Posts Tagged ‘inside’

Movie Review: Inside Out

It’s a bit more difficult to see and review movies these days. Here’s a good one though.

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Starring:
Amy Poehler, Bill Hader, Mindy Kaling
Directors: Pete Docter, Ronaldo Del Carmen (Monsters Inc, Up)
Rating: PG
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It’s probably safe to say that the dwindling reputation of Pixar has been one of the most widely discussed trends, in one way or another, of cinema this decade. Following the superlative Toy Story 3 in 2010, the relatively run-of-the-mill (though masterfully animated) Brave attracted far more negativity than it deserved, simply because it wasn’t quite as memorable as any of Pixar’s previous non-Cars output. When Monsters’ University hit a couple of years ago, it’s comparative lack of originality hurt its perception, though I really liked it. The wonderfully original likes of Up, WALL-E, The Incredibles and Finding Nemo seemed like the product of a different Pixar era, particularly as Disney Animation Studios’ run of stellar recent films began to take over the animation spotlight. So it is shaking out as somewhat of a surprise (though it really shouldn’t be) that Inside Out is exactly the kind of film that Pixar fans have been waiting for. It ticks all the boxes – Unique, visually arresting, and above all emotionally resonant.
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VR Zelda Month: Top 15 Dungeons

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This is it – the quintessential bread and butter of the Zelda series. Every Zelda game has them and every Zelda game is judged by them. No matter what aspect of the so-called Zelda formula that resonates with you the most – whether it be story, item selection, music, combat, enemy design, sidequests or the like – if you do not enjoy playing through Zelda dungeons then to be honest your gaming time is better spent elsewhere. Dungeons comprise at least 50% of the average playtime of most Zelda games and they very rarely fail to deliver on quality, satisfying puzzle solving and real immersion.

Distilling well over 100 Zelda dungeons into my top fifteen favourites was not easy in the slightest. To help me narrow it down I tried to keep the dungeon qualities that are most important to me at the top of the pile when it came to ordering the list. That means things like difficulty and length are largely inconsequential while factors like uniqueness and atmosphere are king. Bosses are completely out of the picture unless they appear throughout the dungeon before the fight at the end. They have their own list anyway.

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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome.
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15. Skull Woods – A Link to the Past


Structurally speaking, Skull Woods stands out from its A Link to the Past dungeon brethren like a sore thumb. For one, it almost completely takes over what is normally the Lost Woods (in the Light World at least), making it quite possibly the biggest dungeon in the game in terms of pure surface area. Furthermore, the Skull Woods is laid out in such a way that traversing its mostly underground tunnels requires frequent visits to the wooded surface. Running through a ghastly off-colour representation of what is normally an overworld area as part of a dungeon adds a real alien freshness to proceedings.
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