20
Dec
Posted by vagrantesque in Games. Tagged: Best, Games, jrpg, missed, playing, released, role, rpg, upcoming, Year. Leave a Comment
That’s right, I didn’t forget about this little project – Quarter 3 was just such a relative non-event for JRPGs that I decided to combine it with Q4 and bring things home strong. With one day to spare…

Q3 of 2016 really could have been a big one for Japanese RPGs. With Final Fantasy XV and Persona 5 originally slated for release in the third quarter, July-September was in danger of relegating the remainder of the year to relative obscurity. Yet Persona 5 only came out in Japan within this window (I realise we knew this a long time ago, but it’s still a bitter pill), and as for FF XV… Well, it was delayed again. This pair of facts, combined with the ongoing absence of smaller yet nonetheless exciting titles like Cosmic Star Heroine, left us with a decidedly lighter period of releases. At least for me personally, this allowed me to give more time to other games, most notably an old, highly revered classic. But then we reached Q4, and received two very heavy hitters alongside a decent selection of smaller but far from insignificant titles, leaving us with a lot to talk about. Let’s get stuck into the second half of 2016 in Japanese role-playing games.
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WHAT I’VE PLAYED
Releasing in mid-July, before my very late Quarter 2 summary went up, the much-anticipated Square Enix title I Am Setsuna promised to prove a number of things – not only that the notoriously ambitious company is capable of shipping games on time, but in doing so that it might better cater to the tastes of some of its oldest fans through gameplay-first experiences. An admirable goal to be sure, and while they may have pulled it off for all I know (opinions I read/heard were genuinely mixed), ultimately all that the snow-covered, piano-scored exercise in melancholy did for me was remind me that I never did finish Chrono Trigger back in the day, and I should probably fix that.

Don’t get me wrong – I didn’t just drop I Am Setsuna straight away. I played the first two to three hours and enjoyed the instant sense of atmosphere the visuals and music provide. And yet with each and every Chrono Trigger-esque enemy encounter I was reminded more and more of how much I enjoyed the SNES gem when I initially tried it on DS seven years ago. Fast forward a few months and I finally did finish Chrono Trigger in late October. I loved every second. If I have time (highly unlikely) I might write about that experience one day. It’s not all that relevant on this page though, so for now I’ll just say a hearty thank you to I Am Setsuna and move on.
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13
Nov
Posted by vagrantesque in 3DS, DS, Gamecube, Games, GB, GBA, N64, Wii, Wii U. Tagged: 3DS, boy, Console, countdown, DS, Game, gamecube, Handheld, N64, NES, nintendo, rank, SNES, u, Wii. Leave a Comment
My my, I do love a countdown opportunity.

And so it is, dear reader, that we find ourselves here. Here at the dawn of what will be – for better or worse – a new cycle of Nintendo being Nintendo. The impending Switch console has the attention of the gaming world for now, and all the bad news has yet to come. It’s not an unfamiliar feeling for yours truly – one of bubbling excitement, of mildly tempered hope – but one in which I will gladly bask for the time being, if only because that feeling seems to be my number one most reliable source of blogging motivation. And would you look at that – the Switch will be Nintendo’s twelfth (let’s scratch the Virtual Boy) eleventh major videogame device! Yes, a nice, round top ten is ripe for the typing. How good.
I will now attempt to rank the ten major home/handheld Nintendo consoles of yore according to my own personal feelings about them. Yes, this will be a different list to your own, dearest reader. That’s OK. It is not an easy thing at all for a Nintendo tragic such as myself to see some of these wonderful machines placed below others – go ahead, try it – but I have struggled through it anyway. It’s probably worth mentioning that I haven’t owned all ten of these pieces of hardware, but I sure have played a significant portion of the game offerings they brought to the table through various re-releases and chance adventures, so I feel comfortable laying it out for your perusal. I’ve taken physical design, hardware refreshes, game library, nostalgia and all the usual good stuff into account. Here we go.
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10. Nintendo Entertainment System

