Posts Tagged ‘moments’

VR Zelda Month: Top 10 Memorable Moments

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This is probably the most personal of all the lists I have attempted this past month. Nearly every person who has ever played a Zelda game will have some moment that sticks out in his or her mind from said game. Usually, there are more than one. Here is a list of my top ten personal (key word there) favourites. Well, sort of.

I suppose I should mention that this isn’t technically my absolute all-time list of the ten most memorable moments in Zelda games; rather this list deals with moments that do not overlap with any list I’ve already posted. For example, had I not already featured Midna’s Lament in my overall music list, the corresponding gameplay moment would absolutely appear here. A more accurate title would be “Top 10 Memorable Non-Dungeon, Non-Boss, Non-Sidequest, Non-Music-Related Moments”, but that ain’t quite as snappy. I headed back to Deviantart for the pictures to this one, because just like my sidequests list it’s hard to convey a moment with an official icon.

Finally, this list is probably the most spoiler-laden of them all as it deals heavily with story related content, so be warned.

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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome. MASSIVE spoilers may follow.
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10. The First Three Days – Majora’s Mask

Credit to Ayemae

I cannot hope to describe what makes the first three day cycle of Majora’s Mask, its only scripted gameplay sequence until you enter the moon at game’s end, so memorable without entering into emotional nostalgia. I first played through it at a friend’s house (remember those days when you could take turns playing a single player game at another person’s house and everyone was just cool with it?) and the impact of the whole ordeal just blew me away. From the amazing graphical showcase of the first forest areas to the nightmarish Deku Scrub curse to showing the snarky Bombers who’s boss to the entire Astral Observatory to the epic confrontation with the Skull Kid, it was all magic to me. The sequence was more than enough to convince me to ask for the game for my 12th birthday and the rest, as they say, is history.
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Top 5 Tomb Raider Moments

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I am quite fond of Square Enix and Crystal Dynamics’ latest effort, the rebooted Tomb Raider (You can read about just how fond of it I am in my review here). While playing through the game I came across quite a few memorable moments worth mentioning and thought they deserved their own post. If you haven’t played the game yet, I recommend that instead of reading this, you go and play it right now.

Spoilers

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Best of 2012: Top 10 Gaming Moments

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Just as there were plenty of segments within movies that stood out in the memory throughout 2012, the videogames of the year provided their own set of unforgettable moments. Many of these were related to the experience of playing around with game mechanics, and thus are both personal to me and by nature spoiler-free. However, there were also plenty of story-related moments that shook me much like a film scene might, so read this list with care.

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VR BEST OF 2012 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. You have been warned, fanboys.
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Spoilers

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10. Third Gym – Pokemon White Version 2

The first Gym in Pokemon White Version 2 is deliberately pretty vanilla and the music is identical to that of all the Gyms in White 1. The second Gym shows you in no uncertain terms that the music will not be staying the same from Gym to Gym this time around, but it isn’t until the third that the potential of such an idea really hits home. A string of creepy malformed chords greet your ears, sounding like cicadas dipped in LSD, and the visuals match the audio perfectly. Stringy cocoons litter the dusty building interior, leading up to a mega cocoon housing a psychedelic rainbow paint pool and the Gym leader. Trippy and awesome.

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Best of 2012: Top 10 Annoying Videogame Experiences

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For all the gaming highlights of 2012, there were quite a few moments of frustration, at least for me. They came in many irritating forms. Some were due to glitches in games, some were caused by basic design flaws and/or oversights on the part of developers, some were directly related to my own stupidity or incompetence. All sucked.

There isn’t too much more to say about this list; really, I just want to get it out of the way. It’s not bringing back very pleasant memories.

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VR BEST OF 2012 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. You have been warned, fanboys.
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10. “Why am I trapped in the water?” – Sleeping Dogs

Barely seconds into my first opportunity to explore Hong Kong during Sleeping Dogs, I ended up at the docks. It wasn’t something I intentionally aimed for, but my open-world gaming habits, honed during hours of fun with Just Cause 2, dictated that I should explore as much of the game world as possible. Assuming the region was my oyster, I jumped gleefully into the sea, before discovering that ten minutes of aimless swimming were ahead of me. There was no place from which I could get back onto dry land, at least anywhere I could catch a glimpse of. The docks themselves weren’t much better, as I discovered when I finally did get back on land. There weren’t even any people out there; just a maze of crates and a jumping glitch that froze me in midair.

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