Archive for the ‘Lists’ Category

VR Zelda Month: Top 5 Scenic Locations

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If Zelda were real, humanity would have a lot of very pressing problems – despotic demon kings, gross inflation via plant-generated money and general civilian stupidity chief among them. However, at the very least there would be some pretty damn stunning tourist destinations to visit.

The art design in pretty much every Zelda game is exemplary and though it may vary quite widely in style (compare the acid trip of Majora’s Mask to the dark palette of Twilight Princess to the incredible imagination of The Wind Waker), each game has its own share of very pretty locales. This list is an homage to those moments in the Zelda series when I have just wanted to stop for a moment and just take it all in. I will be ignoring all of the (many) impressive locales that are designed to be more foreboding than inviting, because this isn’t that kind of list. Rather, these are places I would actually want to go and visit, were they real. There is potential for some real estate agent rhetoric here, so brace yourself.

Despite some great art design in the 2D games, this list is drawn only from the 3D ones, because let’s face it, they have a bit of a natural advantage in this department.

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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome. Spoilers may follow.
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5. Southern Swamp – Majora’s Mask

The first item on the list even acknowledges its status as a potential tourist destination, as it actually features a souvenir house and a structured boat tour. Despite its slightly ‘off’ tone, owing mostly to the poisoned water flow and, well, the fact that it appears in Majora’s Mask, Southern Swamp is quite simply one of the most visually interesting locales in the entire Zelda series. It throws together some quite eclectic choices of flora, most of which would never be found flourishing in a real life swamp, and then dips them in LSD. As the first dedicated temple region of the game, the swamp was an obvious showcase of the power of the N64’s Expansion Pak that served to distance the Ocarina of Time sequel from its predecessor, but it achieved this on design alone long before graphical power came into the equation.
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VR Zelda Month: Top 10 Non-Consumable Items

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Here’s a more conventional Zelda item countdown.

There is no doubting that one of the pillars of a successful Zelda game is a useful slate of items. The tried and true Zelda formula relies quite heavily on the regular appearance of items, which serve as handy progress markers, new ways of solving puzzles and, in the best cases, new approaches to combat. Though Zelda games are sometimes criticised for reusing much of the same set of items from game to game, the fact is that new uses for old items come up all the time, perpetuating the Zelda inventory tradition in a completely justifiable way. And, of course, there are always new items that each Zelda game brings to the fore – though some are hits and others misses.

This is probably self-explanatory, but nothing that was eligible for my last item list is eligible for this one. These ten items all stay in your inventory forever (well, except for that one bit in Skyward Sword) once you obtain them.

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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome. Spoilers may follow.
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10. Mirror Shield – LttP, LA, OoT, MM, OoA, OoS, WW, MC


It has been almost a decade since the Mirror Shield, once a staple of Link’s arsenal, has appeared in a new Zelda game. That’s too long, because the usually final shield upgrade is an awesome item. It differs widely in appearance from game to game but never fails to look the part of a seriously pretty piece of back bling that almost always has the same property: the ability to reflect energy-based enemy attacks back at the user. In the later 3D games, the item’s capability increased to allow the reflection of light into new areas, giving birth to some very memorable puzzles in the likes of Ocarina of Time‘s Spirit Temple and The Wind Waker‘s Earth Temple.
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VR Zelda Month: Top 10 Consumable Items

Post number 150 on Vagrant Rant!

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For all the “Top Ten Zelda Items” lists that are floating around the internet these days, the ten inventory fillers you’re about to see tend to get rather ignored (with one possible exception). They literally come and go, getting used up and forgotten without so much as a second thought. Yet I have a soft spot for all of them and believe that each has something memorable to offer the Zelda experience. So here we go: My top ten consumable items in Zelda games.

A quick note: This list does not contain any so-called “power-up” items, because they tend not to show up in your inventory. To qualify for this list, an item needs to both show up on an inventory screen somewhere and have a number in the corner of its icon. Also, ammunition items like slingshot pellets and arrows do not count, because each is forever linked to a non-consumable item.

