Posts Tagged ‘nintendo-switch’

Very Quickly Breaking Down an Almost-E3 to Remember

Geoff Keighley, you son of a gun.

The actual 2025 Summer Game Fest show may not have been one for the history books, but something has clearly shifted around the event by now. Despite the largest console launch in gaming history just days earlier, and an ongoing reluctance from the big-boy publishers to allow their messaging to clash with that of their rivals, the light shining from Geoff’s would-be E3 replacement in 2025 was too irresistible to ignore for too many important names, and we ended up with an unusually dense June showcase season.

Because I only just put up a monster post for the Switch 2 launch, this annual show analysis will be much shorter, less formatted, and perhaps slightly more unhinged than usual, but I wasn’t going to miss doing one anyway.

The first of the big names to show themselves in that sweet early-June hype slot was – rather surprisingly – CD Projekt Red, who teamed up with Epic Games to release a mighty impressive State of Unreal demo for The Witcher 4 at this year’s Unreal Fest. The demo was so impressive, in fact, that the comparisons to that infamously overambitious E3 2012 Watch_Dogs trailer immediately came out in force among YouTube commenters. More like Un-Real, am I right?

All that said, despite the old-school E3 stage vibes of the presentation I am slightly more inclined to believe this crazy demo – which is purported to run at 60 frames per second on a base PS5 – is more likely to lead to something comparably playable than that fateful Ubisoft misdirect over a decade ago. Epic has already proven that Unreal Engine 5 can improve its capabilities and efficiency through the games releasing on it, and CD Projekt just proved with Cyberpunk 2077 on the Switch 2 what they are willing to do in the name of optimisation. Cautiously exciting stuff that started the season off with a bang.

“Live service games? What are those?” mused a pensive Playstation as they kicked off one of the best State of Play shows ever with the glorious return of Lumines. The company’s traditional tendency to ignore Summer Game Fest in nonchalant fashion and do their own thing now looks suspiciously like a multi-year plan to circle slowly around the June hype season until they can go before Xbox; I joke, of course, as not much about Playstation’s last five years screams “well-planned”, but if they bring the heat like this again we will be in for some good-old-days June appointment viewing.

The flavour of the 2025 State of Play could hardly be more different from that of last year, as even third-party online multiplayer game mentions were kept to a blatant minimum. The cheeky return of Pragmata set off my Capcom-streak alarm once again – the game is looking fabulously different from anything else in their current catalogue – and closing with an all-new Arc System Works Marvel fighter could not have shouted “hardcore traditional audience” any louder from the proverbial rooftops (announcing a new official Sony fight stick came close though). Elsewhere, the return of Suda51 via Romeo is a Deadman (a title that not-so-subtly pairs with the protagonist of Lollipop Chainsaw) will always be welcome in my house, it’s great to see the ongoing survival of the Bloodstained and Nioh series, support for Astro Bot remains stellar, and Final Fantasy Tactics LIVES! More of this please, Sony.

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Making Sense of All This Nintendo Switch 2 Nonsense

It has barely been three days since the hour-long Nintendo Direct that blew the doors off the Nintendo Switch 2. But my word, does it feel like ten.

Indeed the moment has arrived: cats are finally out of bags; features and details have been divulged; long-held secrets have been spilled; we now know almost all of the important stuff about the Nintendo Switch 2. And just like when the Wii U made its full debut in mid-2012, or when “Switchmas” took the Internet by storm in very early 2017, my frantic compulsion to type up every errant thought on this site on minimal sleep and maximum coffee intake has peaked once again. I have watched the full Nintendo Switch 2 Direct through multiple times with and without reactions, read all the official documents and interviews, and taken in more analytical content than I care to admit.

But this post has not turned out to be as simple as a quick churn-out of thoughts. The original plan was to try and pump it out in a day, but then it was revealed that channels, sites and influencers had proper hands-on impressions ready to share on the same day that a bulky Nintendo Treehouse Live stream hit the internet, with another day of live streams to follow. On top of that, now there’s a wildfire of unexpectedly economics-flavoured chat going on throughout the internet since the cost of the new system came to light, with every 12 hours seemingly delivering a K-Drama-worthy twist.

