Posts Tagged ‘japan’

Fifteen Years of Persona Changes You

On a large, overhanging screen within a dimly-lit videogame store in March of 2009, my gaze gradually fixated on a trailer that would alter the course of my life. A sharply-dressed Japanese kid with silver hair closed his fist and manifested a gigantic, colourful monster to attack his enemies, then a second later was shown working a boring dishwashing job in a sleepy town before looking into a murder mystery plot. This brazen mix of disparate parts apparently called itself Shin Megami Tensei: Persona 4, and in the desolate JRPG landscape of the very late 2000s it had the gall to release on the years-obsolete Playstation TWO. I was immediately struck by its confidence and style, and got myself a copy as soon as the game was available.

Need I say what happened next? Well you’ve probably met a Persona fan or two, dear reader; you know what happened next. But I’m still going to talk about it. As we rapidly approach the next major release from the head honchos of Persona development, the heinously-named Metaphor: Re Fantazio, I present my own personal retrospective of a truly incredible RPG series.

“The First One You Play is Probably Your Favourite”

It was a slow, gradual realisation, but by 2009 I knew I liked Japanese Role-Playing Games: Pokemon Yellow had been my first videogame, after all, and I had also sunk a weird amount of time into that turn-based Harry Potter and the Chamber of Secrets Game Boy game; then when I was lucky enough to acquire a GBA a few years later it came with the unique lightning-in-a-bottle moment that was Golden Sun. In the ensuing years, the likes of Final Fantasy Tactics Advance, Tales of Symphonia, Paper Mario: The Thousand Year Door, Kingdom Hearts (vicariously) and eventually the DS remake of Final Fantasy IV would help me determine enough of the incidental characteristics shared by members of the genre to convince me of my taste for them. So come to think of it, that fateful 2009 Persona moment was probably the earliest time in my life I saw a game without a single shred of understanding of its history, recognised it as a JRPG, and bought it primarily on that basis.

But as we all know, a Persona game isn’t ‘just’ a JRPG; the series offers quite a bit to distinguish itself from the crowd, and chief among that list is style. The very first thing that greets you when you boot up Persona 4 is a lavish, provocative music video heaving with equal parts grimy retro-tech nostalgia and sharp yellow/black contrasts dialled right in to the contemporaneous 2000s Apple marketing playbook. The lyrical essays scrolling past in every direction to mimic the information overload within those very lyrics made an indelible impact on me as a millennial teenager whose active memories stranded both sides of the social media divide; I was instantly drawn in.

That love of yellow and black persists throughout the game’s striking UI, which also marks menu transitions with a neat faux-CRT TV colour-banding effect reminiscent of modern-day Netflix branding. And that tune was an instant ear-worm, a chaotic Shoji Meguro instant classic solidified by its presence on an honest-to-goodness soundtrack selection CD included as standard in that PS2 game case – the first game I can remember owning that did so. I wore out the tracks on that disc long before I heard them within the game, and the identity of the Persona series as an audiovisual feast unimpeded by ageing hardware was unmistakable from my very first day with it.

Beyond this clear stylistic identity, Persona 4 is defined by its intimate small-town scale, filling out a small cast of characters with layers upon layers of depth and going to some uncomfortable – not to mention ambitious and a teensy bit Jungian – thematic places without ever losing a sense of warmth or its perfectly-balanced humour over a year-long main story. The idea of a narrative taken day-by-day, filled with small relatable choices bearing meaningful consequences but never overwhelming in number, was absolutely delightful. It would be many years before brute force and hindsight would help me empathise with fans who had jumped on the Persona train with the groundbreaking Persona 3, a game with a much darker and edgier presentational wrapper around it and a greater emphasis on plot over levity or egalitarian character study. But for me, the damage was done: this mellow, vibes-first creative direction was Persona to me.

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A Shot in the Eyes – New 3DS XL Review

Here we go with my second and final new hardware review of 2014 – this time, amazingly, for a timed western exclusive to Australia and New Zealand!

