Two posts today, methinks.
It’s hard to believe that it has already been one full year since the launch of Sony’s latest and greatest dedicated gaming handheld, the Playstation Vita. 366 days ago I was quivering with excitement at the thought of a shiny new piece of tech and, aside from hours worth of initial setup, I was not disappointed. You can read my day one impressions of the system here and my first month impressions here.
Now wouldn’t it be nice if I could write a lovely piece about all the ways the system has moved ahead in leaps and bounds since launch, building on its rather strong start to etch out an authoritative corner of the gaming space, in doing so announcing itself as a must-have piece of hardware?
Yes, yes it would. However, this simply isn’t the case.

Apt.
Don’t get me wrong, I adore my Playstation Vita and in the last two months, I haven’t played any other console nearly as much. This is mostly due to the excellent Persona 4 Golden, which I am very nearly finished and very nearly ready to review, but I digress. Aside from that Atlus gem, there has been precious little gaming content to write home about. To put things into perspective, though the Vita did have a very compelling launch lineup, in the space of a year the amount of Vita-specific games you can buy for your handheld has barely doubled. There are some worthwhile titles there, such as Gravity Rush, Assassin’s Creed Liberation and LittleBigPlanet, but outside of games you can also buy on your PS3 the list doesn’t go on much farther than that.
This isn’t the last you’ll hear from me about the Vita for the conceivable future, as I’m thinking of doing a comparison article with the 3DS for the benefit of people trying to toss up which system to get. But as for a standalone anniversary article, there just isn’t enough content to fill one out, sadly. Happy first birthday Vita. I hope by the time we get to your second there will be a lot more to celebrate.