So ultimately this article is a few days in the writing – during which Switch 2 preorders have already partially sold out here in Australia – but as a result it’s hopefully a bit more informed and carefully considered. It’s definitely a lot longer. After all, this kind of event just does not happen every day; it’s time to break down the tremendously exciting and extremely volatile promise of a brand-new Nintendo gaming generation.

The Brass Tacks

June 5th. That’s the date we will get our hands on the Nintendo Switch 2, for $699 Australian dollarydoos (called it). The new machine will arrive packing a 7.9 inch 1080p capacitive touch screen that as many feared will not be an OLED panel, but does support 120 frames per second output, High Dynamic Range at HDR10 spec and Variable Refresh Rate! All three of those bullet points are massive surprises roughly on the same shock level that the multi-touch screen, USB-C charging ports and region-free game support were back at the 2017 Switch reveal. Along with 3D audio, these are forward-looking hardware features from an often stubborn company, and the only thing more surprising than their inclusion is the fact Nintendo actually called attention to them (excepting the VRR thing) in the Switch 2 Direct.

120Hz VRR support is a massive deal in particular, as it makes 40FPS refresh rates look really smooth – and that is a much easier performance target than 60 for third-party developers to hit for their often-tricky Nintendo ports. And sure, HDR makes almost no difference without either an OLED display or some serious local dimming support, which is pretty rare on portable screens. But support is support, and that means docked play can finally take advantage of modern TV colour ranges. Speaking of which, the dock also has a freaking cooling fan and supports 4K output at up to 60FPS, but the cool kids know that the Switch OLED’s dock already did that; the Switch 1 just couldn’t take advantage. Some of the lighter Switch 2 games just might, however; oh hello, Metroid Prime 4: Beyond.

Nintendo’s battery life estimates are somewhat nostalgic: 2 – 6.5 hrs depending on the game, apparently, which sounds pretty similar to what the official channels said about the Switch 1 in 2017. The major difference this time around is that we have many more points of comparison in the handheld space these days, and we have seen handheld PCs of a similar power level struggle to reach even a solid hour of play while running the most demanding games. Not even Nvidia’s fabled tech wizardry can account for that much of a discrepancy, so it is perhaps worth tempering expectations for now concerning how well the heaviest games will run in portable mode.

They will, at least, load faster, because standard Micro SD cards will no longer suffice on Switch 2 – only the “Micro SD Express” standard expands the included 256gb of storage. In related good news, early reports of file sizes for Nintendo-exclusive games are promising; it appears whatever forbidden compression magic Ninty developers used in the Switch 1 era hasn’t lost its edge. As long as they stick mostly to exclusives, it appears even digital-only players won’t have to expand the Switch 2’s memory that often.

The Switch 2’s controllers are called “Joy-Con 2” officially – more Sony energy in the marketing there – and they lack any form of IR camera, but do support a mouse-like control mode capable of combining with improved gyro and more detailed HD rumble (which thankfully is not called 4K rumble) to provide your standard dose of Nintendo novelty. Every tangible input is larger, the magnets look strong, and the chance of that middle connector on the edges snapping off appears much less concerning than it did in that CG render three months ago.

Steve Bowling from GVG even said after his hands-on session that the Switch 2 “felt like a Switch Lite”, so solid is the connection from controller to console; high praise indeed. Tech specialist YouTuber Marques Brownlee also made note that an accidental press of the release buttons doesn’t fully remove the new joy-cons because the magnets are too strong; you have to fully press them down. Ergonomics improvements also seem positive across the board, although I still doubt my AyaNeo 1S will be seriously challenged as the most comfortable handheld in my backpack.

There’s a new Pro Controller too, which has been tweaked for ergonomics (and, apparently, heft) and packs an honest-to-goodness headphone jack alongside two programmable back-buttons – so we’re basically talking about an official controller that does what third-party pads have done for years. I get distinct Xbox-One-to-Xbox-Series vibes from both the official and hands-on descriptions of this thing – i.e. lots of small design changes that aren’t immediately noticeable – and I wrote way too much about that at the end of 2020 so I can’t wait to get my own hands on it and compare. Sadly this will be another generation without analogue triggers, but I do still hold out hope the D-pad has had a tightened redesign. In any case, all Switch 1 joy-cons and pro controllers thankfully will work on Switch 2, likely with some game-by-game restrictions.