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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome.
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10. Bombchus – OoT, MM

Mechanised exploding mice – what’s not to like? Bomchus are what happen when you put a motor on a bomb and set it free. It isn’t guaranteed to hit anything – heck, it isn’t even guaranteed to go in a straight line – but it sure is fun to put down and see what happens. Judging the timing for a successful run that ends in an explosion at just the right time is plenty satisfying, particularly when engaging in the Bomchu Bowling minigame of Ocarina of Time. Bomchus don’t play a large role in the main gameplay thread of either of the N64 games by any means, but they get a chance to shine in the special edition Ocarina of Time: Master Quest dungeons.
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VR Zelda Month: Top 5 Companions

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Hey, I told you this list thing would be a comprehensive undertaking. Companions are important!

The various Links that have taken up the fight against evil across the many years of Zelda games are only struggling on their own about half the time. A large percentage of them are paired with what you might call sidekicks or companions, a feature that is especially common in the latter Zelda series entries. Ostensibly they are there to help newcomers with the unique features of each game and occasionally with navigation, but each one also serves a narrative purpose and has a unique personality. This has led to some of them taking on cult status. Here are my favourites.

I’m only counting companions that are with Link all the time, including in dungeons. So Linebeck and the King of Red Lions are out of contention for this one.

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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome. Spoilers may follow.
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5. Ezlo – Minish Cap

Though I haven’t yet finished The Minish Cap, the game’s semi-titular companion, a literal cap who can talk and change Link’s size, is inoffensive and unintrusive enough to leapfrog the only other two companions eligible for this list into fifth place. I’ve seen people praise his wit and charm over the course of the game, but I am unable to comment on that myself. He does have a memorable introduction, though, and he’s the only Zelda series companion that Link actually wears. I would love to have been a fly on the wall when that was suggested during The Minish Cap‘s development. Ezlo is also almost entirely green, which is my favourite colour, so that’s a bonus.
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VR Zelda Month: Introduction

Here we go.

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Welcome, dear reader! If you’re a fan of the Legend of Zelda series, you are in the right place.

Over the next 30 days on Vagrant Rant, leading up to the October 5th Australian physical release of The Legend of Zelda: Wind Waker HD on Wii U (it will probably show October 4th on WordPress), you will see fifteen Zelda-themed countdowns. Not all of them are top tens; some are top fives and some top fifteens, but overall there will be 150 listed Zelda, er, things on this site by the release of that gorgeous-looking game.

I’m going to try to make this as comprehensive as possible, so some of these lists might seem a little odd. Honorable mentions are in no particular order. Also, I’m pulling 90% of my images from one excellent site, zeldawiki.org, which sometimes goes down. So if images don’t appear when you view a countdown, that is the most likely explanation as to why.

Before I begin, however, I just want to point out just what Zelda games I have actually played and finished, along with what systems they are available on in non-emulated form, so you know what kind of things won’t be showing up on any of the countdowns:

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Getting the Basics Right

Because I’m not a game designer, I will act like everything in this article is super easy to do.

Modern videogames do a lot of things right. The so-called AAA blockbuster games are more cinematically engaging than ever before and despite the at times stagnant annualised releases of mega franchises, there are new and exciting things to be found within big releases all the time. And of course the indie game development scene continues to serve up some real gems.

However, all types of games to this day are guilty of not including some simple practical features that surely must count as rudimentary by now. In my book including these miniscule but super-convenient features makes your game just that little bit better, no matter what, even if their presence won’t fix any major problems with game design. What’s more, they require little to no creativity to execute. I’ve noticed enough of these regular and baffling omissions to write up a decent-sized list. It’s certainly a subjective list but I’m sure I speak for a lot of people on some of these in particular. And sure, there are some modern games that nail all of these bread-and-butter inclusions (or at least all the ones they can), but I still find it more than a little weird just how rare these games are.

I’ll admit that some of these entries may be harder to execute in practice than they are on paper, but from where I stand it’s hard to see how they could be any more difficult to implement than any other aspect of making a game. Also, about half of these things are specific to a certain console.
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1. Include an hour counter.

Really, this is the feature that inspired me to write this list. It is the one basic thing that I see most frequently left out of games these days and surely one of the absolute easiest things to fix. Being able to tell just how long you have played a game helps you judge its worth and makes conversations about said game involve a lot less guesswork. This is especially handy for RPGs, which tend to involve a great deal of time sinking, but a counter really should be included in every kind of game, because really, where’s the downside? The likes of the Pokemon franchise have been doing this for decades but the best recent example of great usage I can think of is Tales of Graces f, which not only has an overall time counter at your fingertips whenever you bring up the menu, but boasts a second counter right underneath the first to gauge the length of individual play sessions. Top form, Namco Bandai.

