Posts Tagged ‘2016’

Best of 2016: Top 10 Disappointments

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Negativity isn’t all that much fun to write about, at least for me personally. But there is something cathartic about it, and it can theoretically help us improve on things. Apparently people really like reading about it too, because this annual list always seems to attract quite a few views. So here we go with the top ten most disappointing developments in 2016 entertainment media, at least to me.

There are some spoilers in this year’s list, so proceed with caution.

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VR BEST OF 2016 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome.

Some videogame/movie spoilers follow.
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10. No Man’s Storm

I don’t know what’s more disheartening about the whole No Man’s Sky debacle – that it failed to live up to the expectations set by the general gaming public, that its unclear whether those expectations ever really came from the game’s marketing itself, or that its development team, Hello Games, did nothing to clarify what the game would actually be like in the lead-up to its release. The whole ordeal ultimately came down to a series of unsavoury smokescreens and I’m sure other people’s lists would feature the game much higher up. I didn’t end up playing very much of it though.

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Best of 2016 Intro

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It’s been an insane year, this 2016. The fifth year of Vagrant Rant has barely registered as something worth talking about, sadly. The year has been so busy, in fact, that this short post letting out some of my blog-related frustrations will make up roughly 6% of my entire 2016 output to this point (bet that was nerdier than you expected). A far cry from even two years ago, when I churned out virtually ten times the amount. But then what passion project doesn’t have to change a bit to adapt to our adult lifestyles?

A past version of me would take this turn of events a lot harder than the current one. Full-time work at a place far from home has cut into my free time so substantially that devoting the same energy as I once did to writing about games, movies and such would leave me without any time to actually play/watch. Yet I cannot abandon this site – writing is too cathartic for me and this collection of personal opinions represents too much of who I am. And I definitely can’t abandon this year-end string of countdowns, because they are way too much fun.

2016 was pretty strong all-around for the three main strands of media I cover on this site. There seemed to be far more blockbuster movies than in 2015, and while some were high-profile failures others really hit their mark, particularly where animation was concerned. K-Pop had a strong year even amidst a suite of big industry changes, mostly because its sounds are coming from a wider range of sources than ever before. And as for games, well I’ve had to pull in a repeat of last year’s expanded Top 15 to try and fit them all.

Let’s go for another round.

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VR BEST OF 2016 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome.

Some lists contain spoilers.
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Movie Review: X-Men Apocalypse

Had to sit on this review for a while to give it some thought, and that ended up making it a long one.

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Starring:
James McAvoy, Jennifer Lawrence, Oscar Isaac
Director:
Bryan Singer (The Usual Suspects, X-Men)
Rating: M
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Well, it turns out that couldn’t last.

The X-Men movies continue to exist, for better or worse, as the only discernible remnant of the superhero movie scene pre-Marvel Cinematic Universe. The way they have always done things sits somewhere between DC Comics’ macabre big screen blockbusters and the MCU’s lighter escapades, boasting an embarrassment of riches in the character department to mine for both humour and drama. When the movies are good, they feel like giant middle fingers to the critics who think there are too many superhero movies kicking around these days. When they’re bad, they tend to become the easiest targets for said critics, as at their core they tend to feel extraneous and disposable.

X-Men Apocalypse isn’t a bad movie, but it is the worst X-Men film since X-Men Origins: Wolverine, and as an X-Men fan first and foremost within the superhero movie realm, that stings a little.

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To My Fellow Wii U Owners – This Is Probably The End

This will be a busy weekend for this blog.

Found on a Facebook fan group. Nailed it.

Looking at things that interest me in a positive light is well beyond a defining feature of my personality at this point. My default stance on just about anything videogame-related is optimism, for better or worse. But sometimes there isn’t all that much room for such a stance, and you just have to be real. If you’re a Nintendo fan of any kind, this is one of those times.

The most recent Nintendo-related announcement to cause waves online – an understatement in some corners – is the triple-bladed revelation from the company’s recent investor briefing that:

  1. Nintendo’s newest console, code-named “NX”, will be released worldwide in March 2017.

  2. The Wii U’s most widely anticipated game, a still-unnamed Legend of Zelda title, will release simultaneously on NX and Wii U, and thus will not see release until at least March 2017.

  3. Not only will the NX be absent from E3 in June this year, but this new Zelda (the Wii U version) will be the only game playable on the E3 show floor.

Still so mysterious.

There’s a lot to digest from this news, but the overwhelming, frigid-breeze-in-your-face implication here is that Nintendo is now ostensibly finished with the Wii U. Yes, Zelda will still come out for the ailing console, and I’m sure the game’s E3 presence will go above and beyond to showcase the benefits of the Wii U’s unique gamepad controller to the experience. But if the NX offers the better version of the game – and there aren’t very many great arguments around to suggest it won’t – then what Nintendo fan won’t just go for the NX version? What’s more, March next year is 10 months away, and the landscape of first-party game releases (and thus just about any game releases at all) for the Wii U in the next 10 months is looking awfully dry – I’m excited for Tokyo Mirage Sessions #FE, but it’s one of only three retail-facing first party games we know about, the other two being Paper Mario: Color Splash and Mario & Sonic at the Rio Olympic Games. It’s hard to see this whole situation as anything other than an admittance that the Wii U is over, and that sucks.

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The 2016 JRPG Report: Quarter 1

Another post that became far longer than I intended.

I couldn’t write a 3000-word post on JRPGs to open the year without following it up, could I?

