Posts Tagged ‘worst’

K-Packaged

Yes, looks like another K-Pop post. But this time I’m not writing about the music. I’m even not writing about the people who perform the music. Today I’m writing about just how damn shinily those Koreans wrap up their products. Because it is, quite frankly, on another level, and it is, quite honestly, ridiculous.

At the end of last year I touched on just how important presentation can be to me in my Top Ten Game Cases of 2012 list. I’m the kind of person who genuinely got goosebumps at Apple’s colour-soaked iPod Nano ads from the latter part of the last decade. Good presentation is like a drug to me; it’s a weakness, God knows it really is.

Anyway, yesterday, this happened:

Kpopsplurge1

No really, I can explain.

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Best of 2012: Top 10 Annoying Videogame Experiences

YouLoveIt

For all the gaming highlights of 2012, there were quite a few moments of frustration, at least for me. They came in many irritating forms. Some were due to glitches in games, some were caused by basic design flaws and/or oversights on the part of developers, some were directly related to my own stupidity or incompetence. All sucked.

There isn’t too much more to say about this list; really, I just want to get it out of the way. It’s not bringing back very pleasant memories.

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VR BEST OF 2012 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. You have been warned, fanboys.
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10. “Why am I trapped in the water?” – Sleeping Dogs

Barely seconds into my first opportunity to explore Hong Kong during Sleeping Dogs, I ended up at the docks. It wasn’t something I intentionally aimed for, but my open-world gaming habits, honed during hours of fun with Just Cause 2, dictated that I should explore as much of the game world as possible. Assuming the region was my oyster, I jumped gleefully into the sea, before discovering that ten minutes of aimless swimming were ahead of me. There was no place from which I could get back onto dry land, at least anywhere I could catch a glimpse of. The docks themselves weren’t much better, as I discovered when I finally did get back on land. There weren’t even any people out there; just a maze of crates and a jumping glitch that froze me in midair.

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