Posts Tagged ‘satisfying’

That Completing Feeling

Perhaps fittingly, this article took me a long time to complete.

Some games take a bit longer to finish than others. Occasionally, a lot longer. A game you might enjoy isn’t necessarily compelling all the time, so sometimes you may need to take a long break. When you add the many distractions that life brings onto an already long game completion time, you might just find that several months pass you by before you have the chance to go back and finish what you left hanging long ago. On the other hand, sometimes you’ll try pretty consistently to finish something, but your skill level just isn’t up to the task. Only plenty of practice and determination will see you over the finish line (as in life). And then there are the games that just won’t end. Either way, finishing a game you started a long time ago is nearly always immensely satisfying.

This list is dedicated to those games that have taken me real effort to complete throughout my own personal gaming history.

Three clarifications:
One, this list does not take into account how long it took me to “get to 100% completion” in a particular game, but rather how long it took to reach the end credits of its story mode/campaign/etc.
Two, a game needs to have taken me at least 3 months to complete to be eligible for this list.
Three, this list is ranked by effort rather than length. Though I have included approximations of how long each game took to finish, this time figure does not determine the order of the list. Less quantifiable factors went into deciding how much of an effort each game represented to me.



10. Sonic Adventure 2: Battle (Gamecube ~6 months)

Any fan of Sonic Adventure 2 Battle will tell you that the game has a ton of content, the most appealing of which comprises what is quite possibly the most in-depth Tamagotchi-style pet simulator systems ever put into a videogame. The Chao Garden was a notoriously addictive time sink for most players of the Dreamcast/Gamecube favourite and it was the primary reason that it took me so long to reach the end of the actual story. Sure, the release of Super Smash Bros Melee a mere two weeks after the Gamecube version launched certainly got in the way, as did my skill level and some confusing late level design (Crazy Gadget, anyone?). But above all, it was those damn adorable Chao that kept me from making a serious push to finish both of the game’s parallel storylines. When the game’s “epilogue campaign” then appeared, it came as a genuine surprise and a formidable challenge, so my satisfaction at the end credits only increased.

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