Archive for the ‘PS3’ Category

IDO: Playstation All-Stars Battle Royale

It has been a LONG time since I last did one of these, perhaps because I haven’t felt the need. But this one is kind of topical. Nintendo just announced that it will be debuting its new Super Smash Bros game at E3 in a couple of weeks, and I fear that means this awesome game will be forgotten, if it isn’t already.
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I N   D E F E N S E   O F

–==Playstation All-Stars Battle Royale==–

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The Case Against:
Playstation All-Stars Battle Royale is a shameless rip-off of the Super Smash Bros series. It looks and plays exactly the same; but with a HD graphical sheen to it. Because of this it makes little to no sense that it even exists at all, given that it cannot hope to compete with the sheer presence of Nintendo’s many, many recognisable characters. Crash Bandicoot and Spyro the Dragon aren’t even in it! What kind of self-respecting Sony mascot fighter doesn’t have those two? Also, the menus look horrible. The game isn’t worth anyone’s time.
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The same thing?

The Defense:
Playstation All-Stars Battle Royale launched last year in October for PS3 and PS Vita and it hasn’t quite sold as well as Sony may have hoped. Sure, it came close to the company’s rather low expectations and in that sense the game didn’t actually do badly per se, but it didn’t exactly do Smash Bros numbers. Of course it was never going to do Smash Bros numbers, but that was because of a whole range of factors ranging from budget to marketing to the cobbled-together nature of SuperBot, the studio that made it. But its very average sales performance had absolutely nothing to do with it being a bad game. Playstation All-Stars Battle Royale is not a bad game. It isn’t even a mediocre game. It’s a really good one, actually.

Here’s why. Continue reading

Why God of War: Ascension Sucks

Our next guest piece is written by EraofShamus, an indie game lover who dabbles in game design himself. Suffice to say he’s not the biggest fan of formulaic game design in general.

—Written by EraofShamus—

—Edited/formatted by Vagrantesque—

God of War: Ascension (or GOWA for short), created by Santa Monica Studio, was the worst 3 hours I’ve spent playing any video game this year. I’m going out on a limb and saying it’ll probably be the worst game I will regret playing this year. Yeah I didn’t finish it. I didn’t have the stomach to sit through any more. Bite me.

Let me premise this by saying I have played other GOW games before, so I am somewhat familiar with the series. I didn’t play the previous title on PS3 because I had a go at the demo, and felt pretty underwhelmed by the nature of the gameplay. A demo really should demonstrate the best parts of a game, you know? I feel as though the God of War 3 demo brought me a craving for variety, and not a desire to see more. Nevertheless, I decided to give Ascension a chance, and hopefully it would turn me around. I was wrong.

Continue reading

Infinite Musings

There you have it, a hat-trick of Bioshock Infinite posts!

So I just finished Bioshock Infinite last night. This is a game that people are likely to want to talk about for a long while yet, and for good reason. I’m no exception, so here I’m just going to post some of my freshly spun thoughts on the game. I see no point giving it a serious review, if for no other reason than to avoid confusion on the site later on. It’s wall o’ text time.

I’ve separated my helter-skelter thoughts into positive, neutral and negative categories for, well, just for the sake of categorising them really. I will keep all mentions of the game’s ending in their own section at the end for people who don’t want it spoiled.

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Top 5 Tomb Raider Moments

Ooooh

I am quite fond of Square Enix and Crystal Dynamics’ latest effort, the rebooted Tomb Raider (You can read about just how fond of it I am in my review here). While playing through the game I came across quite a few memorable moments worth mentioning and thought they deserved their own post. If you haven’t played the game yet, I recommend that instead of reading this, you go and play it right now.

Spoilers

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Capture Testin’, Phase Three

Though it was a hassle to set up in standard definition (I had to have it on my normal HDMI connection and then set the AV settings and switch over), I was glad to discover that I was able to take some decent PS3 screenshots using the Kaiser Baas Series 8 Game Recorder. See my Xbox 360 test shots here.

PS3_1

The icons are so massive!

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The PSN home screen

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Game Review: Catherine

This is probably the closest I’m going to get to posting a videogame review at the time of its launch. I usually take quite a while to finish games (if I finish them at all).
I imported Catherine two months ago with a friend and finished it recently. Catherine was released in the USA last July, but was only released here in Australia two days ago.

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Platform:
PS3, Xbox 360
Developer:
Atlus
Rating: MA15+
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Risque?

The key is to look at the OTHER stuff on the cover. That gives you a better idea of the kind of crazy game you’re in for.

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“The Immoral Beast has appeared. It’s the killer. Do not die.”

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Oh, how these words haunted me while playing through Catherine. As stupidly obvious as they may sound, heeding them is easier said than done when you’re trying to solve devious block puzzles with an oppressive time limit and a grotesque mess of body parts constantly on your case. Make no mistake, Catherine is a very crazy, very difficult game. But it is also a multi-layered experience that rewards persistence and skill by telling a story the likes of which no other mainstream game has ever attempted. Dare I say it is worth a look. Continue reading