Australian Release: 1987
My Favourite Games: Balloon Fight, Kirby’s Adventure, Super Mario Bros 2
Yes, the one that started it all is down here. The main reason is a boring one: The NES’ games don’t tend to hold up as well today as other later Nintendo titles, as by necessity they are visually and conceptually basic. Having said that, the very best of the NES crop represents some of the most satisfying, mechanically tight challenges to be found anywhere in videogames, not to mention some technical wizardry when it comes to working within memory limitations. Of the two-and-a-half consoles on this list that I never owned, this is the one whose game library I have sampled most widely, thanks mostly to things like the wonderful Wii U eShop games NES Remix 1 & 2 and the recently released NES Classic Mini console, and particularly in this bite-sized format there is a great deal of fun to be had with NES gems even for the less skilled gamers among us (e.g. me).
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14
Aug
Posted by vagrantesque in Movies. Tagged: affleck, ayer, batman, ben, comics, david, dc, deadshot, Film, harley, jared, joker, leto, Movie, quinn, Review, smith, squad, suicide, will. Leave a Comment
Look at me, writing about things.
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Starring: Margot Robbie, Will Smith, Jared Leto
Director: David Ayer (Street Kings, Fury)
Rating: M
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Well OK then.
As the first DC Comics movie of a post Batman v Superman world, Suicide Squad had a bit of heavy lifting to do. It had to prove that this dark and morbid (well, compared to Marvel’s) Warner Bros shared universe is capable of having some fun. It had to introduce a handful of characters that will no doubt be important later. And in a superhero-drenched blockbuster movie climate, it had to justify its existence by doing something different. Its success in these efforts is… limited. Which side of the “character vs plot” scale you tend to lean towards will probably be hugely influential in how much you enjoy the chaotic movie.
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30
Jul
Posted by vagrantesque in Games. Tagged: Best, Games, jrpg, missed, playing, released, role, rpg, upcoming, Year. Leave a Comment
Wow, these days it’s like I blink and suddenly I haven’t blogged in a month.
Then Pokemon Go comes out and suddenly I haven’t blogged in two months…

Well would you look at that, we’re already well into the second half of the year. This of course means it’s (well past) time for part two of my 2016 JRPG Report, a look at the second quarter of the most insanely populated year for Japanese role-playing games in recent memory. If you missed Quarter 1, click on over here.
I mentioned this last time, but Q2 was indeed noticeably less intense for JRPG fans than the opening three month period. I was able to dabble in most of the notable releases within the genre this past quarter, even taking into account the dense explosion of quality triple-A videogame releases that defined May. I even managed to finish one or two along the way, in a manner of speaking, which was nice. The biggest JRPG-related struggle I faced this time around was that of classification – I came right up against that nebulous chestnut of a question “What makes a game a JRPG?” on more than one occasion.
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WHAT I’VE PLAYED
I’ll get to perhaps the most controversial of these classification conundrums shortly, but first, to the game that contextualises it. Stranger of Sword City launched on Playstation Vita in late April (It was also supposed to release on Xbox One as it did in the US, strangely enough, but no such luck for Australians), a first-person dungeon crawling game with punishingly difficult moments and beautiful sprite-based artwork. In many ways I found it to be a more visually striking, mechanically deeper version of Demon Gaze, a dungeon crawler I had enjoyed far more than I expected back in 2014. This makes sense given they come from the same developers, but it was good to see nonetheless. Though I only played enough of the game to get a good grasp of what it is, I am glad I did, and I’d recommend it to any Vita-owning JRPG fan looking for a substantial challenge. The finely detailed art style pops off the Vita screen to make it even harder to escape the game’s punishing grasp.

Now Stranger of Sword City is a first person dungeon-crawling RPG (a subgenre that in some circles is simply shortened to DRPG), and Q2 of 2016 featured another such game – a Playstation Vita exclusive to boot. The game was not developed in Japan, but exhibits enough JRPG elements that I believe it deserves to sit in the same camp as Child of Light and South Park: The Stick of Truth, themselves Japanese Role-Playing Games in all but country of origin. The wonderful game I’m referring to is Severed.

Developed by Canadian studio Drinkbox games, Severed ‘s clever blend of strategic, fairly unique combat, fun levelling mechanics, morbidly oppressive Aztec atmosphere, eye-catching visuals and focused story make it well worth playing for the JRPG-inclined, and if you don’t have a PS Vita, the game is allegedly coming to 3DS and Wii U very soon, and has just recently launched on iOS devices. Don’t miss it.
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31
May
Posted by vagrantesque in Movies. Tagged: 2016, apocalypse, Film, fox, isaac, magneto, marvel, Movie, mystique, Oscar, professor, Review, superhero, x, xavier, xmen. Leave a Comment
Had to sit on this review for a while to give it some thought, and that ended up making it a long one.
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Starring: James McAvoy, Jennifer Lawrence, Oscar Isaac
Director: Bryan Singer (The Usual Suspects, X-Men)
Rating: M
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Well, it turns out that couldn’t last.
The X-Men movies continue to exist, for better or worse, as the only discernible remnant of the superhero movie scene pre-Marvel Cinematic Universe. The way they have always done things sits somewhere between DC Comics’ macabre big screen blockbusters and the MCU’s lighter escapades, boasting an embarrassment of riches in the character department to mine for both humour and drama. When the movies are good, they feel like giant middle fingers to the critics who think there are too many superhero movies kicking around these days. When they’re bad, they tend to become the easiest targets for said critics, as at their core they tend to feel extraneous and disposable.
X-Men Apocalypse isn’t a bad movie, but it is the worst X-Men film since X-Men Origins: Wolverine, and as an X-Men fan first and foremost within the superhero movie realm, that stings a little.
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1
May
Posted by vagrantesque in Gamecube, Games, Wii, Wii U. Tagged: Best, changes, comprehensive, Game, gamecube, hd, legend, link, midna, princess, story, twilight, u, Wii, world, worst, Zelda. Leave a Comment
Well this looks a bit weirdly-timed now, but I have been working on it for almost two months, so here we go. Strap yourself in.