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Top Ten Nintendo Directs of the Switch Era

It’s as difficult to believe as any other milestone in the life of the Nintendo Switch, but the little hybrid that could just turned eight earlier this month. You may have missed the anniversary, of course, because the Big N has been as quiet as a joy-con mouse about the system’s upcoming games; in fact for the first time in half a decade, there was no Nintendo Direct presentation in February this year. As Mar10 Day has come and gone and I highly doubt there will be one right before the big Switch 2 blowout on April 2nd (EDIT March 28th: I was somehow wrong, but the below countdown still stands), I think we can declare the time of the Switch 1 Direct pretty much over, and that means it’s finally time to post the nerdiest countdown idea I’ve had simmering for the past several years: let’s rank some Directs.

In the cold light of 2025 it’s perhaps tricky to analyse the strength of shows filled with hype for games that have long since released, but I am a big fan of packaged videogame presentations, and to me each one of these Directs represents a clear point in the Switch’s life – I can still remember exactly where I was when I watched most of them. Revisiting these showcases today brings back enough memories that I can just about compare them on a reasonably level playing field. It’s also hardly controversial to say that Nintendo’s Direct format matured and even peaked during the Switch’s life cycle, and there are some real bangers to revisit as a result.

To determine this ranking, I take into account the significance of what could be considered major announcements within each Direct. However there’s little doubt my own personal tastes, the pace and structure of the presentation, and a dash of contextual nostalgia are probably weighed more heavily in the process. I also do not consider the eventual release quality of any announced games here; these shows are all about hype and so is my assessment of them.

By my count, the era of the Nintendo Switch encompassed at least 23 Direct shows that weren’t explicitly devoted to a single game or franchise, weren’t of the “Indie World” persuasion, and were longer than 20 minutes in runtime (that might seem like a ton of qualifiers but there really were a heap of these things). Out of these, the following are my ten personal favourites.

HEADLINES: Mario Tennis Aces deep dive, that Smash Bros finale teaser

PERSONAL GEMS: Okami HD, Octopath Traveller, Splatoon 2: Octo Expansion

Remember when Nintendo Directs had 3DS sections at the start? They often felt like underwhelming warm-up acts at the time they were airing, but looking back now I kinda miss their whimsical ideas and the odd side effect of building anticipation for the Switch stuff even further. This is a Switch Direct ranking, though, so we focus on the meat of the show – and it is meaty indeed. The only March Direct of the entire Switch era followed a uniquely brisk “Nintendo Direct Mini” just two months earlier, during the most delirious period of online anticipation Nintendo had seen in at least a decade. That tiny show was pretty exciting itself – heralding the return of The World Ends With You, announcing Mario Tennis Aces and then confirming portable Dark Souls – but the main course to follow easily overshadowed it.

The age of the pantomime “oh wait, there’s still one more announcement” was still in vogue at Nintendo – in contrast to the comparative lack of pretense at the end of Directs nowadays – and you could argue March 2018 was their best use of that trend ever. One of the seasonal Splatoon update trailers that were already a reliable part of Direct showcases by 2018 escalated to an extremely cool 1980s-dirty-neon trailer for what would become one of Nintendo’s most revered DLC expansions ever: Splatoon 2: Octo Expansion, but then that in turn escalated to an initially-confusing homage to the first Splatoon‘s iconic trailer – which of course dimmed the lights and became a teaser for the then-untitled Super Smash Bros Ultimate. I still get goosebumps watching this thing, complete with its distant echo of that new theme song.

Smash was the kind of announcement strong enough to lift the entire show onto this list all by itself, but its easy to forget the importance of that thorough Mario Tennis Aces deep-dive to its legacy as more than just a lame follow-up to the awful Wii U Ultra Smash. Aces would go on to become my most-played Switch game of 2018, and the clarity of those fighting-game-esque mechanics set the stage for the multiple in-person tournaments I enjoyed that year. The Okami HD port was very well received during that early Switch phase devoid of classic Zelda, and the double-whammy of a release date and a demo (poorly communicated as a progress-carrier) for Octopath Traveller set up an underrated second year for the Switch.

