Posts Tagged ‘enemies’

Best of 2013 Closer

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We are well and truly on the ground and running in 2014! There is so much to look forward to this year, but if you missed any one of the 2013 countdown content I posted on Vagrant Rant in the last two weeks, here are the links to each and every one!

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1. Top 10 Disappointments

2. Top 10 Game Cases

3. Top 15 K-Pop Singles

4. Top 5 Game Consoles

5. Top 10 Movie Characters

6. Top 10 Gaming Moments

7. Top 10 Movie Scenes

8. Top 10 K-Pop Albums

9. Top 10 Games

10. Top 10 Movies

11. MUBC Best of 2013 Episode

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VR Zelda Month: Closer

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These last 30 days of list writing have been hard work, but I have enjoyed every moment. Hearing feedback from each individual list has been wonderful (as well as a tad overwhelming) and I’d like to thank everyone who took time out of their days to give each list a read. I can now cross off another writing project from my bucket list, but this may not be the last time I visit the Legend of Zelda series for some countdown goodness.

If you missed any one of the fifteen lists I have posted on Vagrant Rant in the last month or so, here are the links to each and every one!

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Top 5 Companions

Top 10 Consumable Items

Top 10 Non-Consumable Items

Top 5 Scenic Locations

Top 10 Enemies

Top 10 Minibosses

Top 10 Bosses

Top 10 Minigames

Top 10 Sidequests

Top 10 Pseudo-Dungeons

Top 15 Dungeons

Top 10 Dungeon Music

Top 15 Non-Dungeon Music

Top 10 Memorable Moments

Top 10 Zelda Games

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That lovely Zelda Month logo you see at the top of every list was designed by my very talented sister and one-time Four Swords Adventures ally Jenna. You can view her collection of artworks, photography and clothing designs on her blog jennamarieanne.com, if that tickles your fancy.

Now if you’ll excuse me, I’m going to go play some Wind Waker HD.

VR Zelda Month: Top 10 Enemies

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The Zelda series does not have a particularly deep combat system, at least compared to most modern action adventure games, and it never really has. However, to say that fighting enemies is an insignificant part of the Zelda tradition would be a big mistake. Combat is the number one factor separating Zelda games from being pure puzzle-driven adventures and it only enhances the universally relatable feeling of heroism that comes with controlling Link. What’s more, even though there are plenty of slashable foes about, several Zelda enemies require careful thought and timing to defeat.

That said, here are my all-time favourites. I’m basing this list on such factors as visual design, prevalence of unique characteristics, legacy, the intimidation factor and how much fun the enemies are to fight. Also, I’m not going to label the game from which each enemy hails, because most of them have simply appeared in too many incarnations over the years for that to be worth doing in this case.

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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome.
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10. Octorok

The Octorok was actually the first enemy that came to mind when I sat down to write this list, such is its iconic status. Ever since the very first Legend of Zelda the Octorok has been there (well, except for Twilight Princess), sometimes crawling around on land, sometimes jetting through the sea and occasionally even floating in midair, but always spitting rocks at Link. Deflecting these projectiles back at the just right angle to give the Octorok a taste of its own medicine is one of the quintessential Zelda experiences. According to fan theory, the Octorok is a close relative of the Deku race, which play a major role in a number of Zelda games.
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