Games: F-Zero (SNES), F-Zero X (N64), F-Zero: Maximum Velocity (GBA), F-Zero GX (GCN)
Here’s a controversial one to kick things off. I know there are plenty of vocal F-Zero fans who swear by the well-tuned arcade (read: insane) difficulty of the futuristic racing series, and said fans are positively foaming at the mouth for a new sequel. The last console entry in the franchise, F-Zero GX for the Gamecube, is now more than a decade old, so a new one is indeed long overdue. F-Zero’s ridiculous energy, intergalactic character roster and unique aesthetic do arguably set it apart from Nintendo’s higher-profile racing series, and Captain Falcon is an insanely popular character thanks to the Super Smash Bros series, so its a little baffling why it’s taking the Big N so long to get things going again. I’d buy a new F-Zero game, even though I would be terrible at it.
The World Cup is over and my sleep patterns are more or less back to normal – let’s get back into this!
Yes, it’s another post about the Wii U. It’s fun to write about, alright?
So, you did it. You finally plonked down some hard-earned cash on Nintendo’s newest home console, thanks to the much-too-long-awaited second wave of hype that currently envelops it. Maybe it was the look and feel of Mario Kart 8 that made you do it, or maybe it was Nintendo’s strong showing at E3 this year. Perhaps you’re just sick of waiting through the appalling current drought of Triple-A releases on your PS4 or Xbox One and want something a little different to fill the gap. Maybe you are just too excited about the prospect of a new Smash Bros game this year, like how Hyrule Warriors is shaping up, or are a part of the Bayonetta series’ passionate following. It’s probably a combination of the above. Whatever your motivation, relax. Ignore the vocal haters on the internet – you’ve made a good call. Allow me to step in and help you get the most out of your new console. You may just find yourself surprised by how much enjoyment you can get out of it if you know where to look.
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1. Set up the console with two different power points
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First things first – the physical console set-up. With your average home console this means finding a single wall socket and a spare HDMI port, but with the Wii U there’s the additional concern of finding another power point for the gamepad’s own charger (plus the sensor bar setup if you’ll be playing Wii Remote-compatible titles). Though this may initially seem like an annoyance that could have been avoided in design, you may actually find that it improves the usability of the Wii U as long as you’re willing to put a bit of effort into initial setup. If you can find a way to plug the charger in next to your lounge/couch/chair/bed rather than near the TV, you’ll rarely ever need to get up and turn on your console/television.
The Best Thing.
This is because during your first boot-up, the Wii U will prompt you to set the gamepad up as a TV remote. Don’t skip this part – it’s actually really fast and it will mean that anytime you want to use your Wii U in the future, all you’ll need to do is take a seat, pick up the gamepad next to you, turn on your TV from the menu there, adjust the input and volume if necessary, then turn on your actual console and get started. When combined with the recent streamlining of the console’s operating system and the new gamepad-based “quick start” menu, you may just find that the Wii U gets you playing the games you want faster and easier than any other dedicated games device you own. And of course, you don’t even need a TV to play most Wii U games, because the vast majority of them support off-TV, gamepad-only play. Just make sure to remember to plug the gamepad into the charger after every use – it’s battery life is quite bad (see the 9th point on this article for more on that).
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2. Download that initial update
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This may seem obvious to some, but it really is worth stressing. If you’re planning to go out somewhere after you pick up your Wii U, at least do the setup first, because there’s a big day one update coming. While I’m not entirely sure how large the update is on the newest batch of Wii Us, I know it took a couple of hours to download on my launch console, so keep that in mind. While this update is not mandatory, it does enable many of the features I’m about to talk about. Don’t get blindsided by it.
In case you missed it, just over a week ago Nintendo dropped a completely unannounced half-hour Nintendo Direct broadcast focusing entirely on their upcoming Wii U mega-title Mario Kart 8 (You can watch the whole thing below). I thought my fondness for the Mario Kart series had peaked a decade ago with the excellent Mario Kart DS, but this rather incredible recent information rush has really grabbed my attention. I’ve given it some thought over the last week and that all-too-rare feeling that something special is coming has well and truly set in. Here are five reasons why 8 might just be the magic number come the end of this month.