HEADLINES: Luigi’s Mansion 3, the launch of Nintendo Switch Online, that double Animal Crossing tease

PERSONAL GEMS: Starlink: Battle for Atlas, a truly ridiculous Final Fantasy segment

We double up on 2018 shows to start this countdown, and with good reason. This would be my pick for Nintendo’s second-best use of the “one more thing” technique, as just like earlier in the year they tied a Smash Bros announcement to another franchise *ahem* directly – and this time they didn’t even interrupt the two linked bombshells with a cut to any presenters. Yes, it was just a franchise logo with a date on it, but the announcement of a new Animal Crossing right after the addition of a second franchise representative into Smash Bros Ultimate hit super hard with fans of a series that had never quite been able to break through to Nintendo’s top echelon. Little did we all know what was in store for New Horizons come 2020…

Speaking of series destined to jump to the next level of popularity, the kick-off reveal of Luigi’s starring debut in HD via Luigi’s Mansion 3 confused a bunch of Americans who technically never got a 2, and set up a hype cycle that would end with the game smashing sales records. Notably, said reveal came before the customary 3DS announcement block, signalling a shift in Nintendo’s presentation craft that would come to prioritise the impact of both the front and back of almost every showcase afterward.

Nintendo Switch Online is hardly a fun topic of conversation in 2025, but it’s easy to forget that before this Direct the service looked even worse in prospect. When first announced, the plan was to offer just one or two temporary NES/SNES games per month as part of the deal, but thankfully the midsection of the September 2018 presentation definitively contradicted that with a 20-strong NES launch lineup. The slick character-leaning explainer video duly provided meme and headline content for years afterwards, which was a nice bonus.

A strong Ubisoft E3 showing (oh, the days) from Starlink: Battle for Atlas that essentially turned the Switch into the game’s lead platform was backed up by a rad Wolf O’Donnell appearance that upped my interest considerably, but it was Square Enix’s deluge of Final Fantasy announcements near the end of the showcase that knocked my socks off hardest. The return of Crystal Chronicles (long before the release let everyone down) got me to pop off, but the rapid-fire follow-ups FF XV Pocket Edition, World of FF Maxima, Chocobo’s Mystery Dungeon, and finally FF XII The Zodiac Age, FF VII, FF IX, and FF X / X-2 absolutely dazed me, and I remember the headlines right afterwards blurring into the background. A re-release salvo bearing that much weight will probably never happen again; well, unless Nintendo themselves goes third-party one day.

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OK It’s Happening, the Nintendo Switch 2 is Real

Sweet, sweet relief. That’s most of what I feel.

There has never been, in the entirety of my 25-odd years of following the videogame industry, a more tiring new console hype cycle.

It’s been almost four years since all that supposedly guaranteed “Switch Pro” bluster turned into the Switch OLED model, and to this day it seems just as likely that internal plans at Nintendo changed late as a “Pro” model never existed in the first place. The internet learned nothing from that experience, of course, and essentially all of the online – then, eventually, the increasingly offline – hardware speculation since has centred on the system’s successor. Reports have indicated the Switch 2’s hardware specs may have been finalised as early as 2022. Analysts have thrown out ironclad predictions and been wrong repeatedly. Entire YouTube channels have made their names off speculation and anticipation.

The wait for a Switch 2 reveal was so long that Nintendo themselves felt the need to add a “no new console news” asterisk to the announcement of every new presentation. Eventually third-party accessory manufacturers conspired to leak the dimensions and form factor of the system, emboldened by the number of competitors doing the same thing. By the middle of December 2024 we had essentially seen everything it was possible to see about the supposed chassis of this machine; by the time the January 2025 date had reached double digits we had seen and cross-examined every inch of the new dock, joy-cons, even a motherboard. All that was left was for the big N to draw aside that stupid curtain and show up in an official capacity with the new console.

And then yesterday, at long last, they did. What a day.

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