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The XL model, in glossy yet understated metallic blue.

 

A few months ago Nintendo “did a Nintendo” and announced yet another hardware revision to its successful line of handhelds. Met initially with confusion, as these things often are, followed by a wave of alternating anger and desire from videogame fans, the totally-not-badly-named New Nintendo 3DS is the result. As an Australian, I was one of the first in the western world to get my hands on one, and I’ve got to say I’m pretty glad that I did. The New 3DS, and its “XL” brother (which I chose), is better than its predecessor in dozens of tiny ways and a handful of big ones, even if some of its most impressive technological advances are wasted on the current Australian market. It may represent a tempting, if currently unnecessary, proposition for current 3DS owners, but it’s an absolute no-brainer for curious newcomers to Nintendo’s latest family of handhelds. Read on to find out why.

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Movie Review: 47 Ronin

I saw this the same day as Saving Mr Banks. I struggle to think of a greater contrast.

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Starring:
Keanu Reeves, Hiroyuki Sanada, Rinko Kikuchi
Director:
Carl Rinsch (Newcomer)
Rating: M
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When I was in Tokyo late last year, I was understandably surrounded by more larger-than-life advertising than I could shake a Pocky stick at. Though anime, J-Pop and fashion billboards dominated the urban landscape, the one Western film that seemed to be getting enough coverage to register amongst the madness was 47 Ronin. Such a presence is understandable, as the film claims to present a fresh, more visually appealing and more fantastical interpretation of one of Japan’s most well known and highly celebrated historical legends than has ever gone before (many, many times, mind you). Yet this latest take on the beloved Japanese tale ends up disappointingly flat despite some cool moments.

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Mega Ultra Blast Cast Ep.12

It’s all coming together, slowly… Sorry for the massive delay in getting this up.


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The Mega Ultra Blast Cast comes to you from Japan, sort of, for Episode Twelve. This episode was recorded at about one in the morning on the third-last day of our Japan trip, over a week ago, from our hotel room while we were consuming alcohol. Shane, Delaney and I discuss our impressions and highlights from the trip, including all our wonderful food and drink experiences, before we move on to discussing our favourite Japanese game franchises. So, so sorry about the poor general quality of this episode.

If you feel so inclined, go for a run, take a scenic drive or just curl up on the couch and play some games while you listen to the slightly intoxicated opinions of three tired but happy Australian tourists in the land of the rising sun.

You can play the whole thing right off this page if that floats your boat:


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Or you can go to the Soundcloud site/app and listen from there:
https://soundcloud.com/mega-ultra-blast-cast/mubc-12-japanese-drunk-edition

(Follow the link and then click the download tab)

As always if you enjoy what you hear please share the cast with your friends – Cheers!

Movie Review: The Wolverine

Well this is by far the most movie reviews I’ve written in a single month.

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Starring:
Hugh Jackman, Tao Okamoto, Rila Fukushima
Director:
James Mangold (Walk the Line, 3:10 to Yuma)
Rating: M
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So let’s talk about how terrible X-men Origins: Wolverine was. It told a largely made-up story that cobbled together as many mutants as possible (apparently X-Men: The Last Stand didn’t teach the producers any lessons about that mistake), though most of those mutants were far from fan favourites and the ones that were (e.g. Gambit, Deadpool) were either barely in the movie or horribly mishandled in more ways than one. The CGI was notoriously terrible, which hampered its overly ambitious action sequences and admittedly kinda cool early treatment of Wolverine’s near-agelessness. I gave it a pass when it was first released because it could never actually have been quite as terrible as people were making it out to be at the time, but my opinion of it has deteriorated rapidly over the years nonetheless. It has few redeeming qualities and I cannot bear to watch it again. I mean, just watch this Honest Trailer from ScreenJunkies. It sums things up pretty well.

Glad we got that out of the way, because The Wolverine is a much, much better film than that travesty. Let’s just ignore the fact that such a feat should not be difficult and read on to find out why.

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