So far, there can be little doubt that 2016 has lived up to its promise to inundate players with Japanese role-playing games of all kinds. While quite a few gamers have looked at this February and March as unusually barren in the “Triple A” blockbuster market – correctly, I might add – JRPG fans have been struggling to get through the deluge of quality content relevant to their interests. And boy, have I been struggling. I knew what I was getting into this year, but I’ve had to cut and run on some absorbing games and flat-out ignore others in order to even scratch the surface of the ones I most wanted to play. Such is adult life.

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WHAT I’VE PLAYED

It’s no real surprise that the Japanese handheld consoles have been the most fruitful homes for JRPGs early in 2016. The 3DS kicked things off with Final Fantasy Explorers, a Monster Hunter-esque game that focuses more on grinding for parts to make stronger armour/weapons than it does traditional Final Fantasy mechanics (though they also make an appearance). It was notorious for being in very short supply at retail when it launched at the end of January, but I got my hands on it and played a dozen or so hours alongside different co-op partners. The game is fun, and the ability to incrementally level up your skills and magic within the framework of a traditional FF job system offers some welcome differences from the MH formula. But it isn’t the kind of game I would play alone, so it was only a matter of time before I moved on.

Launching in Australia very quickly after Explorers, the PS Vita/PS3 received The Legend of Heroes: Trails of Cold Steel in the early moments of February. Blending your standard turn-based battle style with light spatial awareness mechanics, the game presents a story in a Hogwarts-esque fantastical boarding academy with a cold military slant. It packs a schedule management system similar to the recent Persona games and its atmosphere is on point. I picked it up on Vita and really enjoyed the five hours or so that I played while up the coast on holiday, but life and other games have prevented me from going back.

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2016: The Year of the Japanese RPG?

As we arrive at the end of another January, and the videogame industry begins to awaken once more from its holiday release slumber, it’s already evident that 2016 is going to be a tremendously big year for games. We are already knee-deep in a veritable feast of high profile indie goodness, with the likes of Oxenfree, Darkest Dungeon and most notably the long-awaited The Witness just available this past week, and both Unravel and Firewatch just around the corner. Beyond that is a host of widely anticipated blockbusters that look set to define the current generation of videogames. The Division. Uncharted 4. Quantum Break. Overwatch. Mirror’s Edge Catalyst. No Man’s Sky. Many, many more.

Virtual Reality will finally become an, ahem, reality this year, with multiple companies trying their hand at convincing the gaming mainstream to pay attention to their lead VR product. Nintendo has an uncertain but very exciting year ahead as they look to unveil the mysterious NX console, at long last, simultaneously branching out into the mobile gaming space. It’s all rather delectable if you ask me.

And yet, when you look ahead at what’s slated to release this year, there are the makings of one more trend – one likely to be overshadowed by most, if not all, of the above in terms of media attention. That is, of course, the sheer volume of Japanese Role Playing Games – or JRPGs – that Western gamers will be able to get their hands on throughout 2016. Fans of ridiculous narratives, stylish presentation and checkbox-completionism, rejoice!

Widely considered a dead genre as recently as half a decade ago, not only has the JRPG survived to this day, but through the occasionally cartoonish force of will of a handful of developers, 2016 looks to be the biggest year for the genre since the burgeoning days of the first PlayStation, at least in terms of Western – especially European/Australian – release dates. Delays notwithstanding (and they will happen to some of the games I’m about to talk about, mark my words), 2016 is so packed with Japanese RPG promise that I could theoretically just play JRPGs – lengthy as they tend to be – and nothing else this year yet still be fairly satiated going into 2017. That won’t happen, of course, but it’s still a staggering thought given the scraps JRPG fans have had to feed off for the majority of the last 10 years.

If you feel a top ten coming on, you know me too well… and you’re close. Here come no less than fifteen JRPGs which, at the time of writing, are primed for a 2016 release and have at least a half-decent shot at coming out this year. If anything, it’s a little sad to think of how selective I’ll need to be with which ones I play in order to get any of them finished at all:

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Final Fantasy Explorers (3DS)

It all kicks off with this little game – a JRPG from Square Enix with ambitions far beyond those of your standard Final Fantasy spin-off. It’s already available for purchase (though in limited physical quantities) and its efforts to blend the addictive loot grind of Monster Hunter with the ever-appreciated traditional FF job system is holding it in fairly good stead on Metacritic thus far. It remains to be seen how long its series references and central gameplay loop will keep me and my friends playing together, but something tells me it won’t be the fault of Final Fantasy Explorers when I stop playing it – The blame will probably sit with the next game on this list.

When’s It Out? Two days ago here in Australia, at least officially. Indeed, it has already begun…

How Keen Am I? Considering it’s already in my hands and heavy on multiplayer, very keen indeed.

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Bravely Second (3DS)

Several pundits single out 2013’s Bravely Default as the game that put an exclamation mark on Square Enix’s turnaround as a game publisher, following years of baffling decisions and wandering through the metaphorical creative wilderness. I reviewed it on this blog, back when I did those, and I adored the game’s fantastic blend of classic Square RPG mechanics with very modern ideas, not to mention its phenomenal audio-visual presentation. Bravely Second looks to give fans more of the good stuff while cutting down on previous weaknesses, and I can’t wait to dive back into the world of Luxendarc.

When’s It Out? February 27th, meaning Second follows the example of its predecessor by releasing months earlier in PAL regions than in the Americas.

How Keen Am I? I put a tick over 70 hours into the first game, and yes, I finished both endings despite that final looping stretch. So yeah, I’m excited.

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