Xbox 360, PC, Wii U and PS Vita. However, it was originally slated to be released in February as a very exciting Wii U exclusive. Set to be a strong argument for picking up a Wii U early in the console’s life, it was unceremoniously delayed by seven months so that versions could be developed for other platforms. While I’m all for seeing more people have access to the truly stunning game, the game was for all intents and purposes ready to ship in February on Wii U so the delay showed the cold and ugly side of modern videogame business. And as a Nintendo fan, I was crushed.

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My Top 10 In-Game Pokemon Moments

We are now mere hours away from the long-awaited (there’s an understatement) first ever 3D entries in the main Pokemon video game series, Pokemon X and Pokemon Y. To celebrate and, quite honestly, to kill some time while enduring the wait, I decided to have a look back at some of my favourite memories the series has given me in-game. I use the term “in-game” to mean anything taking place during the game’s story (that is, anything before and possibly immediately after the Elite Four), as opposed to, say, any awesome competitive battles I have had the pleasure of participating in using EV trained, IV bred fighting machines.

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10. Patrat, the Purpose-Built Annoyer – Pokemon White

Nearly every Pokemon release has been an inherently multiplayer experience for me, because in my book that’s the way it was designed to be played. There is a tradition among my close friends and family who play Pokemon that whenever a new game comes out, we try to get together and play the first few hours alongside one another, battling after the first gym and sometimes after the second as well. As a result I try to catch and train Pokemon that my fellow players aren’t likely to pay attention to, just to make the battles more interesting. Never has this been more true than at the start of the fifth generation of Pokemon, when I caught a super-common Patrat and trained it to the mid-teens solely because its movepool seemed deliberately stacked with the most annoying moves possible. Detect, Sand-Attack, Bite, Hypnosis… I mean, really, how could I not? In our first battle Patrat was my highest-level Pokemon and I used its full irritating potential against my brother, only to dump it in a box forever afterwards. If not for that tradition, I wouldn’t have looked twice at the caffeinated chipmunk for my in-game team.
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VR Zelda Month: Top 10 Sidequests

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This is the stuff that makes a Zelda game for me. The setting of a Zelda world is little more than a string of dungeons without an overworld to link them all together in a meaningful way, and that overworld is little more than a lifeless husk without people to interact with and things to do within it. If some of those things are optional (and preferably fun), that adds immeasurably to the richness of the world. In my book, one of the worst things a Zelda game can do is make you dread finishing a dungeon because it will just mean heading back to a vacant overworld. Thankfully, not too many of them do.

No self-contained minigames or optional dungeons are eligible for this list, because I’ve given them each their own lists. Because it’s kind of difficult to find icons and official artwork that depict sidequests, I’ve turned to Deviantart for this article’s images. All artists are credited on their respective pictures.

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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome.
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10. Tingle Island Statues – The Wind Waker

Credit to Aviarei

For all the positive changes that the upcoming Wii U remaster The Wind Waker HD is making to the game, which according to plenty of reviewers makes the experience better than it ever was, there is one small feature that has been cut out entirely: the Tingle Tuner. While this GBA connectivity-focused item was little more than an odd looking souvenir for most of the original Gamecube players of The Wind Waker, for me it was an integral and memorable part of gameplay.

This is because it essentially turned all five of the game’s dungeons (and some of its overworld islands) into co-op levels. If you had a friend (or, in my case, a sister) who was willing to hold a Game Boy Advance and play as Tingle to feed you hints, map information and overpriced items for use in a pinch, the game took on another layer of fun. What’s more, each dungeon hid an otherwise completely unattainable treasure chest containing a golden Tingle Statue, which only appeared when attacked with a GBA-spawned Tingle Bomb. Each statue would appear on Tingle Island with a hint leading to a hidden 100 Rupee treasure chest that could respawn. When I finally get to play The Wind Waker HD next month, I have no doubt that this is what I will miss most.
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VR Zelda Month: Top 10 Minigames

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Much like the Final Fantasy series, The Legend of Zelda has offered up some pretty memorable minigames over the years. Though there has never been anything quite approaching the scale of the Golden Saucer or Blitzball on offer, each of the titles provides a handful of ways to break up the regular pattern of dungeons and enemy slaying, and usually for some kind of worthwhile reward. These are my favourites, not counting enemy fighting trials.

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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome.
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10. Trendy Game – Link’s Awakening


There is just nothing like a good old fashioned crane arm game, particularly if the grand prize is a Yoshi doll. When the game – and yes, that prize – shows up in a Zelda game no less, you best believe that game is gonna be played until those unforgiving pincers close around that doll’s soft green head. Best. Believe. I suppose the other prizes are cool too, but having that doll achieves much more than just the fulfilment of a weird cross-franchise Nintendo dream. It happens to be the key to one of the lengthiest and most memorable sidequests in Zelda history.
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Tracking Back: A Cautionary Tale of Reputation

I can be such an idiot sometimes.

Kudos to Deviantart artist brumal.

So there’s this series of videogames called The Legend of Zelda– I dunno, maybe you’ve heard of it? It’s only one of the longest-running and highly respected franchises in gaming history. Anyway I consider myself a fan of the series. I haven’t played all sixteen of the games – far from it, actually – but it holds a special place in my heart as well as a number of my all-time favourite games. But, like any series, it has its “black sheep” – the one or two titles that allegedly don’t quite live up to its illustrious name.

Now depending on who you talk to, the identity of those black sheep can vary. It’s pretty universally acknowledged that The Legend of Zelda II: The Adventure of Link is the biggest outlier in the series’ history, because it takes on much more of an RPG flavour than the other fifteen games and is presented with a side-on viewpoint. That’s more of a style thing, however, and beyond that personal opinions on quality dominate the discussion of so-called “unworthy” Zelda games.

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On Spoilers in Reviews

Over the last few months I have been fortunate enough to start getting some constructive feedback on my blog, whether written or in person, which means people care enough about it to lend me their two cents. This is an amazing thing and it truly is moments like those that help me to keep on posting. So thank you to everyone who has done so!

Having said this, one of the more popular comments I get concerns a topic that I’m sure nearly everyone who has ever written regular reviews in history has dealt with: spoilers. So allow me, dear reader, to comment on my side of this topic.

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