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Welcome To LCOM

Also known as Local Co-op Month, or The Best Acronym I Could Think Of For August.

The last month of our Australian winter, which starts tomorrow, is rarely the domain of many exciting videogame launches. It’s traditionally the last moment of quiet before the likes of FIFA begin to ring in the year’s most gigantic holiday releases. However, if you happen to be a fan of getting a bunch of mates round for some good old fashioned couch co-operative sessions on your favourite gaming system, you have plenty of reasons to be excited for this August. There are more local friendship-destroyers launching in 2013’s eighth month than you can shake a pair of controllers at, which comes as quite a lovely lump sum following the relative drought of such titles throughout the first half of the year. I’ve listed the promising eight I know of in this very article.

This probably isn’t even all of them; I wouldn’t be surprised if I missed a Steam game or two. Continue reading →

Conference Call 2013

Another year, another round-up, another desperate relationship with sleep.

What an exciting Electronic Entertainment Expo. If you ask me the 2013 major publishing conferences were the most interesting, surprising and, in at least one case, outright brutal I have seen for a long, long time. Wow.

Just as I did last year, I’ve broken down and ranked each conference from least to most impressive in my own opinion. Of course each company just showed so very many games that I cannot possibly hope to remember them all, so please keep that in mind. I will say that even though last year I placed Ubisoft on top of the list, this year’s EA conference (which is ranked lowest here) would have given that purple French showcase a real run for its money. 2013 was just that good for E3 conferences.

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What a Wonderful Month, Again

Every one of these days is going to offer so very, very much.

About a year ago I sung the praises of the month of June right here on Vagrant Rant, mentioning a handful of promising entertainment media releases releasing that month that made it a truly exciting time to be a fan of movies and videogames. Well, quite frankly, the 2013 edition of June smashes the 2012 version on promise alone. My word, look at just ten of the things that will be available to us this month (in chronological order): Continue reading →

The Baddest of the East

Today marks the long awaited Korean debut solo release from CL, leader of mega-successful K-Pop group 2NE1 and the self-proclaimed “baddest female of Seoul city”. It’s kind of a big deal in K-Pop circles and so to celebrate, here’s a little something on Korean female idol rappers.

If you’ve ever had a taste of K-Pop music lasting longer than an hour or so, you’d have a pretty good idea of the genre’s attitude to hip-hop music. Hip-hop influences run through just about every bit of dance choreography you’ll see today, but there’s more to it than that. It pervades the image of nearly every group in some form, whether male or female. For example, outside of Girls’ Generation (coincidentally the most popular K-Pop group around these days), pretty much every girl group now packs an obligatory “rapper”. That’s regardless of whether said rapper actually has any background rapping, or whether their “raps” consist of anything more than talking in a slightly modified voice over a beat.

While this can result in some cringeworthy sounds, it also gives some rappers who do know what they’re doing a platform to the kind of recognition they just wouldn’t get on the underground scene. Because of K-Pop’s corporation-driven, highly standardised nature, which breeds the kind of male-female parity that only such unapologetic profit-chasing can produce, what we’re left with is a situation where, by association, female rappers receive just as much attention, if not more, than their male counterparts. I certainly can’t think of any other country where this is the case, at least not off the top of my head. And sure, idol group rapping is naturally going to be tamer than the underground stuff, but that doesn’t mean it can’t sound awesome (It certainly doesn’t hurt that the natural flow of the Korean language lends itself well to a good rapper).

So ignoring the likes of Tasha, a hugely respected Korean solo R&B/hip hop artist who is pretty incredible at what she does, as well as just about every other actual full-blown hip hop artist in Korea, I’m going to focus here on rappers that come from idol groups. What follows is my admittedly limited opinion on the seven best Korean female rappers going around in K-Pop groups at the moment:

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7. Lime – HELLOVENUS

Despite debuting last year as part of one of the girliest groups K-Pop fans have seen in a while, Kim Hye-Lim or “Lime” has some pretty impressive rapping talents. Not only can she belt out a tune with the best of them but she can also switch up rap styles, pulling off either speed or flow-based rhymes when the situation calls for it. Fans are still waiting for a HELLOVENUS release that actually shows off these skills in earnest, because for now they don’t really fit the group’s image, but no K-Pop group stays to one concept for too long…

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