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Wonderfully ambitious online features
Nintendo had some pretty impressive online player numbers in the heyday of Mario Kart Wii, even if they never really called much attention to them, and it’s obvious that they want those players back. I have never seen such an ambitious suite of planned online features for a Nintendo game. According to the Direct, players can customise the item sets, karts, difficulty and more that they want for their own personal online tournaments, which can be set to repeat at a certain time every week so that you and your friends can meet for regular sessions. The same can be done for public tournaments, meaning if you want to race in a matchmaking environment without items at all, you can. Astoundingly, Nintendo has also managed to allow for video replay editing that can be uploaded straight to YouTube, a feature that is still missing from the PS4, although the Xbox One added it earlier this year. Now the only question remains, will it run smoothly? If so, I shall dance a merry jig in my living room, because not only will that make for some intense races, it also means good things for the upcoming Super Smash Bros for Wii U.
So if it isn’t already apparent, I should probably take this opportunity to point out that this November has been a pretty barren month for Vagrant Rant. Aside from an all-out assault on my free time by a number of work commitments, there has been one primary reason for this: I have just returned from a 10-day trip to Japan with my Mega Ultra Blast Cast colleagues. And it was awesome.
Just about as soon as I touched down in Sydney once more, however, I had to hit the ground running with even more work commitments, even though there is a veritable feast of content to write about right now. This puts me in a bit of a pickle, as I highly doubt I will be able to cover everything I was planning to around this time of year. Here’s what I would love to do in the next couple of weeks, in a perfect world:
Write up my many, many thoughts on the excessive quirkiness, wonderful culture of respect and otherworldy efficiency of Japan, based on my brief experience there;
Write a handful of proper album reviews for the first time in a very long while, potentially focusing on the recently released Linkin Park remix album, two Capsule albums and perhaps more;
Post a terribly low quality episode of the Mega Ultra Blast Cast that we recorded in our hotel room late in our trip, while a little, erm, under the influence;
Write a proper review of the much-anticipated Hunger Games sequel, Catching Fire, which releases in Australia very soon and has big shoes to fill;
Do decent justice to the two next-generation gaming consoles, the Xbox One and the PS4, launching in a matter of days, with some first-up impressions and coverage.
There’s definitely a lot of exciting stuff and I am not terribly optimistic about getting it all done before my Best of 2013 series gets up and running. I will try my best and if even half of it happens | will be a happy man. In the meantime, here is roughly what the rest of my year looks like in terms of movies and games, more or less in order of release:
Need less to say, “I am keen” doesn’t quite cut it here.
Over the last couple of weeks, every time I thought I was ready to write and complete this review someone online would discover some other new thing within Pokemon X. But now I can finally say I’m ready to post the review having experienced enough of the whole game to make a good fist of everything. This will be a long one. Enjoy.
Pokemon X and its near-identical counterpart Pokemon Y represent several ambitious steps forward for one of Nintendo’s flagship videogame series. The first three-dimensional Pokemon adventure is a stunning audio-visual achievement that makes the 3DS sing and draws smartly from the nostalgia wells of an entire generation. But perhaps most excitingly, the game is the first in the series to admit that Pokemon has transformed beyond its creators’ wildest dreams into an endlessly deep competitive juggernaut over the last decade. The game works very clearly with this in mind, resulting in a wonderful social experience that is also more balanced than the series ever has been. It’s a must-have for most any 3DS owner.
As of today I’ve had this game for a month, so I think it’s about time I posted this review. To be honest, I wish I could spend some more time with it, but hey, there are actually more Wii U games to play now! I finished the story mode this morning.
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Platform:Wii U
Developer:Nintendo Rating:G -◊-◊-◊-◊-
What adorable little murderers.
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Here, dear readers, is the first brand new, single player Wii U game that might actually have a case to justify a purchase of Nintendo’s newest home console by itself. It’s taken almost nine months to appear, but Pikmin 3 is a reminder of why Nintendo fans love the quirky Japanese company so much. It’s beautiful, it’s charming, it’s an absolute blast to play and, over a decade after the first game in the series debuted on the GameCube, there is still nothing else quite like it.
Another year, another round-up, another desperate relationship with sleep.
What an exciting Electronic Entertainment Expo. If you ask me the 2013 major publishing conferences were the most interesting, surprising and, in at least one case, outright brutal I have seen for a long, long time. Wow.