It’s been a while, old friend.
Ten years ago, in 2006, I picked up The Legend of Zelda: Twilight Princess alongside my brand new Nintendo Wii console at the system’s launch. After years of hype and a string of exemplary prior Zelda games, I could barely contain my excitement. 80 hours of gameplay (and weeks of real-world time juggling Wii Sports) later, I had completed it very close to 100%. And what a rollercoaster it had been.
Twilight Princess promised a lot, as the Zelda series’ long-awaited return to the dark, “realistic” aesthetic made popular by Ocarina of Time following a controversial – at least at the time – stylistic sidestep with The Wind Waker. And in fairness, it delivered a lot – sensational dungeons, standout set pieces built on fan wish fulfilment, a breakout companion character and bosses on a truly grand scale, mainly.

Ooh baby.
Yet the game also came in for its fair share of criticism for its slow and inconsequential opening, largely empty world, bland colour palette, litany of rupee-related annoyances, relative lack of difficulty and slavish devotion to aping Ocarina at the expense of the freshness offered by predecessors Majora’s Mask and the aforementioned Wind Waker. Though I remember plenty of moments from Twilight Princess fondly, it came in at Number 7 on the Top 10 Zelda games list I wrote back in 2013.
And yet early last month, it received a new lease on life.

Link makes a triumphant return with a new HD sheen.
With help from little-known Australian studio Tantalus Media, Nintendo released The Legend of Zelda: Twilight Princess HD for Wii U here on March 5th. Based on the “waggle-free” Gamecube version of Twilight Princess, which I never touched, and boasting quite a few tweaks and supposed improvements, it marked the perfect opportunity for me to revisit the classic adventure with a critical eye, separated somewhat from the perhaps exaggerated criticisms the internet has whipped up over the last decade. Now that I have finally finished TP in its newest iteration, here is what I have to say about it.

Prepare yourself – this will be a long one. A very long one.
Be aware that this post contains a huge amount of spoilers – worth mentioning if you haven’t played the game before. All you need to know if you’re a Twilight Princess newcomer is that yes, I believe this HD version is definitively the best version of the classic title, and yes, you really should play it. If you really want to read on, continue at your own risk, but you should know that what follows is so exhaustive that you may not even feel like you need to play it by the end.
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30
Apr
Posted by vagrantesque in Movies. Tagged: 3, action, america, ant, Avengers, black, captain, civil, evans, Film, Iron, Man, marvel, panther, Review, scarlet, soldier, spiderman, war, winter, witch. Leave a Comment
Oh look, another movie pitting superheroes against one another. I wonder how this one will go…
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Starring: Chris Evans, Robert Downey Jr, Sebastian Stan
Director: Anthony & Joe Russo (Welcome to Collinwood, Captain America: The Winter Soldier)
Rating: M
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The only “complete” Marvel comic book story (if such a thing exists) that I have read to this day is Civil War, a seven-part 2006/07 series that was given to me as a gift a couple of years ago. A positively gigantic event, the series divided literally hundreds of Marvel characters down an explosive ideological line – one side led by Tony Stark/Iron Man, in favour of regulating superhero activity to safeguard against massive collateral damage – the other by Steve Rogers/Captain America, unable to reconcile his desire to do good with the politics he feels would impede true justice. When Kevin Feige announced that Marvel Studios would be doing an adaptation of sorts a couple of years ago, I was skeptical of the project, and I wasn’t alone. How could they possibly do justice to the expansive, universe-shattering story with so few established characters in their stable?
As it turns out, the film version of Civil War, appropriately prefixed as Captain America: Civil War, is such a loose adaptation of that comic that the argument is moot. Sure, there are nods to the structure of the original, but what the movie actually turns out to be is primarily a story about Captain America (the still-amazing Chris Evans) and the closest relationships in his life, and on that front, it succeeds spectacularly. It also has some pretty cool supporting characters, and almost all of them add to the sheer fun of the spectacle. Though Captain America: The Winter Soldier was a more focused film, returning directors Joe and Anthony Russo have now proved that they can handle much bigger casts with aplomb, resulting in a sequel that is almost as good as its predecessor, and noticeably fresher than Avengers: Age of Ultron.
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29
Apr
Posted by vagrantesque in Games, Wii U. Tagged: 2016, 2017, Console, delay, disappointment, e3, nintendo, nx, Wii U, Zelda. Leave a Comment
This will be a busy weekend for this blog.
Looking at things that interest me in a positive light is well beyond a defining feature of my personality at this point. My default stance on just about anything videogame-related is optimism, for better or worse. But sometimes there isn’t all that much room for such a stance, and you just have to be real. If you’re a Nintendo fan of any kind, this is one of those times.
The most recent Nintendo-related announcement to cause waves online – an understatement in some corners – is the triple-bladed revelation from the company’s recent investor briefing that:
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Nintendo’s newest console, code-named “NX”, will be released worldwide in March 2017.
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The Wii U’s most widely anticipated game, a still-unnamed Legend of Zelda title, will release simultaneously on NX and Wii U, and thus will not see release until at least March 2017.
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Not only will the NX be absent from E3 in June this year, but this new Zelda (the Wii U version) will be the only game playable on the E3 show floor.

