
That’s right – 2008’s loudest naysayers were not heeded, and their worst nightmares have come to fruition. Here we stand after a year so positively crammed with quality videogame re-releases and downloadable content expansions that we can gloss over them no longer: they are getting their very own page this year. Much like the K-Pop albums countdown, said page will be separated into two top fives…
…is what I would have said, if the sheer strength of the DLC this year hadn’t forced my hand long after I decided to draft this page, so now it’s a top 4 and a top 6? A bit messier, yes, but hey, a lot of this stuff rivals full games released this year; it had to be done.
If you notice a particularly conspicuous major absence from the re-release section, it’s worth mentioning that only the first five out of the seven categories from this article are eligible for consideration here: “reimaginings” and reboots have to fight it out with everyone else on the main list. Parentheses indicate the platform where I played each entry.
Of course this all means that the rather flexible “Special Awards” list that stood in this slot since 2018 is taking a hiatus; but for the record I would’ve probably given Best Third Party Publisher to Capcom (Resident Evil 4, Street Fighter 6, Exoprimal, Ghost Trick, Megaman Battle Network Legacy Collection), Best Indie Publisher to Team17 (Dredge, Headbangers, Blasphemous 2, Moving Out 2), and Best Videogame Adaptation to HBO’s The Last of Us – although that last category was unusually competitive this year.
All sorted? Let’s kick on with this.
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VR BEST OF 2023 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you agree with me 100%, go buy a lottery ticket. Respectful disagreement is most welcome.
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RE-RELEASES
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4. System Shock (PC)
One of the coolest stylistic game remakes I’ve ever seen, the 2023 System Shock project takes a pixelated first-person PC classic and completely rebuilds the world using low-res 3D “voxels”, ensuring a stunning neon colour palette that runs smooth as butter even on low-power portable PC systems. Drastically modernising the gameplay was not necessarily on the top of the priority list for developers Nightdive Studios, so meticulous menu management and item balancing is still the order of the day, but combat feels nice and punchy while the unsettling weirdness that eventually inspired the brilliance of Bioshock is fully preserved in all its skeevy sci-fi glory. It really sucks that Steam cloud saves still aren’t working properly for the game at the time of writing, though.
3. Advance Wars 1+2 Re-Boot Camp (NS)
One of the most unlikely revivals in Nintendo’s catalogue may already be dead again thanks to an entire year’s delay brought about by real-world events, but if this fantastic package is the only word we hear from the Advance Wars series for the next decade, I’ll have to begrudgingly admit I’m OK with that. Veteran indie outfit Wayforward has absolutely nailed the most crucial parts of the Advance Wars experience, enlivening a controversial toy-like art style with countless animation touches (Kanbei’s CO Power animation, anyone?) and tweaking the enemy AI just enough to balance challenge and nostalgia. Most importantly, this might be the best approach to music in a videogame remake I have ever played, and I’m not just saying that because The Consouls did Sensei’s Theme. Of course I do fervently hope this is not the end, and it now has to be the WF team who are trusted with the next step in this series’ mythical return.
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