Just as I did last year, I’ve broken down and ranked each conference from least to most impressive in my own opinion. Of course each company just showed so very many games that I cannot possibly hope to remember them all, so please keep that in mind. I will say that even though last year I placed Ubisoft on top of the list, this year’s EA conference (which is ranked lowest here) would have given that purple French showcase a real run for its money. 2013 was just that good for E3 conferences.
And that was Vagrant Rant‘s first-ever guest week! I’ve already received some great feedback about it, including a handful of ideas and writing requests, so that probably won’t be the last you see of the concept on this here blog.
I just wanted to mention a few things that happened while the seven guest posts were going up:
First of all, I definitely want to thank the talented, opinionated people behind each guest post, ZaonTheFirst, Dazidia, Foxtale, EraofShamus, Sean0graphy, deldog30 and DeathOnStilts.
Dazidia’s review of the Bop Alloy record was actually the 100th post on Vagrant Rant (no, he doesn’t win a prize), so I would like to take this opportunity to once again thank everyone who has ever taken the time to read something on the site, especially all of my lovely followers. To 100 more!
I’ve gone back and re-adjusted all of my album reviews on the site to match the new, slightly tweaked, video-inclusive format used for Dazidia’s and Sean0graphy’s reviews.
A pretty big deal for YouTube happened this last week as well, namely the release of PSY’s Gangnam Style follow-up, Gentleman. It has already claimed the record for most number of view in a single day and has 150 million views overall, but that was arguably a foregone conclusion. What wasn’t a foregone conclusion is that people actually seem to like it. Call it similar to Gangnam Style if you will, but it has a catchy rhythm, it’s actually funny and it has successfully thrust an older K-Pop dance move (and the group who first performed it) back into the spotlight on a much bigger scale than ever before. Credit where credit is due.
The latest in the line of quirky, short-notice Nintendo Direct online presentations happened two nights ago. I was tweeting along with countless other Nintendo fans as the stream was happening and I have to say I am quite excited about the ongoing offerings of the company’s 3DS console. I’ll be talking a lot more about it when that 3DS vs Playstation Vita comparison piece I’ve been talking about finally goes up.
I’ve been asked this question too many times to count in recent months, but since there just wasn’t enough information on the console before today, I could never consider any answer truly reasonable. Well, Nintendo’s simultaneous American/European broadcast has just wrapped up and now most of that information gap has been filled, so I thought I’d commit my knee-jerk reaction here.
I’m not going to cover all of the freshly announced news because that isn’t what Vagrant Rant is about, but I will lay down my opinions as always. It’s just past 1am in the morning and I can’t promise this will be terribly coherent. It’ll probably be my “rantiest” post yet.
This colour is apparently now considered “premium”.
Well here we are, closer than we’ve ever been to the latest Nintendo home console, knowing more information than we ever have. As a gamer who once devoted a sizeable chunk of his childhood to the revered Japanese corporation, I have always expected big things from Nintendo, and I certainly am not alone. Of course, recent years have not provided the greatest signs that Nintendo is looking out for fans such as myself. Though I have some amazing memories of playing the Nintendo 64 and Gamecube, the Wii just didn’t provide quite as many great gaming moments. They were there, for sure, but they were so spaced out due to the company’s newfound focus on the casual market that the console left a bit of a sour taste in many a fan’s mouth. 2008 and 2009 were so infamously dry of Nintendo quality that I barely played any games in the former and branched out to Xbox 360 and PS3 in the latter.
I may be an all-console owner and lover of shiny new things now, but part of me still wants to return to the days where all I needed was one console to provide for my gaming needs. Now, that just flat-out isn’t going to happen, because I doubt the Xbox 360 is going to suddenly stop its stranglehold on a superior online experience, as much as I doubt that the PS3 will stop coming out with brilliant exclusive titles. But it sure would be nice to have a reason to think about which console to turn on during my free time and have a Nintendo product as a legitimate option. That’s all I ask for.
So, is what I’ve seen enough to convince me to buy a Wii U on launch day (November 30th in Aus)?
After a relatively short build-up, Nintendo’s new 3DS XL was released in Australia last Thursday. It retails for $250, which is technically the same RRP as the regular 3DS (although many retailers sell the original model for less). That was the first pleasant surprise it provided me with. The second was how good it felt to hold and play. The third was how good its stereoscopic 3D looked. The fourth was how easily I could recommend it, to anyone, as a system superior to its smaller cousin in almost every way.