Posts Tagged ‘company’

Best of 2017: Top 5 Gaming Trends

As we switch from negative to neutral, its worth pointing out that 2017 was a year packed with worthwhile videogames to play, and this sheer volume drives the bulk of the year’s trends list. One of the reasons we arrived at such a huge number was that three big genres enjoyed quality years in the business, as did one traditionally strong geographical hotbed of development talent and one particularly noteworthy company from that location. The rest of the list is filled by an ongoing discussion on the very nature of modern game releases. But I don’t know why I’m being so cryptic – You’re about to read the list anyway (My brain is on ice as I write this in a very-well-air-conditioned waiting room – That could be it). The way I see it, these are the five biggest non-disappointing trends that guided 2017’s videogame presence.

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VR BEST OF 2017 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Intriguing, but strange. Respectful disagreement is most welcome.

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5. A-Fightin’ & A-Racin’

When you stop to think about it, it’s a little strange how few representations of certain genres crop up every year when there are so very many games coming out all the freaking time. If you’re not an open-world action adventure, sports game, competitive shooter or 2D platformer nowadays, you might as well be a curiosity. But occasionally, the stars align for a certain type of videogame, with multiple major instances of a genre releasing within a single calendar year. In 2016 that genre was the JRPG, which kind of paved the way for a somewhat more open mainstream acceptance of Persona 5 this year. In 2017 there were arguably two genres with enough clustered big releases to raise an eyebrow at – racing and fighting games.

In the former category you had the typically excellent Forza Motorsport 7 in the green corner, doing the reputation of its series no harm while doubling as the major showcase title for super-smooth 4K HDR on the Xbox One X. In the blue corner landed the beyond-long-awaited Gran Turismo Sport, holding the dual mantles of the first GT game AND the first splitscreen track-racing game on the PS4 (almost four years into its life, mind). In the middle was Project Cars 2, which received rapturous applause from the uber-hardcore sim racing community while Dirt 4 picked up its own share of good reviews for its off-road antics. And let’s not forget perhaps the best Mario Kart package in history, Mario Kart 8 Deluxe.

As far as fighting games are concerned, 2017 was an even bigger year, with the long-awaited (if controversial) return of the Marvel vs Capcom series in the form of Infinite and the almost universally-lauded launch of Injustice 2. A celebrated veteran returned to action for the seventh time to round out the year’s glamour trio (that’s Tekken, yo) while Street Fighter V and to a lesser extent Killer Instinct continued to receive new content and balance tweaks. But the year didn’t stop there. Fighters kept showing up in all shapes and sizes, from throwbacks and re-releases (Ultra Street Fighter II: The Final Challengers, Pokken Tournament Deluxe) to blockbuster indies both established and fresh (Nidhogg 2, Brawlhalla, Brawlout) to anime-styled (Naruto Ultimate Ninja Storm 4, Guilty Gear XRD Rev 2) to completely fresh takes on the genre (Absolver, ARMS). It’s exhausting just listing them, let alone thinking how badly I get routinely beaten in every new fighting game I try.

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