Still so mysterious.
There’s a lot to digest from this news, but the overwhelming, frigid-breeze-in-your-face implication here is that Nintendo is now ostensibly finished with the Wii U. Yes, Zelda will still come out for the ailing console, and I’m sure the game’s E3 presence will go above and beyond to showcase the benefits of the Wii U’s unique gamepad controller to the experience. But if the NX offers the better version of the game – and there aren’t very many great arguments around to suggest it won’t – then what Nintendo fan won’t just go for the NX version? What’s more, March next year is 10 months away, and the landscape of first-party game releases (and thus just about any game releases at all) for the Wii U in the next 10 months is looking awfully dry – I’m excited for Tokyo Mirage Sessions #FE, but it’s one of only three retail-facing first party games we know about, the other two being Paper Mario: Color Splash and Mario & Sonic at the Rio Olympic Games. It’s hard to see this whole situation as anything other than an admittance that the Wii U is over, and that sucks.
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9
Apr
Posted by vagrantesque in Games. Tagged: 2016, Best, Games, jrpg, missed, playing, released, role, rpg, upcoming, Year. Leave a Comment
Another post that became far longer than I intended.

I couldn’t write a 3000-word post on JRPGs to open the year without following it up, could I?
So far, there can be little doubt that 2016 has lived up to its promise to inundate players with Japanese role-playing games of all kinds. While quite a few gamers have looked at this February and March as unusually barren in the “Triple A” blockbuster market – correctly, I might add – JRPG fans have been struggling to get through the deluge of quality content relevant to their interests. And boy, have I been struggling. I knew what I was getting into this year, but I’ve had to cut and run on some absorbing games and flat-out ignore others in order to even scratch the surface of the ones I most wanted to play. Such is adult life.
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WHAT I’VE PLAYED
It’s no real surprise that the Japanese handheld consoles have been the most fruitful homes for JRPGs early in 2016. The 3DS kicked things off with Final Fantasy Explorers, a Monster Hunter-esque game that focuses more on grinding for parts to make stronger armour/weapons than it does traditional Final Fantasy mechanics (though they also make an appearance). It was notorious for being in very short supply at retail when it launched at the end of January, but I got my hands on it and played a dozen or so hours alongside different co-op partners. The game is fun, and the ability to incrementally level up your skills and magic within the framework of a traditional FF job system offers some welcome differences from the MH formula. But it isn’t the kind of game I would play alone, so it was only a matter of time before I moved on.

Launching in Australia very quickly after Explorers, the PS Vita/PS3 received The Legend of Heroes: Trails of Cold Steel in the early moments of February. Blending your standard turn-based battle style with light spatial awareness mechanics, the game presents a story in a Hogwarts-esque fantastical boarding academy with a cold military slant. It packs a schedule management system similar to the recent Persona games and its atmosphere is on point. I picked it up on Vita and really enjoyed the five hours or so that I played while up the coast on holiday, but life and other games have prevented me from going back.
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26
Mar
Posted by vagrantesque in Movies. Tagged: affleck, batman, ben, cavill, comics, dawn, dc, Film, gadot, gal, henry, justice, Man, Movie, Review, snyder, steel, superman, woman, wonder, zack. Leave a Comment
Wow. There are an awful lot of different opinions circling around this movie at the moment.
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Starring: Henry Cavill, Ben Affleck, Jessie Eisenberg
Director: Zack Snyder (Man of Steel, Watchmen)
Rating: M
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Batman v Superman: Dawn of Justice is a whole lot of things, but to me, what’s most surprising about the Warner Bros/DC Comics take on “shared universe” filmmaking is that it isn’t primarily a prequel to the upcoming Justice League movies, or primarily a sequel to Man of Steel, or even primarily a new take on Batman. What it is, more than anything else, is a Zach Snyder movie. If that makes a chill run up your spine then I understand your trepidation. If that makes you intrigued, read on. Continue reading