Posts Tagged ‘15’

VR Zelda Month: Top 15 Non-Dungeon Music

vr_zelda_month_og

It took me a long, long time to decide on what pieces of Zelda music went into this list. Much harder to compile than the dungeon music list, and in fact probably the most difficult list of them all, putting together a collection of the best overall tracks in a series as musically rich as The Legend of Zelda is a truly daunting task. So it’s a good thing people have opinions.

Despite how amazing they tend to be (or, perhaps, because they tend to be so amazing) I have disqualified end credits themes from this list. They tend to just be medleys of tunes from whatever game they happen to hail from, anyway.

.
-◊-◊-◊-◊-
VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome. Spoilers may follow.
-◊-◊-◊-◊-

.

15. Outset Island – The Wind Waker


What better way to start this countdown than with the wonderful background track from the very first island in The Wind Waker, a Zelda game many people rank as the best in the series for music? The theme of Outset Island is just so fitting of Link’s initial naivete at the, well, the outset of his journey. The gentle flow of the melody is grounded by that persistent deep and inoffensive brass rhythm, yet matches so well to the ambient sounds of ocean swell against the beach. What’s more, it features a callback to the music of the opening area to Ocarina of Time, the Kokiri Forest, with a delightful flourish at 1:30 in the above video.
.

Continue reading

VR Zelda Month: Top 15 Dungeons

vr_zelda_month_og

This is it – the quintessential bread and butter of the Zelda series. Every Zelda game has them and every Zelda game is judged by them. No matter what aspect of the so-called Zelda formula that resonates with you the most – whether it be story, item selection, music, combat, enemy design, sidequests or the like – if you do not enjoy playing through Zelda dungeons then to be honest your gaming time is better spent elsewhere. Dungeons comprise at least 50% of the average playtime of most Zelda games and they very rarely fail to deliver on quality, satisfying puzzle solving and real immersion.

Distilling well over 100 Zelda dungeons into my top fifteen favourites was not easy in the slightest. To help me narrow it down I tried to keep the dungeon qualities that are most important to me at the top of the pile when it came to ordering the list. That means things like difficulty and length are largely inconsequential while factors like uniqueness and atmosphere are king. Bosses are completely out of the picture unless they appear throughout the dungeon before the fight at the end. They have their own list anyway.

.
-◊-◊-◊-◊-
VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome.
-◊-◊-◊-◊-

.

15. Skull Woods – A Link to the Past


Structurally speaking, Skull Woods stands out from its A Link to the Past dungeon brethren like a sore thumb. For one, it almost completely takes over what is normally the Lost Woods (in the Light World at least), making it quite possibly the biggest dungeon in the game in terms of pure surface area. Furthermore, the Skull Woods is laid out in such a way that traversing its mostly underground tunnels requires frequent visits to the wooded surface. Running through a ghastly off-colour representation of what is normally an overworld area as part of a dungeon adds a real alien freshness to proceedings.
.

Continue reading